wincent
2097dbfff1
Merge remote-tracking branch 'origin/main' into grim-lu
2023-10-07 14:22:23 +02:00
David Markowitz
2cc13c6499
chore: Make serialize actually virtual ( #1156 )
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* Make serialize actually virtual
* fix serialize and make update virutal
* Update VendorComponent.h
* Remove flag var
* Update SoundTriggerComponent.h
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Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-10 14:33:15 -07:00
wincent
5973430720
Grim LU
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Wincent's attempt at making LU into something it isn't supposed to be, an ARPG.
2023-07-15 10:54:41 +02:00
Aaron Kimbrell
6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
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* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity
* address feedback
* make player flag types consistent
* fix typo
2023-05-02 17:39:21 -05:00
Aaron Kimbrell
e524b86e12
breakout the component types into a scoped enum ( #1002 )
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* breakout the component types into a scoped enum
tested that things are the same as they were before
* fix missed rename
* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
Aaron Kimbre
faf42d2f8c
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
David Markowitz
bbd5a49ea2
Update DarkInspirationBehavior.cpp ( #897 )
2022-12-23 18:05:30 -08:00
David Markowitz
bd7f532a28
Implement the Imaginite Backpack and Shard armor scripts ( #886 )
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* Imaginite Pack now works
* Remove unused params
* Address issues
* Add TeslaPack script
Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-12-21 14:33:41 -08:00
David Markowitz
84c5d74450
Add Delete Inventory Slash Command ( #865 )
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* moving branch
* Add deleteinven slash command
* Change name of BRICKS_IN_BBB
* Use string_view instead of strcmp
* Remove GameConfig
* Revert "Remove GameConfig"
This reverts commit cef5cdeea2
.
2022-12-18 09:46:04 -06:00
Aaron Kimbrell
26f2eb409f
Mounts v2 ( #726 )
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* Mounts -v2
* fix stun state and make comments a bit nicer
* remove extra serilization
* update the char position a bit more correctly
* make vehicles face thr player's direction
* address feedback
* fix compiling for real this time
* removed uneeded check
2022-09-02 13:49:19 -05:00
aronwk-aaron
19e77a38d8
format codebase
2022-07-28 08:39:57 -05:00
Aaron Kimbrell
9287e5bc4b
Split itemType enum into it's own header ( #647 )
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* Split itemType enum into it's own header
add mount item type
* fix whitespace
2022-07-16 20:36:09 -05:00
David Markowitz
8a54e7ccd2
Implement Precompiled Headers ( #591 )
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When applied, this will speed up compile times dramatically.
2022-07-04 15:24:45 -07:00
EmosewaMC
7a051afd97
loot source for item drops
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Added support for Items to have a loot source attached to them when dropped or rolled. This fixes the issue where achievements would give the item before it appeared in the achievement window.
2022-04-23 20:35:34 -07:00
EmosewaMC
a4d934913c
added lootsource send in GM
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WIP commit
2022-04-23 05:13:06 -07:00
EmosewaMC
a7cd2f4d9b
comments
2022-03-27 15:37:05 -07:00
EmosewaMC
e43517efe6
comments
2022-03-27 15:28:21 -07:00
EmosewaMC
b459790b2f
Fixed mission progression
2022-03-27 15:24:24 -07:00
Daniel Seiler
66b7c6522e
Merge pull request #441 from EmosewaMC/ProxyItemFix
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Addressed some proxy items granting duplicate skills
2022-03-26 08:17:04 +01:00
EmosewaMC
9021c5209f
backup commit with comments
2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e
commit when car work
2022-02-09 21:21:10 -08:00
EmosewaMC
679f077772
updated comment
2022-02-06 20:54:03 -08:00
Unknown
0545adfac3
Public release of the DLU server code!
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Have fun!
2021-12-05 18:54:36 +01:00