* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings
* remove un-needed function defintions in header
* make reading and writing more efficient
* p
p
* quotes
* remove unneeded default
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Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
Properly exit based on the path taken to shutdown master.
Tested that shutting down through sigint or sigterm returns -1
Tested that a segfault exits the program properly
Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds.
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent