clarified CLIENT_PATH

This commit is contained in:
Kay Kaprolat 2021-12-10 21:21:22 +01:00
parent 1073a2e2d1
commit f7cf0010db

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@ -10,7 +10,7 @@
8. Download the DarkflameServer repository and extract it to a location of your choice. TODO submodules were not downloaded for me...
9. Inside the extracted folder, copy `.env.example` and name the copy `.env`
10. Open `.env` with notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
11. Change the text after `CLIENT_PATH=` to the location of your client. The folder you are pointing to must contain a folder called `client` which should contain the client files. Use `/` instead of `\`
11. Change the text after `CLIENT_PATH=` to the location of your client. The folder you are pointing to must contain a folder called `client` which should contain the client files. Use `/` instead of `\`. For example, if you have `legouniverse.exe` at `C:\Users\someone\Downloads\LU\client\legouniverse.exe`, enter `C:/Users/someone/Downloads/LU`
12. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
13. After `ACCOUNT_MANAGER_SECRET=` paste a "SHA 256-bit Key" from https://keygen.io/
14. If you are not only hosting a local server, change the value after `EXTERNAL_IP=` to the external IP address of your computer.