Commit Graph

428 Commits

Author SHA1 Message Date
Aaron Kimbrell
2fe489d518 fix(missions): accepting a repeat waits whole minutes of cooldown, as the client
The client's cooldown (LWOMissionComponent sub_00cd7770) counts whole
minutes since the last completion and has none when Missions.cooldownTime
is 0 or below. Accepting used seconds and treated only -1 as no cooldown,
so a cooldown of 0 still refused in the second of completion and other
negative values refused for a while. CanAccept now uses the same check as
the offers (MissionComponent::IsCooldownRunning).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 15:48:44 -05:00
Aaron Kimbrell
c1079fc20c fix(missions): prerequisites read as the client reads them
The client checks Missions.prereqMissionID in
LWOMissionComponent::getMissionState (0x00cd7400): text without any of
!&^;,|(): is one mission ID (met when 0 or ever completed); anything else
goes through its expression reader (sub_00a32980), left to right with no
precedence, & , ; and, | or, ^ xor, ! ~ not, ( ) groups, and/or skipping
the rest once the result is known. Each operand (sub_00c90a80): "id" is
met once the mission was ever completed; "id:state" when the client's
state mask of that mission equals state.

DLU read the text right to left ignoring groups, so
"(509|229)&(812|813|814|815)" (mission 781) was met by 509 alone; a plain
ID needed the mission's state to be 8, so a repeatable being repeated
blocked the missions after it (1870 after 1869); and id:state compared the
mission's own state. GetClientMissionState moves to MissionPrerequisites
so operands can ask for the mask.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 15:48:44 -05:00
Aaron Kimbrell
529bacd077 feat(missions): keep the viewed flag of missions in progress, as the client
The client keeps a viewed flag on each mission in progress, sets it with
SetMissionViewed (LWOMissionComponent::msgSetMissionViewed 0x00bec7a0, only
for missions in progress) and reads it as v on the mission's <cur> entry
(LWOMissionComponent::LoadFromSaveData 0x00d171c0, a number or "true", false
when missing). The server now handles SetMissionViewed, saves v="1" for a
viewed mission in progress and loads it back; saves without v load as not
viewed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 15:48:43 -05:00
Aaron Kimbrell
02c96b08bd fix(inventory): nothing is used while stunned from using items, as the client
LWOInventoryComponent_Common::msgUseNonEquipmentItem (0x00cdeba0) asks
GetStunned first and uses nothing when canUseItem is false
(LWOControllablePhysComponent::msgGetStunned 0x00be0df0: stunned from
using items, or dead). The server now counts the use-item stun of every
SetStunned it sends for an entity as msgSetStunned (0x00bf1d10) does
(push/pop, never below 0, characters only, unless immune and not
bIgnoreImmunity), and checks it with IsDead before using an item. The
server never checked either.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
a538f32382 fix(inventory): the charxml's items element has nn="1", as live
Live charxmls carried <items nn="1"> (225 of 226 captured).
