#include "LevelFile.h" #include #include #include "BinaryIO.h" #include "GeneralUtils.h" void LevelFile::Read(std::istream& file) { const uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24)); uint32_t magic = 0; BinaryIO::BinaryRead(file, magic); if (magic == CHNK_HEADER) { // SceneLoader::ReadLvlFile / DoLvlChunk: the file info chunk starts the file and gives where the environment, // object and particle chunks start (0 for none); only the objects are read here ChunkHeader fileInfo = ReadChunkHeader(file, 0); file.seekg(fileInfo.startPosition); ReadFileInfoChunk(file, fileInfo); chunkHeaders.insert({ fileInfo.id, fileInfo }); for (const auto start : { fileInfo.fileInfo.enviromentChunkStart, fileInfo.fileInfo.objectChunkStart, fileInfo.fileInfo.particleChunkStart }) { if (start == 0) continue; const auto header = ReadChunkHeader(file, start); chunkHeaders.insert({ header.id, header }); if (start != fileInfo.fileInfo.objectChunkStart) continue; // The objects are laid out by the file's version, from its file info chunk file.seekg(header.startPosition); ReadSceneObjectDataChunk(file, fileInfo.fileInfo.version); } return; } // Scenes from before chunks (SceneLoader::ReadLvlSections): a header, then lighting, skydome and editor settings // the world skips, then the objects file.seekg(0); ChunkHeader header; header.id = ChunkTypeID::FileInfo; BinaryIO::BinaryRead(file, header.chunkVersion); BinaryIO::BinaryRead(file, header.chunkType); // Only from version 32 (SceneLoader::ReadLvlHeader) uint8_t important = 0; if (header.chunkVersion >= 32) BinaryIO::BinaryRead(file, important); if (header.chunkVersion > 36) { BinaryIO::BinaryRead(file, header.fileInfo.revision); } // Lighting (SceneLoader::ReadLightingInfo) if (header.chunkVersion >= 45) file.ignore(4); file.ignore(4 * (4 * 3)); if (header.chunkVersion >= 31) { if (header.chunkVersion >= 39) { file.ignore(12 * 4); if (header.chunkVersion >= 40) { uint32_t s = 0; BinaryIO::BinaryRead(file, s); for (uint32_t i = 0; i < s; ++i) { file.ignore(4 * 3); //a uint and two floats } } } else { file.ignore(8); } file.ignore(3 * 4); } if (header.chunkVersion >= 36) { file.ignore(3 * 4); } if (header.chunkVersion < 42) { file.ignore(3 * 4); if (header.chunkVersion >= 33) { file.ignore(4 * 4); } } // skydome info; five more strings from version 34 (SceneLoader::ReadSkydomeInfo) uint32_t count = 0; BinaryIO::BinaryRead(file, count); file.ignore(count); if (header.chunkVersion >= 34) { for (uint32_t i = 0; i < 5; ++i) { uint32_t count = 0; BinaryIO::BinaryRead(file, count); file.ignore(count); } } // editor settings: their size and then that many bytes (SceneLoader::ReadEditorSettings) if (!important && header.chunkVersion >= 37) { uint32_t size = 0; BinaryIO::BinaryRead(file, size); file.ignore(size); } // The client has no objects for a file older than version 3 ("Level file is unsupported") header.fileInfo.version = header.chunkVersion; if (header.chunkVersion >= 3) { header.id = ChunkTypeID::SceneObjectData; ReadSceneObjectDataChunk(file, header.fileInfo.version); } chunkHeaders.insert(std::make_pair(header.id, header)); } LevelFile::ChunkHeader LevelFile::ReadChunkHeader(std::istream& file, uint32_t start) { // No check of the magic, as in the client (0x01063a00) file.seekg(start); uint32_t magic = 0; ChunkHeader header; BinaryIO::BinaryRead(file, magic); BinaryIO::BinaryRead(file, header.id); BinaryIO::BinaryRead(file, header.chunkVersion); BinaryIO::BinaryRead(file, header.chunkType); BinaryIO::BinaryRead(file, header.size); BinaryIO::BinaryRead(file, header.startPosition); return header; } void LevelFile::ReadFileInfoChunk(std::istream& file, ChunkHeader& header) { BinaryIO::BinaryRead(file, header.fileInfo.version); BinaryIO::BinaryRead(file, header.fileInfo.revision); BinaryIO::BinaryRead(file, header.fileInfo.enviromentChunkStart); BinaryIO::BinaryRead(file, header.fileInfo.objectChunkStart); BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart); } void LevelFile::ReadSceneObjectDataChunk(std::istream& file, uint32_t version) { uint32_t objectsCount = 0; BinaryIO::BinaryRead(file, objectsCount); for (uint32_t i = 0; i < objectsCount; ++i) { std::u16string ldfString; SceneObject obj; BinaryIO::BinaryRead(file, obj.id); BinaryIO::BinaryRead(file, obj.lot); if (version >= 38) { int32_t tmp = 1; BinaryIO::BinaryRead(file, tmp); if (tmp > -1 && tmp < 11) obj.nodeType = tmp; } if (version >= 32) { BinaryIO::BinaryRead(file, obj.glomId); } BinaryIO::BinaryRead(file, obj.position); BinaryIO::BinaryRead(file, obj.rotation); BinaryIO::BinaryRead(file, obj.scale); BinaryIO::ReadString(file, ldfString); // From version 7 the object's render techniques: a count, and when there are any a 64 byte header and 133 bytes // each (64 byte name, u32, u8, 16 floats) (ReadLvlObjectData) if (version > 6) { BinaryIO::BinaryRead(file, obj.renderTechniqueCount); if (obj.renderTechniqueCount != 0) { std::string techniques(64 + static_cast(obj.renderTechniqueCount) * (64 + 4 + 1 + 64), '\0'); file.read(techniques.data(), static_cast(techniques.size())); } } if (file.fail()) throw std::runtime_error("Failed to read from istream."); for (const auto& token : GeneralUtils::SplitString(GeneralUtils::UTF16ToWTF8(ldfString), '\n')) { obj.settings.ParseInsert(token); } objects.push_back(std::move(obj)); } }