DarkflameServer/dCommon/dEnums
2023-07-29 16:34:06 -05:00
..
dCommonVars.h Make header skips more obvious (#1074) 2023-05-08 06:31:10 -05:00
dpCollisionGroups.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
dpCommon.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
dPlatforms.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
eAddFriendResponseCode.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eAddFriendResponseType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eAninmationFlags.h Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
eAuthMessageType.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
eBasicAttackSuccessTypes.h Basic Attack Behavior Live Accuracy Improvements (#926) 2022-12-28 14:04:37 -08:00
eBlueprintSaveResponseType.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
eBubbleType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eBuildType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eCharacterCreationResponse.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eCharacterVersion.h fix: Don't only store properties visited as the cloneID 2023-07-29 16:34:06 -05:00
eChatInternalMessageType.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
eChatMessageType.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
eCinematicEvent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eClientMessageType.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
eConnectionType.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
eControlScheme.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eCyclingMode.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eEndBehavior.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
eGameActivity.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eGameMasterLevel.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
eGameMessageType.h Fix erroneous GM message ID (#1076) 2023-05-09 00:39:43 -05:00
eHelpType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eInventoryType.h Add Delete Inventory Slash Command (#865) 2022-12-18 09:46:04 -06:00
eItemSetPassiveAbilityID.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eItemType.h Resolution of accidental shifting of eItemType enum (#976) 2023-01-25 16:21:12 -08:00
eKillType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eLoginResponse.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eLootSourceType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eMasterMessageType.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
eMatchUpdate.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eMissionLockState.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMissionState.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMissionTaskType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMovementPlatformState.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
eObjectBits.h breakout object bits into scoped enum (#997) 2023-04-25 13:17:40 -05:00
eObjectWorldState.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ePackageType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ePermissionMap.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ePetTamingNotifyType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ePhysicsEffectType.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
ePlayerFlag.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eQuickBuildFailReason.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eRacingTaskParam.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eRebuildState.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eRenameResponse.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eReplicaComponentType.h Define comp 103 as Gate Rush Control comp (#1078) 2023-05-11 06:54:41 -05:00
eReplicaPacketType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eServerDisconnectIdentifiers.h Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
eServerMessageType.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
eSqliteDataType.h Implement FDB to SQLite (#872) 2022-12-05 00:57:58 -08:00
eStateChangeType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eTerminateType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eTriggerCommandType.h Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
eTriggerEventType.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
eUnequippableActiveType.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
eUseItemResponse.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eWorldMessageType.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00