mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
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@ -6,7 +6,7 @@
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/**
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* Represents the possible states a mission can be in
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*/
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enum class MissionState : int {
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enum class MissionState : int32_t {
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/**
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* The mission state is unknown
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*/
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16
dCommon/dEnums/eMovementPlatformState.h
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16
dCommon/dEnums/eMovementPlatformState.h
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@ -0,0 +1,16 @@
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#ifndef __EMOVEMENTPLATFORMSTATE__H__
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#define __EMOVEMENTPLATFORMSTATE__H__
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#include <cstdint>
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/**
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* The different types of platform movement state, supposedly a bitmap
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*/
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enum class eMovementPlatformState : uint32_t
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{
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Moving = 0b00010,
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Stationary = 0b11001,
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Stopped = 0b01100
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};
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#endif //!__EMOVEMENTPLATFORMSTATE__H__
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@ -17,6 +17,11 @@
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#include "UserManager.h"
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#include "dpWorld.h"
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#include "Player.h"
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#include "LUTriggers.h"
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#include "User.h"
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#include "EntityTimer.h"
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#include "EntityCallbackTimer.h"
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#include "Loot.h"
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//Component includes:
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#include "Component.h"
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@ -4,30 +4,35 @@
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#include <functional>
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#include <typeinfo>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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#include "../thirdparty/raknet/Source/Replica.h"
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#include "../thirdparty/raknet/Source/ReplicaManager.h"
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#include "dCommonVars.h"
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#include "User.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "LDFFormat.h"
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#include "Loot.h"
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#include "Zone.h"
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#include "EntityTimer.h"
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#include "EntityCallbackTimer.h"
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#include "EntityInfo.h"
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namespace Loot {
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class Info;
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};
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namespace tinyxml2 {
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class XMLDocument;
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};
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namespace LUTriggers {
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struct Trigger;
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};
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class Player;
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class EntityInfo;
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class User;
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class Spawner;
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class ScriptComponent;
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class dpEntity;
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class EntityTimer;
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class Component;
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class Item;
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class Character;
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class EntityCallbackTimer;
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namespace CppScripts {
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class Script;
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@ -17,6 +17,7 @@
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#include "MissionComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "MessageIdentifiers.h"
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EntityManager* EntityManager::m_Address = nullptr;
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@ -2,15 +2,17 @@
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#define ENTITYMANAGER_H
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#include "dCommonVars.h"
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#include "../thirdparty/raknet/Source/Replica.h"
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#include <map>
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#include <stack>
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#include "Entity.h"
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#include <vector>
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#include <unordered_map>
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class Entity;
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class EntityInfo;
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class Player;
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class User;
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struct SystemAddress;
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class User;
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class EntityManager {
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public:
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@ -13,7 +13,9 @@
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#include "dZoneManager.h"
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#include "CharacterComponent.h"
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#include "Mail.h"
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#include "User.h"
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#include "CppScripts.h"
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#include "Loot.h"
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std::vector<Player*> Player::m_Players = {};
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@ -22,6 +22,7 @@
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#include "SkillComponent.h"
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#include "AssetManager.h"
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#include "CDClientDatabase.h"
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#include "dMessageIdentifiers.h"
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UserManager* UserManager::m_Address = nullptr;
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@ -10,8 +10,9 @@
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#include <sstream>
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#include "dMessageIdentifiers.h"
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#include "DestroyableComponent.h"
