Commit Graph

1127 Commits

Author SHA1 Message Date
Jett
031fd237be
Update versions.txt 2023-05-10 00:17:37 +01:00
Jett
0655a1d64f
Update publishing.yml 2023-05-10 00:16:55 +01:00
Jett
d5c1840f70
Update versions.txt 2023-05-10 00:04:45 +01:00
Jett
4b86312317
Update publishing.yml 2023-05-10 00:04:36 +01:00
Jett
1934c112f2
Update versions.txt 2023-05-09 23:46:00 +01:00
Jett
bb4fa39d12
Update publishing.yml 2023-05-09 23:45:33 +01:00
Jett
a94729afb7
Update versions.txt 2023-05-09 23:28:55 +01:00
Jett
180b1d1bfc
Update publishing.yml 2023-05-09 23:28:38 +01:00
Jett
f4bb7c8b0c
Update versions.txt 2023-05-09 23:16:27 +01:00
Jett
4ee3db2c64
Update publishing.yml 2023-05-09 23:15:26 +01:00
Jett
208af68ca0
Update versions.txt 2023-05-09 23:02:07 +01:00
Jett
4212e56654
Update publishing.yml 2023-05-09 22:59:01 +01:00
Jett
20faad8f14
Update versions.txt 2023-05-09 22:42:33 +01:00
Jett
66b5dd0d54
Update publishing.yml 2023-05-09 22:42:16 +01:00
Jett
912999ff7f
Update versions.txt 2023-05-09 22:33:34 +01:00
Jett
2965bd8f8c
Update publishing.yml 2023-05-09 22:33:15 +01:00
Jett
be66da0fb0
Update versions.txt 2023-05-09 22:18:39 +01:00
Jett
d38aec016b
Update publishing.yml 2023-05-09 22:18:21 +01:00
Jett
2aa029d598
Update versions.txt 2023-05-09 21:55:36 +01:00
Jett
00647a45a9
Update publishing.yml 2023-05-09 21:55:09 +01:00
Jett
eec595594c
Update versions.txt 2023-05-09 21:33:29 +01:00
Jett
a16b8a2339
Update publishing.yml 2023-05-09 21:33:13 +01:00
Jett
f1bf3b25dc
Create publishing.yml 2023-05-09 21:32:50 +01:00
Aaron Kimbrell
4ff5afd9f7
Fix race exit dialogue always exiting (#1077)
Fixes #1048
Tested that closing the dialog via esc, the x in the top right, or the big red x doesn't exit the race
Tested that the green check button does exit the race
2023-05-09 00:40:00 -05:00
David Markowitz
ce931c2cfe
Fix erroneous GM message ID (#1076) 2023-05-09 00:39:43 -05:00
David Markowitz
7aad6e4bc2
Make header skips more obvious (#1074)
* Make header skips more obvious

seeing inStream.Read(LWOOBJID) is much less clear than a macro which very clearly skips the header.

* Formatting pass
2023-05-08 06:31:10 -05:00
Gie "Max" Vanommeslaeghe
64a947e338
Merge pull request #1069 from EmosewaMC/NullChecks
Add more null checks and split out code
2023-05-08 12:10:58 +02:00
Aaron Kimbrell
8ceabadcde
Removed some hardcoded logic for racing (#1075)
Including return world and what activity ID to use for rewards
2023-05-08 04:38:08 -05:00
David Markowitz
7e61638595
Reinforce PacketUtils writing (#1073)
Ensure the correct size is written to the bitstream.  It is always supposed to write 64 bits.
2023-05-06 23:45:07 -07:00
David Markowitz
33c12f3bc5
Fix bounds check (#1071)
Fix Chat Crash

Update CMakeVariables.txt

Add checks for all servers
2023-05-06 13:32:53 -05:00
David Markowitz
7949907517
Fix bounds check (#1070) 2023-05-06 13:32:46 -05:00
David Markowitz
cffb1449d8
Add better logs to saving (#1068)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues

* Fix missing template

* Add note for compile jobs

* Add bounds check for speed division

* Add better logs
2023-05-06 13:32:38 -05:00
Aaron Kimbrell
5479cf4428
Fix typing of some player flag variables (#1067)
Mainly on properties

Tested that the spider queen mission can now be progressed
2023-05-06 13:32:26 -05:00
David Markowitz
df3265c82e Add more null checks and split out code
Makes crash logs more apparent for what stage they crashed in for the engine updating.
2023-05-05 23:31:30 -07:00
Aaron Kimbrell
e297aacc68
Breakout message identifiers (#1065)
and make them scope enums
2023-05-03 16:38:32 -05:00
Aaron Kimbrell
c17b5fa586
prevent ressurecting with more than max stats (#1064)
for health and imagination
2023-05-03 01:31:50 -05:00
Aaron Kimbrell
6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00
David Markowitz
e8590a5853
Add tests for LDF parsing and serialization. Cleanup LDF (#1062)
* Add tests and cleanup LDF header

Also implements a speedup by using overloaded operators to put numbers directly to a stream as opposed to doing to_string first.

Stage 2 of re-write

Reduce scoping
Add further optimizations
Fix more edge cases
Split out tests to many smaller ones

Use EXPECT_NO_THROW

Add edge cases to test

Added these first with the before to confirm they failed, and now will be adding the remaining fixes needed to make the tests pass.

Add edge case testing for LDF strings

Add further tests

Use characters instead of char*

Update AMFDeserializeTests.cpp

Add null tests

* Add Test Fixture for dCommon

* Add speed test

* Convert to using string_view

* Add explanation on early return

* Remove "testing" code
2023-05-02 17:19:20 -05:00
Aaron Kimbrell
2f919d101f
Fix bad lot comparison in AG Jet Effect Server (#1063) 2023-05-02 03:27:16 -07:00
Aaron Kimbrell
4976701f37
breakout object bits into scoped enum (#997)
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate

* add inline
2023-04-25 13:17:40 -05:00
Gie "Max" Vanommeslaeghe
de1ddd3125
Merge pull request #1019 from EmosewaMC/inventoryTypeCorrections
Correct incorrect inventory types
2023-04-23 12:49:43 +02:00
David Markowitz
58951dced0
Remove all need for a local ugc server (#1054) 2023-04-22 12:32:32 -07:00
Aaron Kimbrell
2e284eb2ce
Implement Timer handlers in triggers and ontimerdone trigger event (#1031)
* Works, but AOE is broken

* Address Feedback

* fix typo
2023-04-18 12:48:03 -05:00
David Markowitz
da6ca82ae2
add missing overrides (#1060) 2023-04-18 01:40:33 -05:00
Aaron Kimbrell
f60ea40acc
Add random end of race behavior (#1056)
* randominze between 0 and 7 inclusive
for the different animation types

* Make the end behavior deterministic unpon loading
So that all players see the same animations for each other
2023-04-18 01:40:20 -05:00
David Markowitz
fbfa778d3d
Patch ghosting exclusions (#1059) 2023-04-17 14:19:26 -05:00
David Markowitz
4734996c7c
Resolve most compiler warnings (#1053) 2023-04-12 11:48:20 -05:00
Aaron Kimbrell
ce51438bc8
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
Gie "Max" Vanommeslaeghe
9c721abebb
Merge pull request #1050 from DarkflameUniverse/pickup-scripts
Implements all the pickup scripts
2023-04-12 16:19:13 +02:00
David Markowitz
268155fc98
Fix more invisible enemy issues (#1052) 2023-04-11 00:42:12 -07:00