Commit Graph

1130 Commits

Author SHA1 Message Date
Jett
c0d05b00df
Replace list with new formatting 2022-06-21 09:03:31 +01:00
Jett
ef0873075f
Reflect the same order as that in the CREDITS.md file 2022-06-21 07:04:41 +01:00
David Markowitz
c89f420204
Merge pull request #593 Fix issue with dropship computer
Fix issue with dropship computer
2022-06-20 22:48:52 -07:00
Jett
ea94de16cd
Update Xiphoseers position on the project 2022-06-21 06:48:35 +01:00
Jett
c5f2f4b708
Update CREDITS.md 2022-06-21 06:45:19 +01:00
Jett
cb6d91cfb2 Revert "Update Credits markdown data"
This reverts commit e24ad43dc5.
2022-06-21 06:44:40 +01:00
Jett
e24ad43dc5
Update Credits markdown data 2022-06-21 06:44:21 +01:00
Jett
09d50faf79
Add new contributors to contributions list 2022-06-21 06:40:19 +01:00
EmosewaMC
6b30292efd Fix issue with dropship computer
The dropship computer now no longer gives a player a second mission item should they interact with it again after mission completion
2022-06-20 22:22:32 -07:00
David Markowitz
5f34b7150a
Merge pull request #592 Added item precondition checks
Added item precondition checks
2022-06-20 21:41:08 -07:00
EmosewaMC
43377caa3b Added item precondition checks
Added item precondition checks for items so players who do not meet the conditions cannot use the items.  tested with the faction bag tokens and they only gave the tokens when a player met all the preconditions or was a Game Master of level 6+
2022-06-20 21:03:08 -07:00
Avery
29199f4755
Update README.md 2022-06-19 18:34:18 -07:00
David Markowitz
f4b89a8925
Merge pull request #590 Fix instances not stopping on all players leaving
Address order of deletion of entities on server to allow scripted activities to properly remove players
2022-06-19 14:26:23 -07:00
EmosewaMC
968114199b The shooting Gallery now properly ends when a player leaves the instance
The shooting Gallery now properly ends when a player leaves the instance

Frakjaw player update

Update the Frakjaw battle instance script to remove players when they leave the instance

Simplify comparison

Simplify comparison for entity pointer to be implicit
2022-06-19 01:40:16 -07:00
EmosewaMC
c871aeef56 Merge branch 'ScritpedActivityFixes' of https://github.com/EmosewaMC/DarkflameServer into ScritpedActivityFixes 2022-06-19 00:14:42 -07:00
EmosewaMC
9cf534dc0a Move to new branch
Added comments

Added some comments and changed a variable name to be less ambiguous.
2022-06-19 00:14:33 -07:00
EmosewaMC
de47210f15 Move to new branch
Added comments

Added some comments and changed a variable name to be less ambiguous.
2022-06-19 00:12:02 -07:00
David Markowitz
ba5037300f
Merge pull request #587 Address pets not consuming imagination on summon or while being active
Address pets not consuming imagination on summon or while being active
2022-06-18 20:26:55 -07:00
EmosewaMC
2e224cb151 update name
Pets will take imagination by default now
2022-06-18 13:25:34 -07:00
EmosewaMC
2a0616d0e9 Dont take imagination on initial tame 2022-06-18 00:16:00 -07:00
EmosewaMC
0774ab930d inverted config check
Since most people are not regularly updating their config files, this needs to assume the value is disabled rather than enabled.
2022-06-18 00:09:05 -07:00
EmosewaMC
e415d96a9d Added config setting
Added a config setting to allow players to disable pets consuming imagination.  This value defaults to zero as a feature of DLU.
2022-06-18 00:03:27 -07:00
EmosewaMC
35ea3d35ae Add pet imagination draining
Address an issue where pets did not consume imagination when they were spawned.
2022-06-17 23:53:09 -07:00
EmosewaMC
e28b084395 Add GM
Added GM for UseItemRequirementsResponse that was missing in current implementation
2022-06-17 22:19:28 -07:00
EmosewaMC
136937184e Add to common vars and dnet
Added values to enums on dnet and common vars that were missing
2022-06-17 22:18:46 -07:00
David Markowitz
2403a7fe45
Merge pull request #585 Fix child entities not being removed from their parents correctly on deletion
Fix child entities not being removed from their parents correctly on deletion
2022-06-16 19:34:03 -07:00
EmosewaMC
531c4a594c remove children
We need to make sure we are actually deleting children from the vector of children when they are deleted as entities.
2022-06-16 17:50:33 -07:00
David Markowitz
1fe6c32933
Merge pull request #584 Fix an issue where quickbuilds were sometimes unbuildable
Fix an issue where quickbuilds were sometimes unbuildable
2022-06-16 09:06:45 -07:00
EmosewaMC
4a39221dd0 Address reviews
Changed the activator position parsing to have TryParse so that we dont throw an exception trying to load the position.  Should the loading of the activator position fail the game will default to the position of the entity.

change delimiter value to hex

Updated the character delimiter used for rebuild_activator settings to use hex

Remove extra parsing of activator position

in Entity.cpp we were parsing the activator position but when doing so where we were, this was after we had ended up spawning the activator since that is now in the constructor of the rebuild component.  The extra parsing has been removed.