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#include "EchoSyncSkill.h"
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#include "PhantomPhysicsComponent.h"
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#include "RebuildComponent.h"
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@ -216,7 +217,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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}
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// Echo sync
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GameMessages::EchoSyncSkill echo;
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EchoSyncSkill echo;
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echo.bDone = true;
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echo.uiBehaviorHandle = entry.handle;
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@ -7,6 +7,8 @@
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#include "dLogger.h"
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#include "DestroyableComponent.h"
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#include "RebuildComponent.h"
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#include "Entity.h"
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#include "EntityInfo.h"
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void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* origin = EntityManager::Instance()->GetEntity(context->originator);
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@ -13,6 +13,7 @@
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#include "VehiclePhysicsComponent.h"
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#include "GameMessages.h"
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#include "Item.h"
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#include "AMFFormat.h"
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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m_Character = character;
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@ -12,11 +12,12 @@
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#include "GameMessages.h"
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#include "CppScripts.h"
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#include "SimplePhysicsComponent.h"
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#include "Zone.h"
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MoverSubComponent::MoverSubComponent(const NiPoint3& startPos) {
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mPosition = {};
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mState = MovementPlatformState::Stopped;
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mState = eMovementPlatformState::Stopped;
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mDesiredWaypointIndex = 0; // -1;
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mInReverse = false;
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mShouldStopAtDesiredWaypoint = false;
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@ -127,7 +128,7 @@ void MovingPlatformComponent::OnCompleteRebuild() {
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StartPathing();
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}
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void MovingPlatformComponent::SetMovementState(MovementPlatformState value) {
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void MovingPlatformComponent::SetMovementState(eMovementPlatformState value) {
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auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
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subComponent->mState = value;
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@ -152,7 +153,7 @@ void MovingPlatformComponent::StartPathing() {
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auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
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subComponent->mShouldStopAtDesiredWaypoint = true;
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subComponent->mState = MovementPlatformState::Stationary;
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subComponent->mState = eMovementPlatformState::Stationary;
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NiPoint3 targetPosition;
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@ -174,7 +175,7 @@ void MovingPlatformComponent::StartPathing() {
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}
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m_Parent->AddCallbackTimer(subComponent->mWaitTime, [this] {
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SetMovementState(MovementPlatformState::Moving);
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SetMovementState(eMovementPlatformState::Moving);
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});
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const auto travelTime = Vector3::Distance(targetPosition, subComponent->mPosition) / subComponent->mSpeed + 1.5f;
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@ -199,7 +200,7 @@ void MovingPlatformComponent::StartPathing() {
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void MovingPlatformComponent::ContinuePathing() {
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auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
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subComponent->mState = MovementPlatformState::Stationary;
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subComponent->mState = eMovementPlatformState::Stationary;
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subComponent->mCurrentWaypointIndex = subComponent->mNextWaypointIndex;
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@ -282,7 +283,7 @@ void MovingPlatformComponent::ContinuePathing() {
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m_Parent->CancelCallbackTimers();
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m_Parent->AddCallbackTimer(subComponent->mWaitTime, [this] {
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SetMovementState(MovementPlatformState::Moving);
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SetMovementState(eMovementPlatformState::Moving);
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});
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auto travelTime = Vector3::Distance(targetPosition, subComponent->mPosition) / subComponent->mSpeed + 1.5;
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@ -313,7 +314,7 @@ void MovingPlatformComponent::StopPathing() {
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m_PathingStopped = true;
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subComponent->mState = MovementPlatformState::Stopped;
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subComponent->mState = eMovementPlatformState::Stopped;
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subComponent->mDesiredWaypointIndex = -1;
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subComponent->mShouldStopAtDesiredWaypoint = false;
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#include "dCommonVars.h"
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#include "EntityManager.h"
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#include "Component.h"
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#include "eMovementPlatformState.h"
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class Path;
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/**
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* Different types of available platforms
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@ -26,16 +29,6 @@ enum class eMoverSubComponentType : uint32_t {
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simpleMover = 5,
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};
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/**
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* The different types of platform movement state, supposedly a bitmap
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*/
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enum class MovementPlatformState : uint32_t
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{
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Moving = 0b00010,
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Stationary = 0b11001,
