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Changes asked for by Wincent
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b6453376e4
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@ -1644,7 +1644,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
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droppedLoot.erase(objectID);
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}
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bool Entity::PickupCoins(uint64_t count) { // bool because we are returning whether they can pick up the coins
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bool Entity::CanPickupCoins(uint64_t count) { // bool because we are returning whether they can pick up the coins
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if (!IsPlayer()) return false;
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auto droppedcoins = static_cast<Player*>(this)->GetDroppedCoins();
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if (count > droppedcoins) {
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@ -1655,7 +1655,7 @@ bool Entity::PickupCoins(uint64_t count) { // bool because we are returning whet
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}
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}
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void Entity::DropCoins(uint64_t count) {
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void Entity::RegisterCoinDrop(uint64_t count) {
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if (!IsPlayer()) return;
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auto droppedcoins = static_cast<Player*>(this)->GetDroppedCoins();
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droppedcoins += count;
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@ -202,8 +202,8 @@ public:
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void AddLootItem(const Loot::Info& info);
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void PickupItem(const LWOOBJID& objectID);
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bool PickupCoins(uint64_t count);
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void DropCoins(uint64_t count);
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bool CanPickupCoins(uint64_t count);
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void RegisterCoinDrop(uint64_t count);
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void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
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void TriggerEvent(std::string eveneventtID, Entity* optionalTarget = nullptr);
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@ -1032,7 +1032,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
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}
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if (item == LOT_NULL && currency != 0) {
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entity->DropCoins(currency);
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entity->RegisterCoinDrop(currency);
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}
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if (spawnPos != NiPoint3::ZERO) {
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@ -5239,7 +5239,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
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if (currency == 0) return;
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auto* ch = entity->GetCharacter();
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if (entity->PickupCoins(currency)) {
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if (entity->CanPickupCoins(currency)) {
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ch->SetCoins(ch->GetCoins() + currency);
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}
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}
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