LWOInventoryComponent_Common::LoadFromSaveData (0x00d1ec40) reads it and
then does not add the inventory component's template items to the loaded
character. No effect on players today (the player LOT's inventory
component has no items); the server never wrote it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
df3f46b43b fix(character): the character data packet sends txfring=true, as live
LWOInventoryComponent_Client::LoadConfigData (0x00cde200) reads txfring
from the character data; without it the client runs its inventory-full
tips (msgPlayerReady 0x00bde5e0) on every world load. Of 226 captured
live character data packets, 222 had the key, all true; the server never
wrote it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
0b5a79cf96 fix(inventory): inventory groups keep their locked flag, as the client
LWOInventoryComponent_Common::msgUpdateInventoryGroup (0x00c955b0) stores
the ADD's locked flag in the group; locked groups don't count toward the
50 user groups (msgGetInventoryGroupCount 0x00bde4b0 counts only unlocked
ones) and msgUpdateInventoryGroupContents (0x00ce1f50) applies the
1000-LOT cap only to unlocked groups. LoadFromSaveData (0x00d1ec40) reads
it from the grp element's u attribute. The server dropped the flag and
always saved u="0"; saves without u load as unlocked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
841004e6a4 fix(inventory): an inventory group holds at most 1000 LOTs, as the client
LWOInventoryComponent_Common::msgUpdateInventoryGroupContents (0x00ce1f50)
ignores an ADD to an unlocked group that already holds 1000 LOTs. The
server had no cap, so a modified client could grow the charxml without
limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
042594e3dd fix(inventory): UpdateInventoryGroupContents CLEAR empties the group, as the client
LWOInventoryComponent_Common::msgUpdateInventoryGroupContents (0x00ce1f50)
takes ADD, REMOVE and CLEAR; CLEAR removes every LOT from the group. The
server logged CLEAR as an invalid action and kept the LOTs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
a3d1b6a8b8 fix(inventory): the model vault uses the models' inventory groups, as the client
LWOInventoryComponent_Common::msgUpdateInventoryGroup (0x00c955b0) and
msgUpdateInventoryGroupContents (0x00ce1f50) look the inventory type up in
m_VaultToPlayerInventory first, which Initialize (0x00d55a60) fills with
VAULT_MODELS -> MODELS. The server refused group updates for the model
vault.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
9afe8ccedb fix(inventory): inventory group names are cut to 64 characters, as the client
LWOInventoryComponent_Common::msgUpdateInventoryGroup (0x00c955b0) resizes
the group name to 64 characters on ADD and MODIFY. The server kept names
of any length in the charxml.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
0bc1a88e75 fix(inventory): adding an inventory group that exists does nothing, as the client
LWOInventoryComponent_Common::msgUpdateInventoryGroup (0x00c955b0) ignores
an ADD whose group id is already in the inventory. The server added a
second group with the same id, saved to the charxml.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
ba6228ef09 fix(inventory): MoveItemInInventory moves only where the item belongs, as the client
LWOInventoryComponent_Common::msgMoveItemInInventory (0x00d20590) looks the
item up in the inventory the message names and moves it only to the
inventory its LOT belongs in (GetInventoryTypeForLOT 0x00c3c4f0), or for
the vaults (VAULT_ITEMS, VAULT_MODELS) the LOT's vault type
(GetValueTypeForLOT 0x00c3c4a0). An item in the target slot swaps into the
moved item's old slot and inventory, and must belong there. The server
moved an item into any inventory destInvType named and left the swapped
item in the destination. Live clients never set destInvType (0 of 61 in
the captures).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
7366799152 fix(inventory): deleting skips equipped items, as the client
LWOInventoryComponent_Common::DoRemoveItemFromInventory (0x00d1fb50)
passes over equipped items when the loot source is LOOT_SOURCE_DELETION.
The server deleted the item while it was still worn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
9497d20027 fix(inventory): deleting more than the stack holds does nothing, as the client
LWOInventoryComponent_Common::msgRemoveItemFromInventory (0x00d203b0)
counts the item (GetInvItemCount) and does nothing when it holds fewer
than iStackCount; a request for an item with no count takes the whole
stack. The server cut the request down to the stack and deleted it, and
deleted nothing for a count of 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
5bf637b02e fix(inventory): the ridden object and the mount item can't be deleted, as the client
LWOInventoryComponent_Common::CanRemoveFromInventory (0x00ce0d20) refuses
the possessed object (GetPossessedObject) and the mount item
(GetMountInventoryID) before the operator bypass and the deletion
restrictions. The server let a player delete the mount they were riding.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:06 -05:00
Aaron Kimbrell
66dca36b63 fix(vendor): dropping the oldest buyback item moves the rest up, as live
Live's 28th sale to a full buyback removed the oldest item, then sent
MoveItemInInventory (inventory 11, VENDOR_BUYBACK) for each of the 26 items
left, to slots 0 to 25 in order, before the sold item was added after them.
The server left the hole, so the sold item took the dropped item's slot
and the buyback page was no longer in sale order. The buyback inventory is
not saved and nothing changes hands; only slots move.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:51:25 -05:00
Aaron Kimbrell
1ac1248161 fix(skill): cooldowns start as the client starts them
LWOSkillComponent::msgStartSkill (0x00d45cb0) starts no cooldown for cast
types 1 and 2, and inserts the cooldown (std::map insert), so a cooldown
group already running keeps its time left. The server started one for
every cast type and extended a running group to the longer cooldown.
Live client casts used cast types 0, 3 and 4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:15:53 -05:00
Aaron Kimbrell
24932b1282 fix(skill): a dead caster's sync ends the behavior without running it, as the client
LWOSkillComponent::MsgSyncSkill (0x00d454b0) checks whether the caster is
dead before running a synced behavior; if so it only removes the behavior
handle from the skill's pending ones. The server ran the sync anyway, so a
player's delayed hit still landed after they died.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:15:53 -05:00
Aaron Kimbrell
c9929f1c1e fix(skill): a start with a skill handle still in progress is dropped, as the client
LWOSkillComponent::msgStartSkill (0x00d45cb0) logs and ignores a StartSkill
whose skill handle is still waiting on behavior syncs. The server ran it a
second time: the hits, the imagination cost and the mission progress twice.
Live captures hold 22 byte-identical StartSkill resends with the same
handle a few packets apart.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:15:53 -05:00
Aaron Kimbrell
4fbebf7135 fix(inventory): an opened package reports success in UseItemResult, as live
Item::UseNonEquip declared a second `success` inside the package branch, so
the UseItemResult it sent (and its log line) was always false, even when the
package opened and its contents were given. The client
(LWOInventoryComponent_Client::sub_00c1bb20 (0x00c1bb20)) plays the item's
audioEventUse on true and a failure sound on false; live sent true for 183
of the 187 UseItemResult in the captures.

Test: UseItemResultTests.AnOpenedPackageReportsSuccess.

Check in game: opening a package (e.g. a starter pack or a reward bag) plays
its open sound rather than the failure sound.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:47:24 -05:00
Aaron Kimbrell
04e0c13678 fix(mission offer): offer the first mission of the giver's list, as the client lists them
LWOMissionOfferComponent builds a player's missions for a giver
(0x00c605f0, one entry 0x00bebf30) in priority order: 0 a mission to turn
in here, 5 one in progress, 10 a new one, 15 a repeat. A ready mission is
only listed where MissionNPCComponent.acceptsMission is set, a new one
only where offersMission is set and its cooldown has run out, a mission in
progress by every giver that has it. A random mission (0x00c5ffd0) lists
one of its pool that the giver has: one to turn in first, then one in
progress, else a random one. Missions are kept by mission ID; equal
priorities keep that order.

DLU sent an OfferMission for every mission that qualified, including one
ready to turn in at a giver that does not accept it. In the live captures
every use got one mission's OfferMission pair. A use now offers the head
of the list, and a pick from the multi interaction menu the picked one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:43:08 -05:00
Aaron Kimbrell
0253fea006 feat(destroyable): enemy preconditions from the level, as the client
An object's EnemyPrecondition (level config) decides who it is an enemy of:
whoever asks and doesn't meet the preconditions, whatever the factions
(LWODestroyableComponent::msgIsEnemy 0x00c9e930; ',' ';' ':' join groups
that must all pass, '|' alternatives). Forbidden Valley Siege's objects use
it today; any level object can.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:31:35 -05:00
Aaron Kimbrell
4b84677cba fix(destroyable): resurrect only a dead player that isn't already resurrecting
RequestResurrect resurrected whoever sent it, so a living player could reset
their health and imagination, and repeated requests stacked respawns. The
client's destroyable resurrects only when smashed and not resurrecting
(LWODestroyableComponent::SendMessage 0x00d29e40); live, all 17 requests in
the captures came after the player's Die and before its Resurrect.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:17:28 -05:00
Aaron Kimbrell
cf1e8a54c6 fix(destroyable): damage reductions add up, as the client
The damage reduction behavior set the reduction to its amount and back to 0
when it ended, so a second reduction replaced the first and ending either
removed both. The client's behavior sends AddDamageReduction
(DamageReductionBehavior::Cast) and the destroyable adds it to the current
reduction; removing takes off that amount, never below 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:11:20 -05:00
Aaron Kimbrell
6f4fd4054a feat(entity): the object's interaction distance, preconditions and world state, as the client
LWOGameObject loads these itself: interactionDistance from its Objects row
(16 without one) and the level's interaction_distance over it,
CheckPrecondition and objectWorldState from the level config, before its
components load theirs. The quickbuild, the pet and the race instancer read
them from the object; the race instancer now uses the Objects row's
distance like the client does, instead of a fixed 16.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:44:53 -05:00
Aaron Kimbrell
6627b022d4 feat(component): the BBB component only where the client has one
The client makes a BBB component (76) for a character (DoObjectPreLoad, LOT 1)
and for registry entries (none in the CDClient), and reads it last
(LWOBBBComponent::Deserialize: a metadata-source-item bit and the item).