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Stopped = 0b01100
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};
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/**
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* Sub component for moving platforms that determine the actual current movement state
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*/
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/**
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* The state the platform is currently in
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*/
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MovementPlatformState mState = MovementPlatformState::Stationary;
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eMovementPlatformState mState = eMovementPlatformState::Stationary;
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/**
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* The waypoint this platform currently wants to traverse to
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* Updates the movement state for the moving platform
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* @param value the movement state to set
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*/
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void SetMovementState(MovementPlatformState value);
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void SetMovementState(eMovementPlatformState value);
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/**
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* Instructs the moving platform to go to some waypoint
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#include "dConfig.h"
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#include "dChatFilter.h"
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#include "Database.h"
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#include "EntityInfo.h"
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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#include "CDComponentsRegistryTable.h"
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#include "CDPhysicsComponentTable.h"
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#include "dServer.h"
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#include "EntityInfo.h"
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#include "dpWorld.h"
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#include "dpEntity.h"
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#include "CharacterComponent.h"
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#include "UserManager.h"
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#include "dLogger.h"
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#include "AMFFormat.h"
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PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
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this->propertyQueries = {};
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "dConfig.h"
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#include "Loot.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288
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#include "Spawner.h"
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#include "MovingPlatformComponent.h"
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#include "Preconditions.h"
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#include "Loot.h"
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#include "TeamManager.h"
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#include "CppScripts.h"
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@ -18,6 +18,8 @@
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#include "dConfig.h"
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#include "InventoryComponent.h"
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#include "DestroyableComponent.h"
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#include "dMessageIdentifiers.h"
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#include "Loot.h"
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ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
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m_ActivityID = activityID;
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#include "BaseCombatAIComponent.h"
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#include "ScriptComponent.h"
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#include "BuffComponent.h"
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#include "EchoStartSkill.h"
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#include "dMessageIdentifiers.h"
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#include "DoClientProjectileImpact.h"
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ProjectileSyncEntry::ProjectileSyncEntry() {
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}
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@ -240,7 +242,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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if (!clientInitalized) {
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// Echo start skill
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GameMessages::EchoStartSkill start;
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EchoStartSkill start;
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start.iCastType = 0;
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start.skillID = skillId;
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@ -384,7 +386,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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behavior->Calculate(entry.context, bitStream, entry.branchContext);
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GameMessages::DoClientProjectileImpact projectileImpact;
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DoClientProjectileImpact projectileImpact;
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projectileImpact.sBitStream.assign((char*)bitStream->GetData(), bitStream->GetNumberOfBytesUsed());
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projectileImpact.i64OwnerID = this->m_Parent->GetObjectID();
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83
dGame/dGameMessages/DoClientProjectileImpact.h
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83
dGame/dGameMessages/DoClientProjectileImpact.h
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@ -0,0 +1,83 @@
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#ifndef __DOCLIENTPROJECTILEIMPACT__H__
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#define __DOCLIENTPROJECTILEIMPACT__H__
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#include "dMessageIdentifiers.h"
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#include "dCommonVars.h"
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/* Tell a client local projectile to impact */
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class DoClientProjectileImpact {
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static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
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public:
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DoClientProjectileImpact() {
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i64OrgID = LWOOBJID_EMPTY;
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i64OwnerID = LWOOBJID_EMPTY;
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i64TargetID = LWOOBJID_EMPTY;
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}
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DoClientProjectileImpact(std::string _sBitStream, LWOOBJID _i64OrgID = LWOOBJID_EMPTY, LWOOBJID _i64OwnerID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
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i64OrgID = _i64OrgID;
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i64OwnerID = _i64OwnerID;
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i64TargetID = _i64TargetID;
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sBitStream = _sBitStream;
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}
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DoClientProjectileImpact(RakNet::BitStream* stream) : DoClientProjectileImpact() {
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Deserialize(stream);
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}
