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SceneLoader::ReadLvlFile (1.10.64):
- chunked files: the file info chunk starts the file and gives where
the environment, object and particle chunks start, 0 for none
(DoLvlChunk, ReadLvlChunk1000); the reader walked the chunks one after
another by their sizes instead;
- older files: the editor settings are a u32 size and that many bytes
(SceneLoader::ReadEditorSettings, skipped by size); the reader took
them for a u32 and then a count of 12 byte points;
- older files before version 3 have no objects for the client ("Level
file is unsupported").
LevelFile now does the same. Every scene file on disk reads the same
objects as before.
Check in game: every world spawns its objects as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
172 lines
5.5 KiB
C++
172 lines
5.5 KiB
C++
#include "LevelFile.h"
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#include <istream>
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#include <stdexcept>
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#include "BinaryIO.h"
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#include "GeneralUtils.h"
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void LevelFile::Read(std::istream& file) {
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const uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24));
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uint32_t magic = 0;
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BinaryIO::BinaryRead(file, magic);
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if (magic == CHNK_HEADER) {
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// SceneLoader::ReadLvlFile / DoLvlChunk: the file info chunk starts the file and gives where the environment,
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// object and particle chunks start (0 for none); only the objects are read here
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ChunkHeader fileInfo = ReadChunkHeader(file, 0);
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file.seekg(fileInfo.startPosition);
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ReadFileInfoChunk(file, fileInfo);
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chunkHeaders.insert({ fileInfo.id, fileInfo });
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for (const auto start : { fileInfo.fileInfo.enviromentChunkStart, fileInfo.fileInfo.objectChunkStart, fileInfo.fileInfo.particleChunkStart }) {
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if (start == 0) continue;
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const auto header = ReadChunkHeader(file, start);
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chunkHeaders.insert({ header.id, header });
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if (start != fileInfo.fileInfo.objectChunkStart) continue;
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// The objects are laid out by the file's version, from its file info chunk
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file.seekg(header.startPosition);
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ReadSceneObjectDataChunk(file, fileInfo.fileInfo.version);
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}
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return;
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}
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// Scenes from before chunks (SceneLoader::ReadLvlSections): a header, then lighting, skydome and editor settings
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// the world skips, then the objects
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file.seekg(0);
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ChunkHeader header;
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header.id = ChunkTypeID::FileInfo;
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BinaryIO::BinaryRead(file, header.chunkVersion);
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BinaryIO::BinaryRead(file, header.chunkType);
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// Only from version 32 (SceneLoader::ReadLvlHeader)
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uint8_t important = 0;
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if (header.chunkVersion >= 32) BinaryIO::BinaryRead(file, important);
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if (header.chunkVersion > 36) {
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BinaryIO::BinaryRead(file, header.fileInfo.revision);
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}
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// Lighting (SceneLoader::ReadLightingInfo)
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if (header.chunkVersion >= 45) file.ignore(4);
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file.ignore(4 * (4 * 3));
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if (header.chunkVersion >= 31) {
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if (header.chunkVersion >= 39) {
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file.ignore(12 * 4);
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if (header.chunkVersion >= 40) {
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uint32_t s = 0;
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BinaryIO::BinaryRead(file, s);
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for (uint32_t i = 0; i < s; ++i) {
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file.ignore(4 * 3); //a uint and two floats
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}
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}
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} else {
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file.ignore(8);
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}
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file.ignore(3 * 4);
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}
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if (header.chunkVersion >= 36) {
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file.ignore(3 * 4);
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}
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if (header.chunkVersion < 42) {
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file.ignore(3 * 4);
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if (header.chunkVersion >= 33) {
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file.ignore(4 * 4);
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}
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}
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// skydome info; five more strings from version 34 (SceneLoader::ReadSkydomeInfo)
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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file.ignore(count);
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if (header.chunkVersion >= 34) {
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for (uint32_t i = 0; i < 5; ++i) {
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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file.ignore(count);
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}
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}
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// editor settings: their size and then that many bytes (SceneLoader::ReadEditorSettings)
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if (!important && header.chunkVersion >= 37) {
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uint32_t size = 0;
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BinaryIO::BinaryRead(file, size);
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file.ignore(size);
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}
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// The client has no objects for a file older than version 3 ("Level file is unsupported")
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header.fileInfo.version = header.chunkVersion;
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if (header.chunkVersion >= 3) {
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header.id = ChunkTypeID::SceneObjectData;
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ReadSceneObjectDataChunk(file, header.fileInfo.version);
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}
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chunkHeaders.insert(std::make_pair(header.id, header));
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}
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LevelFile::ChunkHeader LevelFile::ReadChunkHeader(std::istream& file, uint32_t start) {
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// No check of the magic, as in the client (0x01063a00)
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file.seekg(start);
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uint32_t magic = 0;
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ChunkHeader header;
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BinaryIO::BinaryRead(file, magic);
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BinaryIO::BinaryRead(file, header.id);
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BinaryIO::BinaryRead(file, header.chunkVersion);
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BinaryIO::BinaryRead(file, header.chunkType);
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BinaryIO::BinaryRead(file, header.size);
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BinaryIO::BinaryRead(file, header.startPosition);
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return header;
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}
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void LevelFile::ReadFileInfoChunk(std::istream& file, ChunkHeader& header) {
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BinaryIO::BinaryRead(file, header.fileInfo.version);
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BinaryIO::BinaryRead(file, header.fileInfo.revision);
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BinaryIO::BinaryRead(file, header.fileInfo.enviromentChunkStart);
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BinaryIO::BinaryRead(file, header.fileInfo.objectChunkStart);
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BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart);
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}
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void LevelFile::ReadSceneObjectDataChunk(std::istream& file, uint32_t version) {
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uint32_t objectsCount = 0;
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BinaryIO::BinaryRead(file, objectsCount);
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for (uint32_t i = 0; i < objectsCount; ++i) {
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std::u16string ldfString;
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SceneObject obj;
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BinaryIO::BinaryRead(file, obj.id);
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BinaryIO::BinaryRead(file, obj.lot);
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if (version >= 38) {
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int32_t tmp = 1;
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BinaryIO::BinaryRead(file, tmp);
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if (tmp > -1 && tmp < 11) obj.nodeType = tmp;
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}
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if (version >= 32) {
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BinaryIO::BinaryRead(file, obj.glomId);
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}
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BinaryIO::BinaryRead(file, obj.position);
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BinaryIO::BinaryRead(file, obj.rotation);
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BinaryIO::BinaryRead(file, obj.scale);
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BinaryIO::ReadString<uint32_t>(file, ldfString);
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// From version 7 the object's render techniques: a count, and when there are any a 64 byte header and 133 bytes
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// each (64 byte name, u32, u8, 16 floats) (ReadLvlObjectData)
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if (version > 6) {
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BinaryIO::BinaryRead(file, obj.renderTechniqueCount);
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if (obj.renderTechniqueCount != 0) {
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std::string techniques(64 + static_cast<size_t>(obj.renderTechniqueCount) * (64 + 4 + 1 + 64), '\0');
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file.read(techniques.data(), static_cast<std::streamsize>(techniques.size()));
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}
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}
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if (file.fail()) throw std::runtime_error("Failed to read from istream.");
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for (const auto& token : GeneralUtils::SplitString(GeneralUtils::UTF16ToWTF8(ldfString), '\n')) {
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obj.settings.ParseInsert(token);
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}
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objects.push_back(std::move(obj));
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}
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}
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