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Sending rewards works fully
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@@ -208,6 +208,8 @@ void CharacterComponent::HandleLevelUp()
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{
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return;
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}
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// Tell the client we beginning to send level rewards.
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if(rewardingItem) GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, rewardingItem);
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for (auto* reward : rewards)
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{
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@@ -232,7 +234,8 @@ void CharacterComponent::HandleLevelUp()
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break;
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}
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}
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GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, rewardingItem);
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// Tell the client we have finished sending level rewards.
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if(rewardingItem) GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, !rewardingItem);
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}
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void CharacterComponent::SetGMLevel(int gmlevel) {
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