.. |
dCommonVars.h
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Make header skips more obvious (#1074)
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2023-05-08 06:31:10 -05:00 |
dpCollisionGroups.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
dpCommon.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
dPlatforms.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
eAddFriendResponseCode.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eAddFriendResponseType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eAninmationFlags.h
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Add change idle flags behavior and GM (#871)
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2022-12-16 15:24:13 -06:00 |
eAuthMessageType.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |
eBasicAttackSuccessTypes.h
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Basic Attack Behavior Live Accuracy Improvements (#926)
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2022-12-28 14:04:37 -08:00 |
eBlueprintSaveResponseType.h
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dGame Precompiled header improvements (#876)
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2023-01-06 23:17:05 -06:00 |
eBubbleType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eBuildType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eCharacterCreationResponse.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eCharacterVersion.h
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fix: Don't only store properties visited as the cloneID
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2023-07-29 16:34:06 -05:00 |
eChatInternalMessageType.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |
eChatMessageType.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |
eCinematicEvent.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eClientMessageType.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |
eConnectionType.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |
eControlScheme.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eCyclingMode.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eEndBehavior.h
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Implement some more trigger event calls and command handlers (#989)
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2023-03-25 05:26:39 -05:00 |
eGameActivity.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eGameMasterLevel.h
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breakout gmlevel into a scoped enum (#996)
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2023-03-24 18:16:45 -05:00 |
eGameMessageType.h
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Fix erroneous GM message ID (#1076)
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2023-05-09 00:39:43 -05:00 |
eHelpType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eInventoryType.h
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Add Delete Inventory Slash Command (#865)
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2022-12-18 09:46:04 -06:00 |
eItemSetPassiveAbilityID.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eItemType.h
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Resolution of accidental shifting of eItemType enum (#976)
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2023-01-25 16:21:12 -08:00 |
eKillType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eLoginResponse.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eLootSourceType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eMasterMessageType.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |
eMatchUpdate.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eMissionLockState.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMissionState.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMissionTaskType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMovementPlatformState.h
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dGame Precompiled header improvements (#876)
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2023-01-06 23:17:05 -06:00 |
eObjectBits.h
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breakout object bits into scoped enum (#997)
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2023-04-25 13:17:40 -05:00 |
eObjectWorldState.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
ePackageType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
ePermissionMap.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
ePetTamingNotifyType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
ePhysicsEffectType.h
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Implement some more trigger event calls and command handlers (#989)
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2023-03-25 05:26:39 -05:00 |
ePlayerFlag.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eQuickBuildFailReason.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eRacingTaskParam.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eRebuildState.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eRenameResponse.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eReplicaComponentType.h
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Define comp 103 as Gate Rush Control comp (#1078)
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2023-05-11 06:54:41 -05:00 |
eReplicaPacketType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eServerDisconnectIdentifiers.h
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Breakout ServerDisconnectIdentifiers into an enum (#995)
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2023-02-19 04:29:14 -08:00 |
eServerMessageType.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |
eSqliteDataType.h
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Implement FDB to SQLite (#872)
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2022-12-05 00:57:58 -08:00 |
eStateChangeType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eTerminateType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eTriggerCommandType.h
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Split out LUTriggers into it's own component (#986)
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2023-02-10 02:29:53 -06:00 |
eTriggerEventType.h
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Implement some more trigger event calls and command handlers (#989)
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2023-03-25 05:26:39 -05:00 |
eUnequippableActiveType.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
eUseItemResponse.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eWorldMessageType.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |