EmosewaMC
fe334d8739
clarified magic nums
2022-03-30 00:20:26 -07:00
EmosewaMC
69cc265fea
added performance cost initializer
2022-03-30 00:20:15 -07:00
EmosewaMC
17e9fb0d3c
Default time is now the current time rather than 0
2022-03-30 00:20:04 -07:00
EmosewaMC
b676343b02
removed print and rejection send
2022-03-30 00:02:18 -07:00
EmosewaMC
c838f4f422
Added query for friends list next page
2022-03-29 23:59:50 -07:00
EmosewaMC
e244fbccc2
General updates to the property manager
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clone id is correctly assigned, reputation now shows up, rejection verdict is sent correctly (not sure about where the reason goes if it even goes here).
2022-03-29 23:49:04 -07:00
EmosewaMC
36edbf393b
Added support to update reputation
2022-03-29 23:46:56 -07:00
EmosewaMC
258174d4e1
Added GameMessage for UpdateReputation
2022-03-29 23:46:23 -07:00
EmosewaMC
fdd3e15b2f
Added GM for reputation update
2022-03-29 19:52:07 -07:00
EmosewaMC
94e0ef77a9
performance cost is still a float
2022-03-29 19:49:54 -07:00
EmosewaMC
06671b8d66
performance cost is a float
2022-03-29 19:48:34 -07:00
EmosewaMC
9f16284595
tab spacing
2022-03-29 19:47:15 -07:00
EmosewaMC
82ebdccdb2
Reputation is sent as a float not an int
2022-03-29 14:54:31 -07:00
Avery
75fd425ef6
Remove ability for gmlevel 0 to use /playanim ( #391 )
2022-03-29 13:06:28 -07:00
EmosewaMC
ec9749ab85
flag for are more being worked on
2022-03-29 03:50:41 -07:00
EmosewaMC
9385c33729
grammar and new line
2022-03-29 02:33:15 -07:00
EmosewaMC
7b536ee079
Best friends is 2 not 1
2022-03-29 01:57:23 -07:00
EmosewaMC
0c41026df0
Fixed friendless crash
2022-03-29 01:00:30 -07:00
EmosewaMC
b0d4993344
owner name change
2022-03-28 21:02:46 -07:00
EmosewaMC
35e576a839
fixed moderator issue
2022-03-28 20:53:09 -07:00
EmosewaMC
69ec1216dc
added comments
2022-03-28 20:51:19 -07:00
EmosewaMC
19e82a5150
more cleanup
2022-03-28 20:51:15 -07:00
EmosewaMC
965d4c7af0
cleaned up file and added helper functions
2022-03-28 19:58:50 -07:00
EmosewaMC
17b0de8062
clarified variable name
2022-03-28 19:58:23 -07:00
EmosewaMC
895bbec277
clarified variable name
2022-03-28 19:58:15 -07:00
EmosewaMC
17f773c6cb
comment
2022-03-28 04:25:44 -07:00
EmosewaMC
dc74b46e11
off by one moment
2022-03-28 03:58:40 -07:00
EmosewaMC
148c177d27
shortened method
2022-03-28 03:37:12 -07:00
EmosewaMC
c94f0918c9
testing number reverted
2022-03-28 03:26:01 -07:00
EmosewaMC
54de6c6878
FINALLY WORKING JESUS
2022-03-28 03:24:49 -07:00
EmosewaMC
0a453e9dca
working state
2022-03-27 23:46:43 -07:00
EmosewaMC
0a7fd6f79a
updates
2022-03-27 20:05:00 -07:00
EmosewaMC
a7cd2f4d9b
comments
2022-03-27 15:37:05 -07:00
EmosewaMC
e43517efe6
comments
2022-03-27 15:28:21 -07:00
EmosewaMC
b459790b2f
Fixed mission progression
2022-03-27 15:24:24 -07:00
Daniel Seiler
66b7c6522e
Merge pull request #441 from EmosewaMC/ProxyItemFix
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Addressed some proxy items granting duplicate skills
2022-03-26 08:17:04 +01:00
Jett
3a959778fe
Merge pull request #451 from EmosewaMC/ShootingGalleryScoreFix
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Shooting Gallery daily mission fix
2022-03-25 15:59:39 +00:00
EmosewaMC
db3cd33bca
fixed incorrect variable name
2022-03-24 17:51:21 -07:00
EmosewaMC
819c58df7c
semantics
2022-03-24 00:33:05 -07:00
EmosewaMC
4e2c352ab9
Changed pants query and removed extra comments
2022-03-24 00:30:52 -07:00
EmosewaMC
b2c88bb6a7
working query
2022-03-24 00:09:18 -07:00
EmosewaMC
e2bfdcd174
moved char id storage
2022-03-20 20:46:34 -07:00
EmosewaMC
68c600facc
Added better bug reports
2022-03-20 20:28:26 -07:00
Daniel Seiler
a49f9dc586
Merge pull request #461 from EmosewaMC/mailboxSpecialCase
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Addressed special case in GameMessage for interacting with a mailbox
2022-02-24 16:10:10 +01:00
EmosewaMC
24d443537a
Addressed spacing
2022-02-20 20:01:55 -08:00
EmosewaMC
3d1283675f
Updated comment
2022-02-20 20:00:56 -08:00
Jett
ad52facef7
Merge pull request #452 from EmosewaMC/GMRacingCarFix
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Addressed GM Operators not being able to spawn in cars in non-racing worlds
2022-02-21 03:55:28 +00:00