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~DoClientProjectileImpact() {
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}
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void Serialize(RakNet::BitStream* stream) {
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stream->Write(MsgID);
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stream->Write(i64OrgID != LWOOBJID_EMPTY);
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if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);
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stream->Write(i64OwnerID != LWOOBJID_EMPTY);
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if (i64OwnerID != LWOOBJID_EMPTY) stream->Write(i64OwnerID);
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stream->Write(i64TargetID != LWOOBJID_EMPTY);
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if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
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uint32_t sBitStreamLength = sBitStream.length();
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stream->Write(sBitStreamLength);
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for (uint32_t k = 0; k < sBitStreamLength; k++) {
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stream->Write(sBitStream[k]);
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}
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}
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bool Deserialize(RakNet::BitStream* stream) {
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bool i64OrgIDIsDefault{};
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stream->Read(i64OrgIDIsDefault);
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if (i64OrgIDIsDefault != 0) stream->Read(i64OrgID);
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bool i64OwnerIDIsDefault{};
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stream->Read(i64OwnerIDIsDefault);
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if (i64OwnerIDIsDefault != 0) stream->Read(i64OwnerID);
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bool i64TargetIDIsDefault{};
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stream->Read(i64TargetIDIsDefault);
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if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
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uint32_t sBitStreamLength{};
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stream->Read(sBitStreamLength);
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for (uint32_t k = 0; k < sBitStreamLength; k++) {
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unsigned char character;
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stream->Read(character);
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sBitStream.push_back(character);
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}
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return true;
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}
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LWOOBJID i64OrgID;
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LWOOBJID i64OwnerID;
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LWOOBJID i64TargetID;
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std::string sBitStream;
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};
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#endif //!__DOCLIENTPROJECTILEIMPACT__H__
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132
dGame/dGameMessages/EchoStartSkill.h
Normal file
132
dGame/dGameMessages/EchoStartSkill.h
Normal file
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#ifndef __ECHOSTARTSKILL__H__
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#define __ECHOSTARTSKILL__H__
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#include "dCommonVars.h"
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#include "dMessageIdentifiers.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
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class EchoStartSkill {
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static const GAME_MSG MsgID = GAME_MSG_ECHO_START_SKILL;
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public:
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EchoStartSkill() {
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bUsedMouse = false;
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fCasterLatency = 0.0f;
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iCastType = 0;
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lastClickedPosit = NiPoint3::ZERO;
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optionalTargetID = LWOOBJID_EMPTY;
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originatorRot = NiQuaternion::IDENTITY;
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uiSkillHandle = 0;
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}
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|
||||
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, uint32_t _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
lastClickedPosit = _lastClickedPosit;
|
||||
optionalOriginatorID = _optionalOriginatorID;
|
||||
optionalTargetID = _optionalTargetID;
|
||||
originatorRot = _originatorRot;
|
||||
sBitStream = _sBitStream;
|
||||
skillID = _skillID;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
EchoStartSkill(RakNet::BitStream* stream) : EchoStartSkill() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~EchoStartSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
stream->Write(fCasterLatency != 0.0f);
|
||||
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
|
||||
|
||||
stream->Write(iCastType != 0);
|
||||
if (iCastType != 0) stream->Write(iCastType);
|
||||
|
||||
stream->Write(lastClickedPosit != NiPoint3::ZERO);
|
||||
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
|
||||
|
||||
stream->Write(optionalOriginatorID);
|
||||
|
||||
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
|
||||
|
||||
stream->Write(originatorRot != NiQuaternion::IDENTITY);
|
||||
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(skillID);
|
||||
|
||||
stream->Write(uiSkillHandle != 0);
|
||||
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bUsedMouse);
|
||||
|
||||
bool fCasterLatencyIsDefault{};
|
||||
stream->Read(fCasterLatencyIsDefault);
|
||||
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
|
||||
|
||||
bool iCastTypeIsDefault{};
|
||||
stream->Read(iCastTypeIsDefault);
|
||||
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
|
||||
|
||||
bool lastClickedPositIsDefault{};
|
||||
stream->Read(lastClickedPositIsDefault);
|
||||
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
|
||||
|
||||
stream->Read(optionalOriginatorID);
|
||||
|
||||
bool optionalTargetIDIsDefault{};
|
||||
stream->Read(optionalTargetIDIsDefault);
|
||||
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
|
||||
|
||||
bool originatorRotIsDefault{};
|
||||
stream->Read(originatorRotIsDefault);
|
||||
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(skillID);
|
||||
|
||||
bool uiSkillHandleIsDefault{};
|
||||
stream->Read(uiSkillHandleIsDefault);
|
||||
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bUsedMouse;
|
||||
float fCasterLatency;
|
||||
int32_t iCastType;
|
||||
NiPoint3 lastClickedPosit;
|
||||
LWOOBJID optionalOriginatorID;
|
||||
LWOOBJID optionalTargetID;
|
||||
NiQuaternion originatorRot;
|
||||
std::string sBitStream;
|
||||
TSkillID skillID;
|
||||
uint32_t uiSkillHandle;
|
||||
};
|
||||
|
||||
#endif //!__ECHOSTARTSKILL__H__
|
70
dGame/dGameMessages/EchoSyncSkill.h
Normal file
70
dGame/dGameMessages/EchoSyncSkill.h
Normal file
@ -0,0 +1,70 @@
|
||||
#ifndef __ECHOSYNCSKILL__H__
|
||||
#define __ECHOSYNCSKILL__H__
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
|
||||
#include "dMessageIdentifiers.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class EchoSyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
EchoSyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
|
||||
EchoSyncSkill(std::string _sBitStream, uint32_t _uiBehaviorHandle, uint32_t _uiSkillHandle, bool _bDone = false) {
|
||||
bDone = _bDone;
|
||||
sBitStream = _sBitStream;
|
||||
uiBehaviorHandle = _uiBehaviorHandle;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
