mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
502 lines
16 KiB
C++
502 lines
16 KiB
C++
#include "Raw.h"
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#include "BinaryIO.h"
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#include "Logger.h"
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#include "SceneColor.h"
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#include <fstream>
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#include <algorithm>
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#include <limits>
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namespace {
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constexpr uint32_t kMaxResolution = 4096;
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constexpr size_t kMaxBlobBytes = 64ULL * 1024 * 1024; // 64 MiB
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constexpr uint32_t kMaxChunks = 1024;
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} // namespace
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namespace Raw {
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bool Chunk::IsValidForSceneLookup() const {
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return !sceneMap.empty() && colorMapResolution > 0 && !heightMap.empty()
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&& scaleFactor > 0.0f && width > 1 && height > 1;
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}
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uint8_t Chunk::GetSceneIDAtGrid(uint32_t i, uint32_t j) const {
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const float sceneMapI = (static_cast<float>(i) / static_cast<float>(width - 1)) * static_cast<float>(colorMapResolution - 1);
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const float sceneMapJ = (static_cast<float>(j) / static_cast<float>(height - 1)) * static_cast<float>(colorMapResolution - 1);
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const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), colorMapResolution - 1);
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const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), colorMapResolution - 1);
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const uint32_t sceneIndex = sceneI * colorMapResolution + sceneJ;
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if (sceneIndex >= sceneMap.size()) return 0;
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return sceneMap[sceneIndex];
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}
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NiPoint3 Chunk::GridToWorldPos(uint32_t i, uint32_t j) const {
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const float y = (i * width + j < heightMap.size()) ? heightMap[i * width + j] : 0.0f;
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return NiPoint3(
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(static_cast<float>(i) + (offsetX / scaleFactor)) * scaleFactor,
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y,
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(static_cast<float>(j) + (offsetZ / scaleFactor)) * scaleFactor
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);
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}
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/**
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* @brief Read flair attributes from stream
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*/
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static bool ReadFlairAttributes(std::istream& stream, FlairAttributes& flair) {
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try {
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BinaryIO::BinaryRead(stream, flair.id);
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BinaryIO::BinaryRead(stream, flair.scaleFactor);
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BinaryIO::BinaryRead(stream, flair.position.x);
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BinaryIO::BinaryRead(stream, flair.position.y);
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BinaryIO::BinaryRead(stream, flair.position.z);
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BinaryIO::BinaryRead(stream, flair.rotation.x);
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BinaryIO::BinaryRead(stream, flair.rotation.y);
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BinaryIO::BinaryRead(stream, flair.rotation.z);
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BinaryIO::BinaryRead(stream, flair.colorR);
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BinaryIO::BinaryRead(stream, flair.colorG);
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BinaryIO::BinaryRead(stream, flair.colorB);
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BinaryIO::BinaryRead(stream, flair.colorA);
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return true;
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} catch (const std::exception&) {
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return false;
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}
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}
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/**
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* @brief Read mesh triangle data from stream
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*/
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static bool ReadMeshTri(std::istream& stream, MeshTri& meshTri) {
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try {
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BinaryIO::BinaryRead(stream, meshTri.meshTriListSize);
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meshTri.meshTriList.resize(meshTri.meshTriListSize);
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for (uint16_t i = 0; i < meshTri.meshTriListSize; ++i) {
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BinaryIO::BinaryRead(stream, meshTri.meshTriList[i]);
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}
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return true;
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} catch (const std::exception&) {
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return false;
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}
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}
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/**
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* @brief Read a chunk from stream
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*/
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static bool ReadChunk(std::istream& stream, Chunk& chunk, uint16_t version) {
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try {
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// Read basic chunk info
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BinaryIO::BinaryRead(stream, chunk.id);
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if (stream.fail()) {
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return false;
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}
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BinaryIO::BinaryRead(stream, chunk.width);
