Commit Graph

29 Commits

Author SHA1 Message Date
aronwk-aaron
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
Aaron Kimbrell
e97ae92624
Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
Aaron Kimbrell
a7fb6eb3f3
make LoadFromXml usage consistent across comps (#673) 2022-07-24 21:03:22 -05:00
David Markowitz
6a38b67ed5
General AMF cleanup (#663)
* General AMF cleanup

Proper memory management as well as style cleanup

* General optimizations

Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.

* Better tests and fix de-serialize

Fix de-serialize to be correct and implement a test to check this

* Update AMFDeserializeTests.cpp

* Update AMFFormat.cpp
2022-07-21 22:26:09 -07:00
David Markowitz
ed5ced0bed
Fix Model Component Serialization (#655)
* Fix model component serialization

* Update ModelComponent.h
2022-07-19 16:51:35 -05:00
EmosewaMC
30c8326c3e Move owner override
Mover owner override to be earlier so that we dont try to get the team of an entity that doesnt have a team and may be a child entity of a player.  Tested changes with a team of two players and players were correctly given credit for kills
2022-06-11 20:50:01 -07:00
Aaron Kimbrell
e3422ac0c5
Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
EmosewaMC
4117ceb6c1 Skill Tasks changes
Addressed an issue where the Spinjitzu Initiate achievement would not progress.  This also allows mission tasks that specify that the player must get a kill on an enemy with a skill to progress.  Tested mission 1935 and 1139 and both missions progressed and completed as intended.
2022-04-25 03:25:07 -07:00
David Markowitz
58d2cee984
Merge pull request #516 from EmosewaMC/isPlayer-changes
Live accurate item loot sources
2022-04-24 18:56:49 -07:00
EmosewaMC
2e29dce77c removed logs 2022-04-24 17:27:25 -07:00
EmosewaMC
e56732184f commit 2022-04-24 17:26:05 -07:00
EmosewaMC
ceab229a63 Specified enum
the LOOT_SOURCE enum is now attached to all loot sources.
2022-04-23 20:32:31 -07:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc (#396)
* Added check to prevent accidental sentinel passive proc

Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.

* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
TheMatt2
59afc63a2f Merge DarkflameServer 2022-01-30 13:40:08 -05:00
Xiphoseer
20037d12f7
Merge pull request #339 from CodeAX2/fix-aoe-targets
Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
TheMatt2
9dfa401b27 Fix whitespace
Convert to tabs and remove trailing whitespace
2022-01-15 14:02:14 -05:00
TheMatt2
3de3932503 Comply with Xiphoseer required changes.
Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace 
it with CDClientDatabase::CreatePreppedStmt().

This prevents a developer from accidently using %s, or incorrectly 
passing std::string, and causing a silent error.
2022-01-12 22:48:27 -05:00
TheMatt2
e5f7d164cb Additional SQLite lookup sanitizing.
Using CDClientDatabase::ExecuteQueryWithArgs() across all known lookups.
2022-01-06 21:12:47 -05:00
CodeAX2
a19454f7ae Change destroyable component validator to properly check friends 2022-01-04 11:11:23 -07:00
Xiphoseer
4d19459015
Merge pull request #291 from EmosewaMC/EmosewaMC
Implemented sourceType for SendSetCurrency
2022-01-04 12:01:32 +01:00
CodeAX2
d78b2404e2 Refactor CheckValidity
- Change variables names to make it clear they are referring to the target
- Change how the target is decided to be an enemy of friend to use the built-in method
2022-01-02 14:01:29 -07:00
Jacob Hofer
1ddf7d1f94 Fix for Area of Affect Behaviors targeting incorrect entities 2022-01-02 20:37:03 +00:00
EmosewaMC
6aad799f95 Updated variable names
Updated the variable names to match the enum name update.
2021-12-23 18:48:08 -08:00
Jett
9440af0d67 Repaired some bugs
- Fixed Team loot
- LMI dropping for team sizes
- No more > 4 player teams
2021-12-24 00:25:52 +00:00
EmosewaMC
97f8e9e9fc Added enum for coin sources
Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
EmosewaMC
23e269940b Implemented sourceType for SendSetCurrency
Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00