Wincent Holm
95d1c65011
Merge pull request #180 from OogwayUniverse/coin_exploit
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Patched coin exploit
2021-12-11 17:40:59 +01:00
wincent
bb508e91c1
Update the code style
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When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
Jett
94e32a5773
replace the other double cast
2021-12-11 14:24:25 +00:00
Jett
6427b097ab
Replace two casts with one
2021-12-11 14:22:39 +00:00
Jett
22de531ab3
Changes asked for by Wincent
2021-12-11 13:57:15 +00:00
Jett
b6453376e4
patched coin exploit
2021-12-11 13:21:00 +00:00
Jett
74742771c4
Added a LogDebug
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- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Mick Vermeulen
833ed8a40d
Implement Buccaneer Valiant special ability
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Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Jett
c8991666d2
Potential solution
2021-12-11 10:46:45 +00:00
Mick
e31dc35733
Merge pull request #170 from OogwayUniverse/minifig_editing
2021-12-11 10:50:44 +01:00
Mick
5767ebea38
Merge pull request #132 from StefanH-AT/readme-note-delete-script-pak
2021-12-11 10:48:26 +01:00
Jett
6500b62c52
Minifig editing
2021-12-11 02:02:02 +00:00
Kay Kaprolat
4a1928ba92
removed forgotten TODO from Docker_Windows.md
2021-12-10 22:00:00 +01:00
Kay Kaprolat
6350d8e135
placed images on their own line in Docker_Windows.md
2021-12-10 21:59:20 +01:00
Kay Kaprolat
1dd5ac0ecb
resolved merge - removed leading slashes from image paths
2021-12-10 21:54:11 +01:00
Kay Kaprolat
b42c4db400
removed spaces from image names
2021-12-10 21:51:49 +01:00
Kay Kaprolat
dca1361bac
Added slashes to image paths
2021-12-10 21:29:42 +01:00
Kay Kaprolat
f7cf0010db
clarified CLIENT_PATH
2021-12-10 21:21:22 +01:00
Kay Kaprolat
1073a2e2d1
added all images to Docker_Windows.md
2021-12-10 21:21:06 +01:00
Kay Kaprolat
b6648ff596
cropped images and added highlights
2021-12-10 21:19:47 +01:00
Kay Kaprolat
3a7db82004
added currently used images
2021-12-10 21:03:52 +01:00
Kay Kaprolat
cd3540b085
first draft for Docker usage under Windows
2021-12-10 20:38:51 +01:00
Kay Kaprolat
c7c1500c5e
resolved merge conflict
2021-12-10 20:36:05 +01:00
Kay Kaprolat
0316b2189d
removed . after command and added link for MacOS
2021-12-10 20:34:21 +01:00
Kay Kaprolat
67ca452993
Make docker-compose consistently docker compose
2021-12-09 22:43:18 +01:00
Nils Bergmann
0bad9d7186
Move utils to submodule
2021-12-09 22:39:54 +01:00
Nils Bergmann
960b090702
Move utils to submodule
2021-12-09 22:39:43 +01:00
Kay Kaprolat
ecbf886e52
Merge TheNoim's current changes.
2021-12-09 22:32:47 +01:00
Nils Bergmann
da5b290809
Merge branch 'DarkflameUniverse:main' into main
2021-12-09 22:29:10 +01:00
Nils Bergmann
d1e0a73f36
Simplify run steps
2021-12-09 22:28:16 +01:00
Jett
a9dc0e0dac
to improve (broken)
2021-12-09 21:06:01 +00:00
Kay Kaprolat
22e6caa0e6
added link to Docker Desktop and details on stopping the server
2021-12-09 20:38:15 +01:00
Nils Bergmann
11ade05510
style: fix whitespace
2021-12-09 18:49:46 +01:00
Nils Bergmann
ef7dd0f069
Merge pull request #3 from jgkawell/pr-improvements
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Dockerized improvements
2021-12-09 18:46:44 +01:00
Jack Kawell
417ff818d3
Merge pull request #3 from TheNoim/pr-improvements
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WIP: make this work independent of the repo directory
2021-12-09 10:44:02 -07:00
Mick
82a1c8a765
Merge pull request #147 from Daystar1998/main
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Fix spelling
2021-12-09 18:20:41 +01:00
Mick
1f083cb168
Merge pull request #136 from MickVermeulen/main
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Add issue templates
2021-12-09 18:18:24 +01:00
Mick
51600a5329
Merge pull request #134 from DarkflameUniverse/fix-sentry-faction
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Update BaseEnemyMech script to change the default faction
2021-12-09 18:17:55 +01:00
Mick
140c736bef
Merge pull request #130 from DarkflameUniverse/contributing-commit-guidelines
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Update CONTRIBUTING.md to include commit guidelines
2021-12-09 18:17:41 +01:00
Mick Vermeulen
9b085faf07
Add issue templates
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Added issue templates to aid with the structural submission of issues.
2021-12-09 18:17:19 +01:00
Nils Bergmann
619eec8335
Merge branch 'pr-improvements' into pr-improvements
2021-12-09 17:43:52 +01:00
Jett
e4de42659e
Update Entity.cpp
2021-12-09 13:56:07 +00:00
Jett
bd609dfc90
Add ship shake to not log about being missing
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This log was causing confusion and issues when in reality there was no problem present.
2021-12-09 13:09:12 +00:00
Matthew Day
50512cdef8
Fix spelling
2021-12-09 03:17:08 -06:00
Jack Kawell
56f860676d
Added admin setup command to docs
2021-12-09 00:37:14 -07:00
Jack Kawell
3b90669d03
Added a link to keygen for flask secret
2021-12-09 00:34:14 -07:00
Jack Kawell
ecd717702d
Added client setup check to start_server.sh
2021-12-09 00:20:10 -07:00
Jack Kawell
18d797150e
PR comments
2021-12-09 00:10:29 -07:00
Matthew Day
8c16127115
Fix spelling
2021-12-08 23:31:58 -06:00
Mick Vermeulen
f22bf24663
Update BaseEnemyMech script to change the default faction
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As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00