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BinaryIO::BinaryRead(stream, chunk.height);
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BinaryIO::BinaryRead(stream, chunk.offsetX);
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BinaryIO::BinaryRead(stream, chunk.offsetZ);
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if (stream.fail()) {
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return false;
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}
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// For version < 32, shader ID comes before texture IDs
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if (version < 32) {
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BinaryIO::BinaryRead(stream, chunk.shaderId);
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}
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// Read texture IDs (4 textures)
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chunk.textureIds.resize(4);
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for (int i = 0; i < 4; ++i) {
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BinaryIO::BinaryRead(stream, chunk.textureIds[i]);
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}
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if (stream.fail()) {
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return false;
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}
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// Read scale factor
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BinaryIO::BinaryRead(stream, chunk.scaleFactor);
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if (stream.fail()) {
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return false;
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}
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// Read heightmap
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const size_t width = static_cast<size_t>(chunk.width);
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const size_t height = static_cast<size_t>(chunk.height);
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if (width == 0 || height == 0) {
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LOG("Chunk %u has invalid heightmap dimensions: width=%zu, height=%zu", chunk.id, width, height);
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return false;
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}
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if (width > kMaxResolution || height > kMaxResolution) {
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LOG("Chunk %u heightmap dimensions exceed maximum resolution %u: width=%zu, height=%zu", chunk.id, kMaxResolution, width, height);
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return false;
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}
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if (height != 0 && width > std::numeric_limits<size_t>::max() / height) {
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LOG("Chunk %u heightmap size multiplication overflows: width=%zu, height=%zu", chunk.id, width, height);
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return false;
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}
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const size_t heightMapSize = width * height;
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const size_t elementSize = sizeof(chunk.heightMap[0]);
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if (elementSize != 0 && heightMapSize > std::numeric_limits<size_t>::max() / elementSize) {
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LOG("Chunk %u heightmap byte size overflows: elements=%zu, elementSize=%zu", chunk.id, heightMapSize, elementSize);
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return false;
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}
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const size_t totalBytes = heightMapSize * elementSize;
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if (totalBytes == 0 || totalBytes > kMaxBlobBytes) {
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LOG("Chunk %u heightmap total size invalid: bytes=%zu (max %zu)", chunk.id, totalBytes, kMaxBlobBytes);
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return false;
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}
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chunk.heightMap.resize(heightMapSize);
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for (size_t i = 0; i < heightMapSize; ++i) {
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BinaryIO::BinaryRead(stream, chunk.heightMap[i]);
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}
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if (stream.fail()) {
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return false;
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}
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// ColorMap
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if (version >= 32) {
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BinaryIO::BinaryRead(stream, chunk.colorMapResolution);
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} else {
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chunk.colorMapResolution = chunk.width - 1;
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}
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if (chunk.colorMapResolution > kMaxResolution) {
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LOG("Chunk colorMapResolution %u exceeds maximum %u", chunk.colorMapResolution, kMaxResolution);
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return false;
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}
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if (version >= 32) {
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const size_t colorMapPixelCount = static_cast<size_t>(chunk.colorMapResolution) * chunk.colorMapResolution * 4;
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if (colorMapPixelCount > kMaxBlobBytes) {
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LOG("Chunk colorMap size %zu exceeds maximum %zu bytes", colorMapPixelCount, kMaxBlobBytes);
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return false;
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}
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chunk.colorMap.resize(colorMapPixelCount);
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stream.read(reinterpret_cast<char*>(chunk.colorMap.data()), static_cast<std::streamsize>(colorMapPixelCount));
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} else {
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const size_t legacyColorBytes = static_cast<size_t>(chunk.width) * chunk.width * 4;
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if (legacyColorBytes > kMaxBlobBytes) {
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LOG("Chunk legacy colorMap size %zu exceeds maximum %zu bytes", legacyColorBytes, kMaxBlobBytes);
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return false;
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}
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chunk.colorMap.resize(legacyColorBytes);
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stream.read(reinterpret_cast<char*>(chunk.colorMap.data()), static_cast<std::streamsize>(legacyColorBytes));
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}
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if (stream.fail()) {
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return false;
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}
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// LightMap/diffusemap.dds (v>=32 only)
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if (version >= 32) {
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uint32_t lightMapSize;
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BinaryIO::BinaryRead(stream, lightMapSize);
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if (lightMapSize > kMaxBlobBytes) {
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LOG("Chunk lightMap size %u exceeds maximum %zu bytes", lightMapSize, kMaxBlobBytes);
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return false;
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}
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chunk.lightMap.resize(lightMapSize);
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stream.read(reinterpret_cast<char*>(chunk.lightMap.data()), static_cast<std::streamsize>(lightMapSize));
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if (stream.fail()) {
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return false;
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}
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}
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// Blend/texture map
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BinaryIO::BinaryRead(stream, chunk.textureMapResolution);
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if (chunk.textureMapResolution > kMaxResolution) {
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LOG("Chunk textureMapResolution %u exceeds maximum %u", chunk.textureMapResolution, kMaxResolution);
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return false;
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}
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const size_t textureMapPixelCount = static_cast<size_t>(chunk.textureMapResolution) * chunk.textureMapResolution * 4;
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if (textureMapPixelCount > kMaxBlobBytes) {
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LOG("Chunk textureMap size %zu exceeds maximum %zu bytes", textureMapPixelCount, kMaxBlobBytes);
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return false;
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}
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chunk.textureMap.resize(textureMapPixelCount);
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stream.read(reinterpret_cast<char*>(chunk.textureMap.data()), static_cast<std::streamsize>(textureMapPixelCount));
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if (stream.fail()) {
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return false;
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}
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// Texture settings + blend map DDS (v>=32 only)
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if (version >= 32) {
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BinaryIO::BinaryRead(stream, chunk.textureSettings);
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uint32_t blendMapDDSSize;
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BinaryIO::BinaryRead(stream, blendMapDDSSize);
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if (blendMapDDSSize > kMaxBlobBytes) {
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LOG("Chunk blendMap size %u exceeds maximum %zu bytes", blendMapDDSSize, kMaxBlobBytes);
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return false;
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}
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chunk.blendMap.resize(blendMapDDSSize);
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stream.read(reinterpret_cast<char*>(chunk.blendMap.data()), static_cast<std::streamsize>(blendMapDDSSize));
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if (stream.fail()) {
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return false;
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}
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}
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// Read flairs
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uint32_t numFlairs;
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BinaryIO::BinaryRead(stream, numFlairs);
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if (stream.fail()) {
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return false;
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}
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const size_t flairBytes = static_cast<size_t>(numFlairs) * sizeof(FlairAttributes);
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if (flairBytes > kMaxBlobBytes) {
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LOG("Chunk %u flair count %u exceeds maximum (byte size %zu > %zu)", chunk.id, numFlairs, flairBytes, kMaxBlobBytes);
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return false;
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}
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chunk.flairs.resize(numFlairs);
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for (uint32_t i = 0; i < numFlairs; ++i) {
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if (!ReadFlairAttributes(stream, chunk.flairs[i])) {
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return false;
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}
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}
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// Scene map
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if (version >= 32) {
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const size_t sceneMapSize = static_cast<size_t>(chunk.colorMapResolution) * chunk.colorMapResolution;
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if (sceneMapSize > kMaxBlobBytes) {
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LOG("Chunk sceneMap size %zu exceeds maximum %zu bytes", sceneMapSize, kMaxBlobBytes);
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return false;
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}
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chunk.sceneMap.resize(sceneMapSize);
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stream.read(reinterpret_cast<char*>(chunk.sceneMap.data()), static_cast<std::streamsize>(sceneMapSize));
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} else if (version == 31) {
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const size_t sceneMapCells = static_cast<size_t>(chunk.colorMapResolution + 1) * (chunk.colorMapResolution + 1);