DLU wrote a placeholder 0 bit at the end of every construction; now only a
character's BBBComponent writes it. Every other object sends one bit less,
which the client never read (live non-player constructions decode without
it; the zone control object stays byte for byte equal to live).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 17:18:52 -05:00
Aaron Kimbrell
bff3fe6363 refactor(component): moving platform subcomponents like the client's
PlatformSubComponent (LWOPlatform: the state between waypoints and its
serialization) is the base of MoverSubComponent (4), SimpleMoverSubComponent
(5) and the new RotatorSubComponent (6), as LWOPlatformMover,
LWOPlatformSimpleMover and LWOPlatformRotator are built on LWOPlatform. The
platform keeps one subcomponent per type the client makes
(LWOMovingPlatformComponent::SetupPlatform: one per platformIs* setting that
is true) and sends them all; the first is the one the server runs. Same bytes
for every platform with one subcomponent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:59:45 -05:00
Aaron Kimbrell
2d7b5cca13 refactor(spawner): the spawner object's SpawnerComponent owns its spawner
The zone manager keeps an index of spawners by object ID; the spawner now
belongs to the SpawnerComponent of its LOT 176 object and goes with it (the
component tells the zone manager to stop indexing it). Spawning, timers and
the update order are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:31:18 -05:00
Aaron Kimbrell
c52a12be85 test(loader): the snapshot also hashes each LOT's construction bytes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:05:08 -05:00
Aaron Kimbrell
7a0dba22a5 refactor(component): use is a RequestUse message handler
Components no longer have a virtual OnUse; each component that reacts to a
use registers a RequestUse handler, like the client's components. The entity
runs the INTERACT trigger and the script, then delivers a RequestUseEvent
(carrying the user) to the handlers. The mission choice of a multi-interact
use goes only to the mission offer, as before. Switches keep a direct
EnterIfResponding for touches and pets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:55:55 -05:00
Aaron Kimbrell
50bfa623ca refactor(component): the client's component lifecycle
Components get the client's per-component functions: LoadDataFromTemplate,
PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run,
OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in
the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and
UpdateXml WriteSaveData. Nothing sent changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:45:16 -05:00
Aaron Kimbrell
cc337a298d fix(entity): models get their item component, as the client makes it
The client makes the registry's item component for models too (only a pet takes it away); DLU skipped it and the model component wrote the item block itself, for the 30 model LOTs without an item row as well, and with the object id as ug_id. Live (Raven Bluff property capture): the item block carries the userModelID for brick built models (LOT 14) and 0 for reward models (LOT 8069). 1,455 LOTs gain the item component; nothing else changes (LoaderSnapshotTest).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 06:27:36 -05:00
Aaron Kimbrell
9c4d14173e test: write every LOT's component list from a real CDServer.sqlite (DLU_LOADER_SNAPSHOT), to compare loaders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 06:17:06 -05:00
Aaron Kimbrell
6ff42bf312 fix(moving platform): a mover started at a waypoint waits there first (issue 964)
LWOPlatform::ResumeTravelling: not travelling at a waypoint it waits the waypoint's wait; the AG monument elevator rose at once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 04:55:03 -05:00
Aaron Kimbrell
ed62a5850f test: a mover's construction writes its path bit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 03:23:25 -05:00
Aaron Kimbrell
8444effa81 test: SavingTest fails instead of crashing when its XML isn't next to it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 03:23:25 -05:00
Aaron Kimbrell
951f9368ae test: each game test starts without the CDClient the one before it opened
