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An object's EnemyPrecondition (level config) decides who it is an enemy of: whoever asks and doesn't meet the preconditions, whatever the factions (LWODestroyableComponent::msgIsEnemy 0x00c9e930; ',' ';' ':' join groups that must all pass, '|' alternatives). Forbidden Valley Siege's objects use it today; any level object can. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>