EmosewaMC
5ffb57d92c
Removed special case from GM
2022-02-20 19:51:21 -08:00
EmosewaMC
1c116fb0c4
Sending rewards works fully
2022-02-20 19:23:17 -08:00
EmosewaMC
1c43d7f38c
GameMessage is correct
2022-02-20 19:23:03 -08:00
EmosewaMC
78fbe3c7fe
Added support for Windows Native
2022-02-17 03:17:41 -08:00
EmosewaMC
afa38ae890
Added call to GM in CharacterComponent
2022-02-12 21:03:04 -08:00
EmosewaMC
352f654ede
Added GM in GameMessages
2022-02-12 21:02:52 -08:00
EmosewaMC
2bc9f8f66d
Correctly set task value for shooting gallery
2022-02-10 03:08:47 -08:00
EmosewaMC
5fbb1e9cc2
removed comments
2022-02-10 02:16:33 -08:00
EmosewaMC
7c80c12b90
Removed comments
2022-02-10 01:40:57 -08:00
EmosewaMC
9021c5209f
backup commit with comments
2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e
commit when car work
2022-02-09 21:21:10 -08:00
EmosewaMC
b077bd937d
Fixed bugs with minigame progression
2022-02-09 16:42:17 -08:00
EmosewaMC
1607b506c8
bodgy bodge to fix minigame missions
2022-02-09 16:42:03 -08:00
EmosewaMC
a6ed435038
Added bounds check for proxies
2022-02-06 20:54:04 -08:00
EmosewaMC
679f077772
updated comment
2022-02-06 20:54:03 -08:00
EmosewaMC
56521d35d0
Added associate for 17
2022-02-06 14:28:27 -08:00
EmosewaMC
72b3812716
fixed tab indent
2022-02-06 14:28:15 -08:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath ( #251 )
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* Implement ZoneTable PlayerLoseCoinsOnDeath
- Adds a check on death if the character should drop coins in the current zone
* Refactored PlayerLoseCoinOnDeath into dZoneManager
* Coin death drops use LootGenerator
* Refactored again with use of CDZoneTableTable
* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements ( #413 )
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* Implemented Model Pickup and Reputation achievements
* Moved mission progression to placement
* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill ( #407 )
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* Removed SkillTime from stopping AI
* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc ( #396 )
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* Added check to prevent accidental sentinel passive proc
Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.
* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
fe178bf745
Fully Implemented Shooting Gallery Mission and Achievement Fixes ( #381 )
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* Fixed tab indent
* Fully implemented Achievement tracking for Shooting Gallery
- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.
- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements ( #366 )
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* Grammatical changes in comments
* Grammatical fixes in comments
Small grammatical fixes found in comments throughout the code.
* Added descriptions to functions
Added descriptions to functions that didn't have them to keep the code well documented
* Created RacingTaskParam.h
Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.
* Updated magic numbers in Mission.cpp
Updated magic numbers in Mission.cpp to a meaningful name.
* Implemented racing smashable task progression
Previously, races did not progress tasks for smashing Entities. Now all achievements tracking smashables track them correctly. This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).
* Updated race imagination task progression
Race imagination now no longer uses a magic number when passed to missionComponent. Instead we use a number defined in an enum located in RacingTaskParam.h
* Updated Race task checks
Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions. Tasks that track placing on tracks and races overall now properly complete. Tasks that count how many missions in a zone are completed now function. Tasks that track race completions in multiple areas now function.
* Updated RacingControlComponent.cpp
Fixed any tasks that required 3 players to now require 3 or more players in a race to progress. This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds. Updated magic numbers sent into missionComponent->Progress to an enum created in this PR. Fixed some indentation.
