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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-06-11 04:35:39 +00:00
fix: property behavior crashes (#1813)
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parent
2858345269
commit
c19ee04c8a
@ -4,7 +4,7 @@
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#include <assert.h>
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#ifdef _DEBUG
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# define DluAssert(expression) do { assert(expression) } while(0)
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# define DluAssert(expression) do { assert(expression); } while(0)
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#else
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# define DluAssert(expression)
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#endif
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@ -84,9 +84,11 @@ void Strip::HandleMsg(MigrateActionsMessage& msg) {
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template<>
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void Strip::HandleMsg(GameMessages::RequestUse& msg) {
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if (m_PausedTime > 0.0f) return;
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if (m_PausedTime > 0.0f || !HasMinimumActions()) return;
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if (m_Actions[m_NextActionIndex].GetType() == "OnInteract") {
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auto& nextAction = GetNextAction();
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if (nextAction.GetType() == "OnInteract") {
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IncrementAction();
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m_WaitingForAction = false;
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}
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@ -170,7 +172,6 @@ void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent) {
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LOG("Tried to play action (%s) which is not supported.", nextActionType.data());
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g_WarnedActions.insert(nextActionType.data());
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}
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return;
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}
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IncrementAction();
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@ -190,11 +191,17 @@ void Strip::RemoveStates(ModelComponent& modelComponent) const {
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}
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void Strip::Update(float deltaTime, ModelComponent& modelComponent) {
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// No point in running a strip with only one action.
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// Strips are also designed to have 2 actions or more to run.
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if (!HasMinimumActions()) return;
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// Don't run this strip if we're paused.
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m_PausedTime -= deltaTime;
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if (m_PausedTime > 0.0f) return;
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m_PausedTime = 0.0f;
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// Return here if we're waiting for external interactions to continue.
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if (m_WaitingForAction) return;
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auto& entity = *modelComponent.GetParent();
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@ -33,6 +33,9 @@ public:
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void SpawnDrop(LOT dropLOT, Entity& entity);
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void ProcNormalAction(float deltaTime, ModelComponent& modelComponent);
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void RemoveStates(ModelComponent& modelComponent) const;
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// 2 actions are required for strips to work
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bool HasMinimumActions() const { return m_Actions.size() >= 2; }
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private:
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// Indicates this Strip is waiting for an action to be taken upon it to progress to its actions
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bool m_WaitingForAction{ false };
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@ -713,12 +713,12 @@ void HandleMasterPacket(Packet* packet) {
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//Create our user and send them in:
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UserManager::Instance()->CreateUser(it->second.sysAddr, username.GetAsString(), userHash);
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auto zone = Game::zoneManager->GetZone();
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if (zone) {
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if (Game::zoneManager->HasZone()) {
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float x = 0.0f;
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float y = 0.0f;
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float z = 0.0f;
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auto zone = Game::zoneManager->GetZone();
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if (zone->GetZoneID().GetMapID() == 1100) {
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auto pos = zone->GetSpawnPos();
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x = pos.x;
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@ -29,6 +29,7 @@ public:
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/* Gets a pointer to the currently loaded zone. */
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Zone* GetZoneMut() const;
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const Zone* GetZone() const { return GetZoneMut(); };
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bool HasZone() const { return m_pZone != nullptr; };
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void LoadZone(const LWOZONEID& zoneID); //Discard the current zone (if any) and loads a new zone.
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/* Adds a spawner to the zone with the specified ID. */
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