Tests that open an in-memory CDClient with only their tables left it connected, so later tests that make their own tables when none is connected failed (DestroyableTest, MovementBlockerScenarioTest, QuickBuildCompleteTests in a full run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 03:23:25 -05:00
Aaron Kimbrell
5ad1a75da5 feat(ugc): ugc.queued: models saved, made again or on a saved property
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 03:16:56 -05:00
Aaron Kimbrell
83f321bec6 feat(moving platform): the server runs movers as live did and answers resyncs with their state
The client's LWOPlatform logic (ArrivedAtWaypoint 0x00c86c30, ProcessStateChange 0x00cce380, GetNextWaypoint, the waypoint speeds) runs on the server: stopped at a waypoint (25 at an end) for its wait, then travelling (2), serialized on arrival and departure as in the NT mover captures; constructions carry the path and the mover state; RequestPlatformResync gets the current state, percent and position. The LOT 9483 timers are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:36:00 -05:00
Aaron Kimbrell
3e5acd42ab feat(ugc): the color variation settings apply to LU Toolbox in Blender too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:49:47 -05:00
Aaron Kimbrell
73600acb4e feat(ugc): live accurate color variation (-6 to 6 per channel, opaque bricks only)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:49:47 -05:00
Aaron Kimbrell
e728c71475 feat(ugc): read one model's makes with their options
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:27:56 -05:00
Aaron Kimbrell
4fe3b41be2 feat(master): UPDATE_STATUS from the dashboard, logged when it changes
Appended message ID 50 (dashboard -> master): the update check's state and a
one-line summary. Master logs it whenever the summary changes, so the first
one after master starts says when an update is out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 10:47:50 -05:00
Aaron Kimbrell
a2cc0d5a82 feat(dashboard): update check logic: versions, GitHub release and compare answers, build wording
Pure part of the update check: tag versions compared numerically, the latest
release and compare answers read (GitHub's error bodies refused), and the
running build worded for people ("release v3.0.0", "a local development
build of commit 1a2b3c4d with uncommitted changes"). Tested with small
hand-written samples of the answers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 10:47:50 -05:00
Aaron Kimbrell
5fbd915a54 test(moving platform): subcomponent choice, a live simple mover construction, trip timing and rotaters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:59:55 -05:00
Aaron Kimbrell
b5891cd61a test(capture): property model tests read with the merged decoder
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:32:00 -05:00
Aaron Kimbrell
6afcfed7ff Merge exp/property-replay: property models, info and behaviours in capture replays
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 08:54:20 -05:00
Aaron Kimbrell
15a743809a feat(world3d): a property's models in capture and recorded replays
In a capture replay, each model stands where the capture saw it at the
playhead (the UGC server's mesh for a brick built model when it has one, a box
otherwise), appearing, moving and vanishing with the timeline both ways; the
Property tab shows the property data of that moment and the models standing,
and behavior messages are ticks on the timeline. In a replay of recorded
positions on one property instance, the models placed now are drawn and
labelled as now.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 08:52:35 -05:00
Aaron Kimbrell
045999a252 feat(capture): a property's models, data and events from a capture
CaptureProperty::Build reads, per world of a capture, the property it was:
each model (constructed with a model component, or a brick built model) with
its LOT, object, spawner, blueprint and behavior count and where it stood per
time span, from its constructions, serializations and destruction; the
DownloadPropertyData of that map and the GetModelsOnProperty counts; and the
events: placed (a PlaceModelResponse with the model made at that position,
before or after it), moved, removed (with the DeleteModelFromClient reason),
editing, and behavior messages.

CaptureTool property <bundle> --cdserver prints it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 08:40:09 -05:00