* Fixed a grammatical error in variable name
Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
David Markowitz
f0a4324bd4
Fixed an issue where leave-zone was working outside of instanced zones ( #431 )
2022-02-04 07:32:45 +01:00
Marcono1234
0d0949f5f0
Adjust chosen character name logging
2022-02-03 23:43:47 +01:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters ( #348 )
2022-02-03 07:50:02 +01:00
Marcono1234
477b629faf
Fix UserManager not logging chosen name properly
2022-01-25 00:14:21 +01:00
Avery
f6558aa31e
implement jetpack behavior and remove hardcoded jetpacks ( #411 )
2022-01-24 14:02:56 -08:00
David Markowitz
1e01423a93
Added support for flags in macros ( #410 )
2022-01-24 14:57:50 +01:00
Xiphoseer
20037d12f7
Merge pull request #339 from CodeAX2/fix-aoe-targets
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Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
Gie "Max" Vanommeslaeghe
e248b74ee6
Merge pull request #386 from EmosewaMC/passportflagnotbeingset
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Added joined a faction flag
2022-01-20 15:15:50 +01:00
EmosewaMC
850ae40f05
Moved retroactive flag check to Character.cpp
2022-01-19 17:34:53 -08:00
enteryournamehere
84a376b425
Add zone 1700 to list of accessible zones ( #87 )
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* Add zone 1700 to list of accessible zones
also fix indentation
* Indent using tabs instead of spaces
* Add zone 1500
* Remove zone 1500
and add back 1700 which was accidentally deleted again
2022-01-18 11:48:56 -08:00
David Markowitz
70af1f9314
Fixed an issue where repeatable missions were not rewarding the items they should be rewarding ( #357 )
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When applied this fixes issues with repeatable mission were not rewarding the correct items.
2022-01-14 14:00:09 +01:00
David Markowitz
ae06188871
Added Bat Lord Full Set Bonus ( #375 )
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* Added Bat Lord Full Set Bonus
2022-01-14 13:46:41 +01:00
Gie "Max" Vanommeslaeghe
d9d27a88fc
Merge pull request #293 from Racater/main
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Fix issue #268 : wrong shirt colors in the character selection
2022-01-11 23:48:58 +01:00
Jett
c1903ca12d
Remove IP Logging
2022-01-06 21:54:48 +00:00
CodeAX2
a19454f7ae
Change destroyable component validator to properly check friends
2022-01-04 11:11:23 -07:00
Xiphoseer
8ed7690b96
Merge pull request #203 from cooltrain7/Log-Line-Cleaning
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Added Log content additions
2022-01-04 13:15:24 +01:00
Xiphoseer
4d19459015
Merge pull request #291 from EmosewaMC/EmosewaMC
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Implemented sourceType for SendSetCurrency
2022-01-04 12:01:32 +01:00
EmosewaMC
cca5b79e91
Update Mission.cpp
2022-01-03 23:05:56 -08:00
David Markowitz
329d3d66b3
Update dGame/dGameMessages/GameMessages.h
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Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:58 -08:00
David Markowitz
cb9ce85bda
Update dGame/Character.cpp
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Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:53 -08:00
David Markowitz
7aed5f0500
Update dGame/Character.h
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Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:49 -08:00
David Markowitz
a92e05c640
Update dGame/dGameMessages/GameMessages.cpp
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Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:40 -08:00
Xiphoseer
64a78532ed
Merge pull request #325 from Marcono1234/marcono1234/malformed-character-xml
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Fix initial character XML being malformed
2022-01-04 06:12:55 +01:00
EmosewaMC
a9da275673
removed extra tab
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removed extra tab
2022-01-03 16:01:54 -08:00
EmosewaMC
f74cc9cb10
Updated variable assignment
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Changed the variable assignment to be a ternary operator.
2022-01-03 16:01:28 -08:00
cooltrain7
975654f8e2
Merge branch 'main' into Log-Line-Cleaning
2022-01-03 17:51:13 +00:00
EmosewaMC
74013e07a8
Encapsulated variable properly
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lootSource was not encapsulated properly so this is now fixed.
2022-01-03 03:11:04 -08:00
CodeAX2
d78b2404e2
Refactor CheckValidity
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- Change variables names to make it clear they are referring to the target
- Change how the target is decided to be an enemy of friend to use the built-in method
2022-01-02 14:01:29 -07:00
CodeAX2
9f895205d4
Fix formatting and add comments
2022-01-02 14:00:01 -07:00
Jacob Hofer
1ddf7d1f94
Fix for Area of Affect Behaviors targeting incorrect entities
2022-01-02 20:37:03 +00:00