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if (sceneMapCells > kMaxBlobBytes) {
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LOG("Chunk v31 sceneMap size %zu exceeds maximum %zu bytes", sceneMapCells, kMaxBlobBytes);
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return false;
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}
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std::vector<uint8_t> rawSceneMap(sceneMapCells);
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stream.read(reinterpret_cast<char*>(rawSceneMap.data()), static_cast<std::streamsize>(sceneMapCells));
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chunk.sceneMap.resize(static_cast<size_t>(chunk.colorMapResolution) * chunk.colorMapResolution);
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for (uint32_t row = 0; row < chunk.colorMapResolution; ++row) {
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for (uint32_t col = 0; col < chunk.colorMapResolution; ++col) {
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chunk.sceneMap[row * chunk.colorMapResolution + col] = rawSceneMap[row * (chunk.colorMapResolution + 1) + col];
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}
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}
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} else {
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stream.seekg(1, std::ios::cur);
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}
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if (stream.fail()) {
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return false;
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}
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// Mesh data (v>=32 only)
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if (version < 32) {
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return true;
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}
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BinaryIO::BinaryRead(stream, chunk.vertSize);
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if (stream.fail()) {
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return false;
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}
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if (chunk.vertSize == 0) {
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return true;
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}
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const size_t vertBytes = static_cast<size_t>(chunk.vertSize) * sizeof(uint16_t);
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if (vertBytes > kMaxBlobBytes) {
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LOG("Chunk %u vertSize %u exceeds maximum (byte size %zu > %zu)", chunk.id, chunk.vertSize, vertBytes, kMaxBlobBytes);
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return false;
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}
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chunk.meshVertUsage.resize(chunk.vertSize);
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for (uint32_t i = 0; i < chunk.vertSize; ++i) {
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BinaryIO::BinaryRead(stream, chunk.meshVertUsage[i]);
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}
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if (stream.fail()) {
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return false;
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}
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chunk.meshVertSize.resize(16);
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for (int i = 0; i < 16; ++i) {
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BinaryIO::BinaryRead(stream, chunk.meshVertSize[i]);
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}
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if (stream.fail()) {
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return false;
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}
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chunk.meshTri.resize(16);
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for (int i = 0; i < 16; ++i) {
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if (!ReadMeshTri(stream, chunk.meshTri[i])) {
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return false;
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}
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}
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return true;
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} catch (const std::exception&) {
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return false;
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}
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}
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bool ReadRaw(std::istream& stream, Raw& outRaw) {
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// Get stream size
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stream.seekg(0, std::ios::end);
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auto streamSize = stream.tellg();
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stream.seekg(0, std::ios::beg);
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if (streamSize <= 0) {
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return false;
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}
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try {
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// Read header
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BinaryIO::BinaryRead(stream, outRaw.version);
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if (stream.fail()) {
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return false;
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}
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BinaryIO::BinaryRead(stream, outRaw.dev);
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if (stream.fail()) {
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return false;
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}
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// Only read chunks if dev == 0
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if (outRaw.dev == 0) {
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BinaryIO::BinaryRead(stream, outRaw.numChunks);
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BinaryIO::BinaryRead(stream, outRaw.numChunksWidth);
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BinaryIO::BinaryRead(stream, outRaw.numChunksHeight);
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if (outRaw.numChunks > kMaxChunks) {
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LOG("Raw numChunks %u exceeds maximum %u", outRaw.numChunks, kMaxChunks);
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return false;
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}
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// Read all chunks
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outRaw.chunks.resize(outRaw.numChunks);
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for (uint32_t i = 0; i < outRaw.numChunks; ++i) {
