Quantum 
							
						 
					 
					
						
						
							
						
						15066c7345 
					 
					
						
						
							
							[client] egl: handle eglQuerySurface(EGL_BUFFER_AGE_EXT) error  
						
						
						
						
					 
					
						2021-12-14 14:35:30 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						58f83da7bb 
					 
					
						
						
							
							[client] egl: increase the damage box for the cursor  
						
						
						
						
					 
					
						2021-12-02 22:07:37 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						3e9a21d3b9 
					 
					
						
						
							
							[client] egl: use linear filter when not scaling  
						
						... 
						
						
						
						This appears to eliminate artifacts related to non-full screen paints
due to precision errors with the nearest filter. 
						
						
					 
					
						2021-12-02 22:07:24 +11:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						8167ef2c4a 
					 
					
						
						
							
							[client] egl: make use of glsl's textureSize function  
						
						
						
						
					 
					
						2021-11-12 07:41:59 +11:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						67ea8e06ba 
					 
					
						
						
							
							[client] egl: use alloca instead of typecasted char array  
						
						
						
						
					 
					
						2021-10-24 22:57:21 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						ad6e3f96e6 
					 
					
						
						
							
							[client] egl: reset damage on renderer restart  
						
						
						
						
					 
					
						2021-10-23 18:38:21 +11:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						fe712b7ec9 
					 
					
						
						
							
							[client] egl: damage the full screen if the frame format changes  
						
						
						
						
					 
					
						2021-10-22 18:51:49 +11:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						dca5da02a0 
					 
					
						
						
							
							[client] egl: fix undefined behaviour with zero size array  
						
						
						
						
					 
					
						2021-10-20 13:34:16 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						2858ad3f7e 
					 
					
						
						
							
							[client] egl: fallback when EGL_RENDER_BUFFER fails  
						
						... 
						
						
						
						This allows the client to work when the OpenGL implementation fails if
EGL_RENDER_BUFFER is passed, printing a warning. This should fix issues
with Nvidia proprietary drivers on Wayland. 
						
						
					 
					
						2021-10-20 11:31:00 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						9ddd260b22 
					 
					
						
						
							
							[client] egl: log glCheckFramebufferStatus error  
						
						
						
						
					 
					
						2021-10-20 11:30:40 +11:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						bc34dc9e24 
					 
					
						
						
							
							[client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware  
						
						... 
						
						
						
						NVIDIA still do not implement a complete/working DMABUF implementation
yet advertise support. Best to tell the public to complain to NVIDIA
instead of assuming it's a LG bug or an issue with their system. 
						
						
					 
					
						2021-10-20 11:28:29 +11:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						edc9825c04 
					 
					
						
						
							
							[client] egl: check for invalid desktop render dimensions  
						
						
						
						
					 
					
						2021-10-20 11:17:29 +11:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						70a751b58d 
					 
					
						
						
							
							[client] egl/filters: bypass setup/prepare logic if disabled/inactive  
						
						... 
						
						
						
						filters are now not run if `egl_filterSetup` returns false, as such we
do not need additional `enable` checks in `prepare` or `run` and we can
bypass the filters even earlier if they are not enabled reducing load. 
						
						
					 
					
						2021-10-20 10:57:53 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						fc037ccc95 
					 
					
						
						
							
							[client] egl: handle filter setup returning false  
						
						... 
						
						
						
						As discussed, this should just skip the filter as if it's disabled. 
						
						
					 
					
						2021-10-20 10:48:18 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						74418106de 
					 
					
						
						
							
							[client] egl: skip downscale filter setup when not enabled  
						
						... 
						
						
						
						Since this->prepared will never be set to true unless the filter is
enabled, this results in the framebuffer setup being done every frame
for no reason, causing a lot of texture reallocations. 
						
						
					 
					
						2021-10-20 10:47:59 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						8dcf7af791 
					 
					
						
						
							
							[client] egl: fix parentheses in IDX_AGO definition  
						
						... 
						
						
						
						The old definition could break if complex expressions were passed in
as arguments. 
						
						
					 
					
						2021-10-17 06:10:30 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						2d858da0f1 
					 
					
						
						
							
							[client] egl: fix egl_bufferAge naming  
						
						
						
						
					 
					
						2021-10-17 06:10:30 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						ee211803e4 
					 
					
						
						
							
							[client] egl: fix letterbox rendering  
						
						... 
						
						
						
						Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances. 
						
						
					 
					
						2021-10-17 06:10:30 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						148ab0278e 
					 
					
						
						
							
							[client] egl: add debug options to disable damage tracking  
						
						... 
						
						
						
						This should aid in figuring out the source of damage tracking bugs. 
						
						
					 
					
						2021-10-14 17:01:48 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						d60dcb718b 
					 
					
						
						
							
							[client] cmake: correctly detect non-gawk awks  
						
						... 
						
						
						
						Forgetting NAMES meant that cmake was searching for gawk only. 
						
						
					 
					
						2021-10-14 17:01:37 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						4a76401c34 
					 
					
						
						
							
							[client] egl: make the last eglDestroyImage call indirect  
						
						... 
						
						
						
						Missed this one in the last PR. 
						
