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Update Entity.cpp
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@ -775,6 +775,15 @@ void Entity::Initialize()
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TriggerEvent("OnCreate");
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// so basically unless you leave and reenter the moonbase bubble (not something you can do), the physics effect will not trigger on the client
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// one solution of this was change the OnEnter event to a OnCreate event
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// but this required changing client files so instead that solution we can bodge
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if (m_Trigger && Game::server->GetZoneID() == 1603) {
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if (m_Trigger->id == 11) {
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TriggerEvent("OnEnter");
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}
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}
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if (m_Character) {
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auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
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auto* characterComponent = GetComponent<CharacterComponent>();
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