EchoSyncSkill(RakNet::BitStream* stream) : EchoSyncSkill() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~EchoSyncSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(uiBehaviorHandle);
|
||||
stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bDone);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(uiBehaviorHandle);
|
||||
stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bDone{};
|
||||
std::string sBitStream{};
|
||||
uint32_t uiBehaviorHandle{};
|
||||
uint32_t uiSkillHandle{};
|
||||
};
|
||||
|
||||
#endif //!__ECHOSYNCSKILL__H__
|
@ -26,6 +26,11 @@
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "RacingControlComponent.h"
|
||||
#include "RequestServerProjectileImpact.h"
|
||||
#include "SyncSkill.h"
|
||||
#include "StartSkill.h"
|
||||
#include "EchoStartSkill.h"
|
||||
#include "EchoSyncSkill.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@ -251,7 +256,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
|
||||
case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
{
|
||||
auto message = GameMessages::RequestServerProjectileImpact();
|
||||
auto message = RequestServerProjectileImpact();
|
||||
|
||||
message.Deserialize(inStream);
|
||||
|
||||
@ -269,7 +274,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}
|
||||
|
||||
case GAME_MSG_START_SKILL: {
|
||||
GameMessages::StartSkill startSkill = GameMessages::StartSkill();
|
||||
StartSkill startSkill = StartSkill();
|
||||
startSkill.Deserialize(inStream); // inStream replaces &bitStream
|
||||
|
||||
if (startSkill.skillID == 1561 || startSkill.skillID == 1562 || startSkill.skillID == 1541) return;
|
||||
@ -309,7 +314,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
|
||||
GameMessages::EchoStartSkill echoStartSkill;
|
||||
EchoStartSkill echoStartSkill;
|
||||
echoStartSkill.bUsedMouse = startSkill.bUsedMouse;
|
||||
echoStartSkill.fCasterLatency = startSkill.fCasterLatency;
|
||||
echoStartSkill.iCastType = startSkill.iCastType;
|
||||
@ -333,7 +338,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
//bitStreamLocal.Write((unsigned short)GAME_MSG_ECHO_SYNC_SKILL);
|
||||
//bitStreamLocal.Write(inStream);
|
||||
|
||||
GameMessages::SyncSkill sync = GameMessages::SyncSkill(inStream); // inStream replaced &bitStream
|
||||
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
|
||||
//sync.Serialize(&bitStreamLocal);
|
||||
|
||||
ostringstream buffer;
|
||||
@ -356,7 +361,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
delete bs;
|
||||
}
|
||||
|
||||
GameMessages::EchoSyncSkill echo = GameMessages::EchoSyncSkill();
|
||||
EchoSyncSkill echo = EchoSyncSkill();
|
||||
echo.bDone = sync.bDone;
|
||||
echo.sBitStream = sync.sBitStream;
|
||||
echo.uiBehaviorHandle = sync.uiBehaviorHandle;
|
||||
|
@ -28,6 +28,10 @@
|
||||
#include "GameConfig.h"
|
||||
#include "RocketLaunchLupComponent.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
#include "eMovementPlatformState.h"
|
||||
#include "LeaderboardManager.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "Loot.h"
|
||||
#include "RacingTaskParam.h"
|
||||
|
||||
#include <sstream>
|
||||
@ -73,6 +77,7 @@
|
||||
#include "ControlBehaviors.h"
|
||||
#include "AMFDeserialize.h"
|
||||
#include "eBlueprintSaveResponseType.h"
|
||||
#include "eAninmationFlags.h"
|
||||
|
||||
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
|
||||
CBITSTREAM;
|
||||
@ -330,7 +335,7 @@ void GameMessages::SendStartPathing(Entity* entity) {
|
||||
|
||||
void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint,
|
||||
int iIndex, int iDesiredWaypointIndex, int nextIndex,
|
||||
MovementPlatformState movementState) {
|
||||
eMovementPlatformState movementState) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@ -341,7 +346,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
|
||||
iIndex = 0;
|
||||
nextIndex = 0;
|
||||
bStopAtDesiredWaypoint = true;
|
||||
movementState = MovementPlatformState::Stationary;
|
||||
movementState = eMovementPlatformState::Stationary;
|
||||
}
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
@ -575,7 +580,7 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args) {
|
||||
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@ -593,7 +598,7 @@ void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const Syste
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args) {
|
||||
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, AMFValue* args) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
|
@ -1,27 +1,26 @@
|
||||
|
||||
#ifndef GAMEMESSAGES_H
|
||||
#define GAMEMESSAGES_H
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "RakNetTypes.h"
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "AMFFormat_BitStream.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "PropertySelectQueryProperty.h"
|
||||
#include "TradingManager.h"
|
||||
#include "LeaderboardManager.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include <vector>
|
||||
#include "eMovementPlatformState.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
class AMFValue;
|
||||
class Entity;
|
||||
class Item;
|
||||
class NiQuaternion;
|
||||
class User;
|
||||
class Entity;
|
||||
class NiPoint3;
|
||||
class Leaderboard;
|
||||
class PropertySelectQueryProperty;
|
||||
class TradeItem;
|
||||
|
||||
enum class eAnimationFlags : uint32_t;
|
||||
|
||||
enum class eUnequippableActiveType;
|
||||
enum eInventoryType : uint32_t;
|
||||
class Item;
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
@ -57,7 +56,7 @@ namespace GameMessages {
|
||||
void SendStartPathing(Entity* entity);
|
||||
void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
|
||||
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
|
||||
MovementPlatformState movementState = MovementPlatformState::Moving);
|
||||
eMovementPlatformState movementState = eMovementPlatformState::Moving);
|
||||
|
||||
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
|
||||
@ -74,8 +73,8 @@ namespace GameMessages {
|
||||
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
|
||||
|
||||
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
|
||||
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
|
||||
void SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args);
|
||||
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args);
|
||||
void SendUIMessageServerToAllClients(const std::string& message, AMFValue* args);
|
||||
|
||||
void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius);
|
||||
void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true);
|
||||
@ -589,550 +588,6 @@ namespace GameMessages {
|
||||
void HandleReportBug(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class EchoSyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
EchoSyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
|
||||
EchoSyncSkill(std::string _sBitStream, unsigned int _uiBehaviorHandle, unsigned int _uiSkillHandle, bool _bDone = false) {
|
||||
bDone = _bDone;
|
||||
sBitStream = _sBitStream;
|
||||
uiBehaviorHandle = _uiBehaviorHandle;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
EchoSyncSkill(RakNet::BitStream* stream) {
|
||||
bDone = false;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~EchoSyncSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(uiBehaviorHandle);
|
||||
stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bDone);
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(uiBehaviorHandle);
|
||||
stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bDone{};
|
||||
std::string sBitStream{};
|
||||
unsigned int uiBehaviorHandle{};
|
||||
unsigned int uiSkillHandle{};
|
||||
};
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class SyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
SyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
|
||||
SyncSkill(std::string _sBitStream, unsigned int _uiBehaviorHandle, unsigned int _uiSkillHandle, bool _bDone = false) {
|
||||
bDone = _bDone;
|
||||
sBitStream = _sBitStream;
|
||||
uiBehaviorHandle = _uiBehaviorHandle;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
SyncSkill(RakNet::BitStream* stream) {
|
||||
bDone = false;
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~SyncSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(uiBehaviorHandle);
|
||||
stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bDone);
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(uiBehaviorHandle);
|
||||
stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bDone{};
|
||||
std::string sBitStream{};
|
||||
unsigned int uiBehaviorHandle{};
|
||||
unsigned int uiSkillHandle{};
|
||||
};
|
||||
|
||||
/* Notifying the server that a locally owned projectil impacted. Sent to the caster of the projectile
|
||||
should always be the local char. */
|
||||
class RequestServerProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
RequestServerProjectileImpact() {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
RequestServerProjectileImpact(std::string _sBitStream, LWOOBJID _i64LocalID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
|
||||
i64LocalID = _i64LocalID;
|
||||
i64TargetID = _i64TargetID;
|
||||
sBitStream = _sBitStream;
|
||||
}
|
||||
|
||||
RequestServerProjectileImpact(RakNet::BitStream* stream) {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~RequestServerProjectileImpact() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(i64LocalID != LWOOBJID_EMPTY);
|
||||
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
|
||||
|
||||
stream->Write(i64TargetID != LWOOBJID_EMPTY);
|
||||
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
bool i64LocalIDIsDefault{};
|
||||
stream->Read(i64LocalIDIsDefault);
|
||||
if (i64LocalIDIsDefault != 0) stream->Read(i64LocalID);
|
||||
|
||||
bool i64TargetIDIsDefault{};
|
||||
stream->Read(i64TargetIDIsDefault);
|
||||
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LWOOBJID i64LocalID;
|
||||
LWOOBJID i64TargetID;
|
||||
std::string sBitStream;
|
||||
};
|
||||
|
||||
/* Tell a client local projectile to impact */
|
||||
class DoClientProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
DoClientProjectileImpact() {
|
||||
i64OrgID = LWOOBJID_EMPTY;
|
||||
i64OwnerID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
DoClientProjectileImpact(std::string _sBitStream, LWOOBJID _i64OrgID = LWOOBJID_EMPTY, LWOOBJID _i64OwnerID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
|
||||
i64OrgID = _i64OrgID;
|
||||
i64OwnerID = _i64OwnerID;
|
||||
i64TargetID = _i64TargetID;
|
||||
sBitStream = _sBitStream;
|
||||
}
|
||||
|
||||
DoClientProjectileImpact(RakNet::BitStream* stream) {
|
||||
i64OrgID = LWOOBJID_EMPTY;
|
||||
i64OwnerID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~DoClientProjectileImpact() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(i64OrgID != LWOOBJID_EMPTY);
|
||||
if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);
|
||||
|
||||
stream->Write(i64OwnerID != LWOOBJID_EMPTY);
|
||||
if (i64OwnerID != LWOOBJID_EMPTY) stream->Write(i64OwnerID);
|
||||
|
||||
stream->Write(i64TargetID != LWOOBJID_EMPTY);
|
||||
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
bool i64OrgIDIsDefault{};
|
||||
stream->Read(i64OrgIDIsDefault);
|
||||
if (i64OrgIDIsDefault != 0) stream->Read(i64OrgID);
|
||||
|
||||
bool i64OwnerIDIsDefault{};
|
||||
stream->Read(i64OwnerIDIsDefault);
|
||||
if (i64OwnerIDIsDefault != 0) stream->Read(i64OwnerID);
|
||||
|
||||
bool i64TargetIDIsDefault{};
|
||||
stream->Read(i64TargetIDIsDefault);
|
||||
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LWOOBJID i64OrgID;
|
||||
LWOOBJID i64OwnerID;
|
||||
LWOOBJID i64TargetID;
|
||||
std::string sBitStream;
|
||||
};
|
||||
|
||||
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class EchoStartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_START_SKILL;
|
||||
|
||||
public:
|
||||
EchoStartSkill() {
|
||||
bUsedMouse = false;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, unsigned int _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
lastClickedPosit = _lastClickedPosit;
|
||||
optionalOriginatorID = _optionalOriginatorID;
|
||||
optionalTargetID = _optionalTargetID;
|
||||
originatorRot = _originatorRot;
|
||||
sBitStream = _sBitStream;
|
||||
skillID = _skillID;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
EchoStartSkill(RakNet::BitStream* stream) {
|
||||
bUsedMouse = false;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~EchoStartSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
stream->Write(fCasterLatency != 0.0f);
|
||||
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
|
||||
|
||||
stream->Write(iCastType != 0);
|
||||
if (iCastType != 0) stream->Write(iCastType);
|
||||
|
||||
stream->Write(lastClickedPosit != NiPoint3::ZERO);
|
||||
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
|
||||
|
||||
stream->Write(optionalOriginatorID);
|
||||
|
||||
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
|
||||
|
||||
stream->Write(originatorRot != NiQuaternion::IDENTITY);
|
||||
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(skillID);
|
||||
|
||||
stream->Write(uiSkillHandle != 0);
|
||||
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bUsedMouse);
|
||||
|
||||
bool fCasterLatencyIsDefault{};
|
||||
stream->Read(fCasterLatencyIsDefault);
|
||||
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
|
||||
|
||||
bool iCastTypeIsDefault{};
|
||||
stream->Read(iCastTypeIsDefault);
|
||||
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
|
||||
|
||||
bool lastClickedPositIsDefault{};
|
||||
stream->Read(lastClickedPositIsDefault);
|
||||
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
|
||||
|
||||
stream->Read(optionalOriginatorID);
|
||||
|
||||
bool optionalTargetIDIsDefault{};
|
||||
stream->Read(optionalTargetIDIsDefault);
|
||||
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
|
||||
|
||||
bool originatorRotIsDefault{};
|
||||
stream->Read(originatorRotIsDefault);
|
||||
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(skillID);
|
||||
|
||||
bool uiSkillHandleIsDefault{};
|
||||
stream->Read(uiSkillHandleIsDefault);
|
||||
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bUsedMouse;
|
||||
float fCasterLatency;
|
||||
int iCastType;
|
||||
NiPoint3 lastClickedPosit;
|
||||
LWOOBJID optionalOriginatorID;
|
||||
LWOOBJID optionalTargetID;
|
||||
NiQuaternion originatorRot;
|
||||
std::string sBitStream;
|
||||
TSkillID skillID;
|
||||
unsigned int uiSkillHandle;
|
||||
};
|
||||
|
||||
/* Same as sync skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class StartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
|
||||
|
||||
public:
|
||||
StartSkill() {
|
||||
bUsedMouse = false;
|
||||
consumableItemID = LWOOBJID_EMPTY;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, unsigned int _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
consumableItemID = _consumableItemID;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
lastClickedPosit = _lastClickedPosit;
|
||||
optionalOriginatorID = _optionalOriginatorID;
|
||||
optionalTargetID = _optionalTargetID;
|
||||
originatorRot = _originatorRot;
|
||||
sBitStream = _sBitStream;
|
||||
skillID = _skillID;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
StartSkill(RakNet::BitStream* stream) {
|
||||
bUsedMouse = false;
|
||||
consumableItemID = LWOOBJID_EMPTY;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~StartSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
stream->Write(consumableItemID != LWOOBJID_EMPTY);
|
||||
if (consumableItemID != LWOOBJID_EMPTY) stream->Write(consumableItemID);
|
||||
|
||||
stream->Write(fCasterLatency != 0.0f);
|
||||
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
|
||||
|
||||
stream->Write(iCastType != 0);
|
||||
if (iCastType != 0) stream->Write(iCastType);
|
||||
|
||||
stream->Write(lastClickedPosit != NiPoint3::ZERO);
|
||||
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
|
||||
|
||||
stream->Write(optionalOriginatorID);
|
||||
|
||||
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
|
||||
|
||||
stream->Write(originatorRot != NiQuaternion::IDENTITY);
|
||||
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(skillID);
|
||||
|
||||
stream->Write(uiSkillHandle != 0);
|
||||
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bUsedMouse);
|
||||
|
||||
bool consumableItemIDIsDefault{};
|
||||
stream->Read(consumableItemIDIsDefault);
|
||||
if (consumableItemIDIsDefault != 0) stream->Read(consumableItemID);
|
||||
|
||||
bool fCasterLatencyIsDefault{};
|
||||
stream->Read(fCasterLatencyIsDefault);
|
||||
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
|
||||
|
||||
bool iCastTypeIsDefault{};
|
||||
stream->Read(iCastTypeIsDefault);
|
||||
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
|
||||
|
||||
bool lastClickedPositIsDefault{};
|
||||
stream->Read(lastClickedPositIsDefault);
