Files
DarkflameServer/dCommon
Aaron Kimbrell 458fb601c9 fix(level): find a scene file's chunks and sections as the client does
SceneLoader::ReadLvlFile (1.10.64):
- chunked files: the file info chunk starts the file and gives where
  the environment, object and particle chunks start, 0 for none
  (DoLvlChunk, ReadLvlChunk1000); the reader walked the chunks one after
  another by their sizes instead;
- older files: the editor settings are a u32 size and that many bytes
  (SceneLoader::ReadEditorSettings, skipped by size); the reader took
  them for a u32 and then a count of 12 byte points;
- older files before version 3 have no objects for the client ("Level
  file is unsupported").

LevelFile now does the same. Every scene file on disk reads the same
objects as before.

Check in game: every world spawns its objects as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 08:39:37 -05:00
..
2024-12-24 14:32:08 -08:00
2024-12-24 14:32:08 -08:00
2022-07-28 08:39:57 -05:00
2024-12-24 22:23:14 -08:00
2024-01-01 21:50:00 -06:00
2024-01-01 21:50:00 -06:00
2026-06-08 21:42:32 -07:00
2026-06-08 21:42:32 -07:00
2026-09-28 22:30:43 -05:00