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if (!ReadChunk(stream, outRaw.chunks[i], outRaw.version)) {
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return false;
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}
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}
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// Calculate terrain bounds from all chunks
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if (!outRaw.chunks.empty()) {
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outRaw.minBoundsX = std::numeric_limits<float>::max();
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outRaw.minBoundsZ = std::numeric_limits<float>::max();
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outRaw.maxBoundsX = std::numeric_limits<float>::lowest();
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outRaw.maxBoundsZ = std::numeric_limits<float>::lowest();
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for (const auto& chunk : outRaw.chunks) {
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const float chunkMinX = chunk.offsetX;
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const float chunkMinZ = chunk.offsetZ;
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const float chunkMaxX = chunkMinX + (chunk.width * chunk.scaleFactor);
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const float chunkMaxZ = chunkMinZ + (chunk.height * chunk.scaleFactor);
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outRaw.minBoundsX = std::min(outRaw.minBoundsX, chunkMinX);
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outRaw.minBoundsZ = std::min(outRaw.minBoundsZ, chunkMinZ);
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outRaw.maxBoundsX = std::max(outRaw.maxBoundsX, chunkMaxX);
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outRaw.maxBoundsZ = std::max(outRaw.maxBoundsZ, chunkMaxZ);
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}
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LOG_DEBUG("Raw terrain bounds: X[%.2f, %.2f], Z[%.2f, %.2f]",
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outRaw.minBoundsX, outRaw.maxBoundsX, outRaw.minBoundsZ, outRaw.maxBoundsZ);
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}
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}
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return true;
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} catch (const std::exception&) {
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return false;
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}
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}
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void GenerateTerrainMesh(const Raw& raw, TerrainMesh& outMesh) {
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outMesh.vertices.clear();
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outMesh.triangles.clear();
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if (raw.chunks.empty() || raw.version < 32) {
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return; // No scene data available
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}
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LOG_DEBUG("GenerateTerrainMesh: Processing %zu chunks", raw.chunks.size());
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uint32_t vertexOffset = 0;
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for (const auto& chunk : raw.chunks) {
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if (!chunk.IsValidForSceneLookup()) continue;
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for (uint32_t i = 0; i < chunk.width; ++i) {
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for (uint32_t j = 0; j < chunk.height; ++j) {
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const uint32_t heightIndex = chunk.width * i + j;
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if (heightIndex >= chunk.heightMap.size()) continue;
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outMesh.vertices.emplace_back(chunk.GridToWorldPos(i, j), chunk.GetSceneIDAtGrid(i, j));
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if (i > 0 && j > 0) {
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const uint32_t currentVert = vertexOffset + chunk.width * i + j;
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const uint32_t leftVert = currentVert - 1;
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const uint32_t bottomLeftVert = vertexOffset + chunk.width * (i - 1) + j - 1;
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const uint32_t bottomVert = vertexOffset + chunk.width * (i - 1) + j;
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// First triangle
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outMesh.triangles.push_back(currentVert);
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outMesh.triangles.push_back(leftVert);
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outMesh.triangles.push_back(bottomLeftVert);
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// Second triangle
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outMesh.triangles.push_back(bottomLeftVert);
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outMesh.triangles.push_back(bottomVert);
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outMesh.triangles.push_back(currentVert);
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}
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}
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}
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vertexOffset += chunk.width * chunk.height;
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}
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}
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bool WriteTerrainMeshToOBJ(const TerrainMesh& mesh, const std::string& path) {
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try {
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std::ofstream file(path);
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if (!file.is_open()) {
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LOG("Failed to open OBJ file for writing: %s", path.c_str());
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return false;
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}
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for (const auto& v : mesh.vertices) {
|
|
const NiColor& color = SceneColor::Get(v.sceneID);
|
|
file << "v " << v.position.x << ' ' << v.position.y << ' ' << v.position.z
|
|
<< ' ' << color.m_Red << ' ' << color.m_Green << ' ' << color.m_Blue << '\n';
|
|
}
|
|
|
|
for (size_t i = 0; i < mesh.triangles.size(); i += 3) {
|
|
file << "f " << (mesh.triangles[i] + 1) << ' '
|
|
<< (mesh.triangles[i + 1] + 1) << ' '
|
|
<< (mesh.triangles[i + 2] + 1) << '\n';
|
|
}
|
|
|
|
file.close();
|
|
LOG("Successfully wrote terrain mesh to OBJ: %s (%zu vertices, %zu triangles)",
|
|
path.c_str(), mesh.vertices.size(), mesh.triangles.size() / 3);
|
|
return true;
|
|
} catch (const std::exception& e) {
|
|
LOG("Exception while writing OBJ file: %s", e.what());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
} // namespace Raw
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