Commit Graph

22 Commits

Author SHA1 Message Date
David Markowitz
cebe3c732a Update to actually work with component list 2023-06-10 00:14:20 -07:00
David Markowitz
1c23f3c030 Add test for component Whitelists 2023-06-09 23:02:28 -07:00
David Markowitz
62aa863997 Remove shared pointer, ODR of componentType variable 2023-06-09 01:22:45 -07:00
EmosewaMC
ec00f5fd9d holy mother of const
Use const everywhere that makes sense
return const variables when it makes sense
const functions and variables again, where it makes sense
No raw access and modifications to protected members
Move template definitions to tcc file

idk how I feel about this one
2023-06-09 01:04:42 -07:00
David Markowitz
9e9e4dc087 Move to shared pointer 2023-06-07 00:23:50 -07:00
David Markowitz
ea9d0d8592 I hope this works 2023-06-06 20:48:30 -07:00
Aaron Kimbre
5af5b0f1c1 fix: not exiting shooting gallery when clicking activity close button
Fixes #436
Fixes crash when replaying as well
2023-05-10 19:26:04 -05:00
Aaron Kimbrell
6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
Aaron Kimbrell
e524b86e12
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
Aaron Kimbrell
91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
David Markowitz
bd7f532a28
Implement the Imaginite Backpack and Shard armor scripts (#886)
* Imaginite Pack now works

* Remove unused params

* Address issues

* Add TeslaPack script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-12-21 14:33:41 -08:00
aronwk-aaron
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
David Markowitz
c689b3d3d1
Parent and Child Deletion Improvements (#649)
* Fix timers

* Update Entity.cpp

* Fix timers

Fix timers

Remove debug logs

remove _dynamic

* I like to move it move it

* Child Deletion Improvements

* Check bounds
2022-07-16 21:39:13 -07:00
David Markowitz
f5ae5aa13e
Address timers being iterated through poorly (#646)
* Fix timers

* Update Entity.cpp

* Fix timers

Fix timers

Remove debug logs

remove _dynamic

* I like to move it move it
2022-07-16 20:21:35 -05:00
EmosewaMC
531c4a594c remove children
We need to make sure we are actually deleting children from the vector of children when they are deleted as entities.
2022-06-16 17:50:33 -07:00
EmosewaMC
8bdd5b6e2c Address quickbuilds being unbuildable
Address an issue where quickbuilds would become unbuildable.  The main issue lied within serializing parent/child info too often for some reason / serializing it when the info wasnt dirty.  Only serializing this info when it is actually dirty and has changed has addressed the issue and allows quickbuilds to never break.
2022-06-15 22:58:38 -07:00
EmosewaMC
a32c5a2f3c Vault corrections 2022-04-13 01:50:06 -07:00
Jett
22de531ab3 Changes asked for by Wincent 2021-12-11 13:57:15 +00:00
Jett
b6453376e4 patched coin exploit 2021-12-11 13:21:00 +00:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00