Simplify dirty parent/child info

Simplify the if condition for parent child info.  This info only needs to be written should it be changed (dirty) or if the packet being sent is a construction, meaning that a requesting player needs all base data and needs to know what parents/children an entity has at that time.

get rid of extra parenthesis

Left over extra parenthesis were around these conditions on accident
2022-06-16 08:50:01 -07:00
EmosewaMC
09c459a083 Added comment 2022-06-15 23:17:44 -07:00
EmosewaMC
7dfcd22a2e Properly place build activator
The build activator as a result of the previous changes was spawning at the wrong position.  This commit pulls the activators position from the settings (should they exist) and sets them accordingly.
2022-06-15 22:59:30 -07:00
EmosewaMC
8bdd5b6e2c Address quickbuilds being unbuildable
Address an issue where quickbuilds would become unbuildable.  The main issue lied within serializing parent/child info too often for some reason / serializing it when the info wasnt dirty.  Only serializing this info when it is actually dirty and has changed has addressed the issue and allows quickbuilds to never break.
2022-06-15 22:58:38 -07:00
David Markowitz
4556faf833
Merge pull request #583 from EmosewaMC/SetLevelCommand
Add setlevel command
2022-06-13 01:06:41 -07:00
EmosewaMC
1179f5a2fe Add setlevel to commands doc 2022-06-13 00:45:29 -07:00
EmosewaMC
a61c6e5e41 Add /setlevel slash command
Add the setlevel slash command.  Command accepts parameters of the requested level and a player to set the level of.  This also adjects the uscore of the player accordingly.  The player must re-log upon using the command to see any updates to themselves or others.
2022-06-13 00:45:17 -07:00
Jett
1f62f169c8
Merge pull request #582 from DarkflameUniverse/revert-581-bons-hotfix
Revert "Don't give activity loot for Battle of Nimbus Station"
2022-06-13 04:20:54 +01:00
Jett
842cb80137
Revert "Don't give activity loot for Battle of Nimbus Station" 2022-06-13 04:19:27 +01:00
David Markowitz
2868465e89
Merge pull request #581 Don't give activity loot for Battle of Nimbus Station
Don't give activity loot for Battle of Nimbus Station
2022-06-12 19:25:56 -07:00
EmosewaMC
ef8ea13d99 Don't give activity loot for Battle of Nimbus Station
Address an issue on Brick Mesa where Battle of Nimbus Station was dropping activity loot.  Tested completing Battle of Nimbus Station and ending early and was not given loot as is expected.
2022-06-12 19:25:28 -07:00
David Markowitz
df9f9f08b6
Merge pull request #580 Address issue with bricks selling 1 at a time
Address issue with bricks selling 1 at a time
2022-06-12 14:15:42 -07:00
David Markowitz
50fd27b973
Merge branch 'DarkflameUniverse:main' into selling-fix-bricks 2022-06-12 11:49:17 -07:00
EmosewaMC
81431cfcbd Address bricks selling 1 at a time
Bricks have a stack size of zero in the cdclient so we need to make sure to give them a full stack size of 999 as we do for the bricks inventory with the selling inventory.
2022-06-12 11:48:52 -07:00
David Markowitz
7af248feeb
Merge pull request #578 Fix Selling "random" item
Address issue with selling/moving items grabbing a "random" item
2022-06-12 11:43:36 -07:00
EmosewaMC
fbf0b59ff1 Fix item getter for moving items
This fixes an issue where the item would get overwritten and would effectively fetch a "random" item in the inventory to move instead of the requested one.
2022-06-12 10:56:01 -07:00
David Markowitz
c5dff54e01
Merge pull request #577 Address issue with some kills not contributing towards progress
Address issue with player spawned abilities not getting team
2022-06-11 22:01:41 -07:00
EmosewaMC
30c8326c3e Move owner override
Mover owner override to be earlier so that we dont try to get the team of an entity that doesnt have a team and may be a child entity of a player.  Tested changes with a team of two players and players were correctly given credit for kills
2022-06-11 20:50:01 -07:00
Shane Clark
d8cde40b49
Fix unhealthy docker containers (#574)
* Add curl to brickfix dockerfile.

* Add curl to AccountManager docker.

* Fix issue preventing container from building.
2022-06-11 19:31:58 -05:00
David Markowitz
db773e9778
Merge pull request #573 Fix crash for Footraces on Windows
Corrected ambiguous string to number conversion  which would cause a crash on operating systems where a long is 32 bits and not 64 bits.
2022-06-06 23:09:10 -07:00
EmosewaMC
33cc3a3dd9 Corrected string to long conversion
For Windows, the definition for a long is 32 bits, not 64 bits like on other operating systems.  This caused an issue on Windows only where a number larger than 32 bits was attempted to be converted to a long, the WorldServer would crash.  This commit replaces all instances of `stol` with `stoull` to further define a long and reduce ambiguity of number length.
2022-06-05 21:02:41 -07:00
Aaron Kimbrell
66215da37a
Fix overrides in ActMine (#568) 2022-05-31 00:24:55 -05:00