|
||||
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
|
||||
|
||||
stream->Read(optionalOriginatorID);
|
||||
|
||||
bool optionalTargetIDIsDefault{};
|
||||
stream->Read(optionalTargetIDIsDefault);
|
||||
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
|
||||
|
||||
bool originatorRotIsDefault{};
|
||||
stream->Read(originatorRotIsDefault);
|
||||
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(skillID);
|
||||
|
||||
bool uiSkillHandleIsDefault{};
|
||||
stream->Read(uiSkillHandleIsDefault);
|
||||
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bUsedMouse = false;
|
||||
LWOOBJID consumableItemID{};
|
||||
float fCasterLatency{};
|
||||
int iCastType{};
|
||||
NiPoint3 lastClickedPosit{};
|
||||
LWOOBJID optionalOriginatorID{};
|
||||
LWOOBJID optionalTargetID{};
|
||||
NiQuaternion originatorRot{};
|
||||
std::string sBitStream = "";
|
||||
TSkillID skillID = 0;
|
||||
unsigned int uiSkillHandle = 0;
|
||||
};
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
74
dGame/dGameMessages/RequestServerProjectileImpact.h
Normal file
74
dGame/dGameMessages/RequestServerProjectileImpact.h
Normal file
@ -0,0 +1,74 @@
|
||||
#ifndef __REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
#define __REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
|
||||
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
|
||||
should always be the local char. */
|
||||
class RequestServerProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
RequestServerProjectileImpact() {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
RequestServerProjectileImpact(std::string _sBitStream, LWOOBJID _i64LocalID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
|
||||
i64LocalID = _i64LocalID;
|
||||
i64TargetID = _i64TargetID;
|
||||
sBitStream = _sBitStream;
|
||||
}
|
||||
|
||||
RequestServerProjectileImpact(RakNet::BitStream* stream) : RequestServerProjectileImpact() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~RequestServerProjectileImpact() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
|
||||
stream->Write(i64LocalID != LWOOBJID_EMPTY);
|
||||
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
|
||||
|
||||
stream->Write(i64TargetID != LWOOBJID_EMPTY);
|
||||
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
bool i64LocalIDIsDefault{};
|
||||
stream->Read(i64LocalIDIsDefault);
|
||||
if (i64LocalIDIsDefault != 0) stream->Read(i64LocalID);
|
||||
|
||||
bool i64TargetIDIsDefault{};
|
||||
stream->Read(i64TargetIDIsDefault);
|
||||
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LWOOBJID i64LocalID;
|
||||
LWOOBJID i64TargetID;
|
||||
std::string sBitStream;
|
||||
};
|
||||
|
||||
#endif //!__REQUESTSERVERPROJECTILEIMPACT__H__
|
144
dGame/dGameMessages/StartSkill.h
Normal file
144
dGame/dGameMessages/StartSkill.h
Normal file
@ -0,0 +1,144 @@
|
||||
#ifndef __STARTSKILL__H__
|
||||
#define __STARTSKILL__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
|
||||
/**
|
||||
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
|
||||
*/
|
||||
class StartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
|
||||
|
||||
public:
|
||||
StartSkill() {
|
||||
bUsedMouse = false;
|
||||
consumableItemID = LWOOBJID_EMPTY;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, uint32_t _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
consumableItemID = _consumableItemID;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
lastClickedPosit = _lastClickedPosit;
|
||||
optionalOriginatorID = _optionalOriginatorID;
|
||||
optionalTargetID = _optionalTargetID;
|
||||
originatorRot = _originatorRot;
|
||||
sBitStream = _sBitStream;
|
||||
skillID = _skillID;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
StartSkill(RakNet::BitStream* stream) : StartSkill() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~StartSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
stream->Write(consumableItemID != LWOOBJID_EMPTY);
|
||||
if (consumableItemID != LWOOBJID_EMPTY) stream->Write(consumableItemID);
|
||||
|
||||
stream->Write(fCasterLatency != 0.0f);
|
||||
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
|
||||
|
||||
stream->Write(iCastType != 0);
|
||||
if (iCastType != 0) stream->Write(iCastType);
|
||||
|
||||
stream->Write(lastClickedPosit != NiPoint3::ZERO);
|
||||
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
|
||||
|
||||
stream->Write(optionalOriginatorID);
|
||||
|
||||
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
|
||||
|
||||
stream->Write(originatorRot != NiQuaternion::IDENTITY);
|
||||
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(skillID);
|
||||
|
||||
stream->Write(uiSkillHandle != 0);
|
||||
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bUsedMouse);
|
||||
|
||||
bool consumableItemIDIsDefault{};
|
||||
stream->Read(consumableItemIDIsDefault);
|
||||
if (consumableItemIDIsDefault != 0) stream->Read(consumableItemID);
|
||||
|
||||
bool fCasterLatencyIsDefault{};
|
||||
stream->Read(fCasterLatencyIsDefault);
|
||||
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
|
||||
|
||||
bool iCastTypeIsDefault{};
|
||||
stream->Read(iCastTypeIsDefault);
|
||||
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
|
||||
|
||||
bool lastClickedPositIsDefault{};
|
||||
stream->Read(lastClickedPositIsDefault);
|
||||
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
|
||||
|
||||
stream->Read(optionalOriginatorID);
|
||||
|
||||
bool optionalTargetIDIsDefault{};
|
||||
stream->Read(optionalTargetIDIsDefault);
|
||||
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
|
||||
|
||||
bool originatorRotIsDefault{};
|
||||
stream->Read(originatorRotIsDefault);
|
||||
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(skillID);
|
||||
|
||||
bool uiSkillHandleIsDefault{};
|
||||
stream->Read(uiSkillHandleIsDefault);
|
||||
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bUsedMouse = false;
|
||||
LWOOBJID consumableItemID{};
|
||||
float fCasterLatency{};
|
||||
int32_t iCastType{};
|
||||
NiPoint3 lastClickedPosit{};
|
||||
LWOOBJID optionalOriginatorID{};
|
||||
LWOOBJID optionalTargetID{};
|
||||
NiQuaternion originatorRot{};
|
||||
std::string sBitStream = "";
|
||||
TSkillID skillID = 0;
|
||||
uint32_t uiSkillHandle = 0;
|
||||
};
|
||||
|
||||
#endif //!__STARTSKILL__H__
|
68
dGame/dGameMessages/SyncSkill.h
Normal file
68
dGame/dGameMessages/SyncSkill.h
Normal file
@ -0,0 +1,68 @@
|
||||
#ifndef __SYNCSKILL__H__
|
||||
#define __SYNCSKILL__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class SyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
SyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
|
||||
SyncSkill(std::string _sBitStream, uint32_t _uiBehaviorHandle, uint32_t _uiSkillHandle, bool _bDone = false) {
|
||||
bDone = _bDone;
|
||||
sBitStream = _sBitStream;
|
||||
uiBehaviorHandle = _uiBehaviorHandle;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
SyncSkill(RakNet::BitStream* stream) : SyncSkill() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~SyncSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(uiBehaviorHandle);
|
||||
stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bDone);
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(uiBehaviorHandle);
|
||||
stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bDone{};
|
||||
std::string sBitStream{};
|
||||
uint32_t uiBehaviorHandle{};
|
||||
uint32_t uiSkillHandle{};
|
||||
};
|
||||
|
||||
#endif //!__SYNCSKILL__H__
|
@ -15,6 +15,7 @@
|
||||
#include "eItemType.h"
|
||||
#include "AssetManager.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "Loot.h"
|
||||
|
||||
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) {
|
||||
if (!Inventory::IsValidItem(lot)) {
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "dServer.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "User.h"
|
||||
#include "Database.h"
|
||||
#include "WorldConfig.h"
|
||||
|
||||
|
@ -13,6 +13,10 @@
|
||||
#include "MissionState.h"
|
||||
#include "MissionLockState.h"
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
};
|
||||
|
||||
class MissionComponent;
|
||||
|
||||
/**
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "ModelComponent.h"
|
||||
#include "../../dWorldServer/ObjectIDManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "User.h"
|
||||
|
||||
uint32_t GetBehaviorIDFromArgument(AMFArrayValue* arguments, const std::string& key = "BehaviorID") {