						
					 
					
						2021-09-29 18:28:07 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						072c54977e 
					 
					
						
						
							
							[client] egl: use eglCreateImage and eglDestroyImage indirectly  
						
						... 
						
						
						
						The dmabuf path is optional, so we shouldn't require those functions to
link our program. 
						
						
					 
					
						2021-09-29 17:48:50 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						1b58f2592c 
					 
					
						
						
							
							[client] egl: make filters damage aware  
						
						... 
						
						
						
						This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W. 
						
						
					 
					
						2021-09-04 13:30:24 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						e9bf225c75 
					 
					
						
						
							
							[client] egl: remove useless RenderStep struct  
						
						
						
						
					 
					
						2021-09-04 13:28:49 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						ac926e4458 
					 
					
						
						
							
							[client] egl: support debug contexts on older EGL versions  
						
						
						
						
					 
					
						2021-09-04 13:24:45 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						26d2feb4d8 
					 
					
						
						
							
							[client] egl: remove warning disabling in ffx.c  
						
						
						
						
					 
					
						2021-09-04 13:24:34 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						977a4f6323 
					 
					
						
						
							
							[client] egl: remove useless comment in filter_downscale.c  
						
						
						
						
					 
					
						2021-08-31 20:14:39 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						f4df690d9f 
					 
					
						
						
							
							[client] egl: fix preset tooltip always showing  
						
						
						
						
					 
					
						2021-08-30 18:47:48 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						239cb6a92b 
					 
					
						
						
							
							[client] egl: add separator after presets  
						
						
						
						
					 
					
						2021-08-30 18:45:21 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						876a4125bf 
					 
					
						
						
							
							[client] egl: correctly select the preset when saving over it  
						
						
						
						
					 
					
						2021-08-30 18:45:21 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						ffbf6cd8b4 
					 
					
						
						
							
							[client] egl: make preset UI more intuitive  
						
						... 
						
						
						
						This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...". 
						
						
					 
					
						2021-08-30 18:45:21 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						39e42ba735 
					 
					
						
						
							
							[common] option: change option_dump to option_dump_preset  
						
						... 
						
						
						
						This new function dumps all options marked as preset instead of dumping
individual sections. This should allow filter options to not be all grouped
into the [eglFilter] section. 
						
						
					 
					
						2021-08-30 18:32:16 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						3345ff8448 
					 
					
						
						
							
							[client] egl: mark all preset-only options as such  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						8a2ae6860e 
					 
					
						
						
							
							[client] egl: warn when attempting to save without preset selected  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						1717555187 
					 
					
						
						
							
							[client] egl: implement preset deletion  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						dc27638025 
					 
					
						
						
							
							[client] egl: implement loading and saving of filter order  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						c85cc7d668 
					 
					
						
						
							
							[client] egl: show preset errors as modal dialogs  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						311f7241c6 
					 
					
						
						
							
							[client] egl: implement preset loading/saving logic  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						b7b93f624c 
					 
					
						
						
							
							[client] egl: implement options loading/saving for downscale  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						084837b936 
					 
					
						
						
							
							[client] egl: add loadState and saveState for filters  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						4adb425337 
					 
					
						
						
							
							[client] egl: add UI for presets list  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						5225d2e97f 
					 
					
						
						
							
							[client] egl: fix framebuffer leaking textures  
						
						
						
						
					 
					
						2021-08-28 19:17:24 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						e6df0acad9 
					 
					
						
						
							
							[common] vector: eliminate double allocation when possible  
						
						... 
						
						
						
						This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects 
						
						
					 
					
						2021-08-28 19:17:15 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						ceff9dca9b 
					 
					
						
						
							
							[client] egl: simplify filter moving logic with memmove  
						
						... 
						
						
						
						This avoids duplicating the entire array of filters. 
						
						
					 
					
						2021-08-25 05:35:50 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						7c7eff8dba 
					 
					
						
						
							
							[client] egl: make texture_dmabuf.c use vector  
						
						... 
						
						
						
						This replaces the custom memory management code. 
						
						
					 
					
						2021-08-24 22:10:36 +10:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						b118c3b681 
					 
					
						
						
							
							[client] egl: implement nicer drag & drop re-ordering of filters  
						
						
						
						
					 
					
						2021-08-24 22:05:46 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						e5e76d784e 
					 
					
						
						
							
							[client] egl: allow postprocessing filters to be reordered by dragging  
						
						
						
						
					 
					
						2021-08-22 21:36:13 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						99761b195f 
					 
					
						
						
							
							[client] egl: switch postprocessing filters to use vectors  
						
						... 
						
						
						
						This will allow them to be reordered much more easily. 
						
						
					 
					
						2021-08-22 21:36:13 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						9aa0d3ddab 
					 
					
						
						
							
							[client] egl: fix context creation on EGL 1.4  
						
						... 
						
						
						
						EGL_CONTEXT_OPENGL_DEBUG is only defined in EGL 1.5, and therefore, we should
not be passing it on older versions of EGL. 
						
						
					 
					
						2021-08-19 21:28:56 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						429620c48b 
					 
					
						
						
							
							[client] egl: dynamically import glBufferStorageEXT  
						
						... 
						
						
						
						On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress. 
						
						
					 
					
						2021-08-19 21:28:45 +10:00