|
||||
auto* behaviorIDValue = arguments->FindValue<AMFStringValue>(key);
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "BrickDatabase.h"
|
||||
#include "Game.h"
|
||||
#include "AssetManager.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
std::vector<Brick> BrickDatabase::emptyCache{};
|
||||
BrickDatabase* BrickDatabase::m_Address = nullptr;
|
||||
|
@ -50,6 +50,9 @@
|
||||
#include "Item.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "Loot.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "LUTriggers.h"
|
||||
#include "Player.h"
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
#include "ProximityMonitorComponent.h"
|
||||
@ -66,6 +69,9 @@
|
||||
#include "AssetManager.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "dConfig.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
|
||||
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
|
||||
std::string chatCommand;
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
|
@ -31,7 +31,7 @@
|
||||
#include "dConfig.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "Database.h"
|
||||
|
||||
#include "dMessageIdentifiers.h"
|
||||
|
||||
|
||||
void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* packet) {
|
||||
|
@ -5,6 +5,8 @@
|
||||
#include "GameMessages.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "eAninmationFlags.h"
|
||||
|
||||
void AmDarklingDragon::OnStartup(Entity* self) {
|
||||
self->SetVar<int32_t>(u"weakspot", 0);
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
void FvMaelstromDragon::OnStartup(Entity* self) {
|
||||
self->SetVar<int32_t>(u"weakspot", 0);
|
||||
|
@ -3,7 +3,9 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
|
||||
void BaseEnemyApe::OnStartup(Entity* self) {
|
||||
self->SetVar<uint32_t>(u"timesStunned", 2);
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dpWorld.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "ScriptedActivityComponent.h"
|
||||
#include "TeamManager.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void TreasureChestDragonServer::OnStartup(Entity* self) {
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "RenderComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "MissionTaskType.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void BootyDigServer::OnStartup(Entity* self) {
|
||||
auto* zoneControlObject = EntityManager::Instance()->GetZoneControlEntity();
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "NpcPirateServer.h"
|
||||
#include "MissionState.h"
|
||||
#include "InventoryComponent.h"
|
||||
|
||||
void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionState.h"
|
||||
|
||||
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
if (missionID != 1849 && missionID != 1883)
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "RemoveRentalGear.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "Item.h"
|
||||
#include "MissionState.h"
|
||||
#include "Character.h"
|
||||
|
||||
/*
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "ZoneAgProperty.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
void ZoneAgSpiderQueen::SetGameVariables(Entity* self) {
|
||||
ZoneAgProperty::SetGameVariables(self);
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "AmBlueX.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "Character.h"
|
||||
|
||||
void AmBlueX::OnUse(Entity* self, Entity* user) {
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "MovementAIComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "MovementAIComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "ProximityMonitorComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
void AmSkullkinDrill::OnStartup(Entity* self) {
|
||||
self->SetNetworkVar(u"bIsInUse", false);
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "EnemyRoninSpawner.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
void EnemyRoninSpawner::OnStartup(Entity* self) {
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "BankInteractServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Entity.h"
|
||||
#include "AMFFormat.h"
|
||||
|
||||
void BankInteractServer::OnUse(Entity* self, Entity* user) {
|
||||
AMFArrayValue args;
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "GrowingFlower.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::string& message) {
|
||||
if (!self->GetVar<bool>(u"blooming") && (message == "waterspray" || message == "shovelgrow")) {
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "Character.h"
|
||||
#include "PetComponent.h"
|
||||
#include "User.h"
|
||||
|
||||
std::vector<LWOOBJID> PetDigServer::treasures{};
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "PropertyPlatform.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
|
||||
void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
|
||||
@ -9,7 +10,7 @@ void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
// movingPlatform->SetNoAutoStart(true);
|
||||
// }
|
||||
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
|
||||
0, 0, MovementPlatformState::Stationary);
|
||||
0, 0, eMovementPlatformState::Stationary);
|
||||
}
|
||||
|
||||
void PropertyPlatform::OnUse(Entity* self, Entity* user) {
|
||||
@ -20,7 +21,7 @@ void PropertyPlatform::OnUse(Entity* self, Entity* user) {
|
||||
// movingPlatform->GotoWaypoint(1);
|
||||
// }
|
||||
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
|
||||
1, 1, MovementPlatformState::Moving);
|
||||
1, 1, eMovementPlatformState::Moving);
|
||||
|
||||
self->AddCallbackTimer(movementDelay + effectDelay, [self, this]() {
|
||||
self->SetNetworkVar<float_t>(u"startEffect", dieDelay);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "QbSpawner.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "MovementAIComponent.h"
|
||||
|
||||
void QbSpawner::OnStartup(Entity* self) {
|
||||
@ -133,4 +134,3 @@ void QbSpawner::AggroTargetObject(Entity* self, Entity* enemy) {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include "WishingWellServer.h"
|
||||
#include "ScriptedActivityComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Loot.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
void WishingWellServer::OnStartup(Entity* self) {
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "NsConcertChoiceBuildManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
const std::vector<Crate> NsConcertChoiceBuildManager::crates{
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "CppScripts.h"
|
||||
#include "ChooseYourDestinationNsToNt.h"
|
||||
#include "BaseConsoleTeleportServer.h"
|
||||
#include "AMFFormat.h"
|
||||
|
||||
class NsLegoClubDoor : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "CppScripts.h"
|
||||
#include "ChooseYourDestinationNsToNt.h"
|
||||
#include "BaseConsoleTeleportServer.h"
|
||||
#include "AMFFormat.h"
|
||||
|
||||
class NsLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "NtCombatChallengeServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "NtVandaServer.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionState.h"
|
||||
|
||||
void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "EnemySpiderSpawner.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
//----------------------------------------------
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "PropertyBankInteract.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "AMFFormat.h"
|
||||
|
||||
void PropertyBankInteract::OnStartup(Entity* self) {
|
||||
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "Character.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionState.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
auto* character = target->GetCharacter();
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "Character.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void VeMissionConsole::OnUse(Entity* self, Entity* user) {
|
||||
LootGenerator::Instance().DropActivityLoot(user, self, 12551);
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
void EnemySkeletonSpawner::OnStartup(Entity* self) {
|
||||
self->SetProximityRadius(15, "ronin");
|
||||
|
@ -1,5 +1,8 @@
|
||||
#include "NjDragonEmblemChestServer.h"
|
||||
#include "Character.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "Loot.h"
|
||||
#include "Entity.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "NjNPCMissionSpinjitzuServer.h"
|
||||
#include "Character.h"
|
||||
#include "EntityManager.h"
|
||||
#include "MissionState.h"
|
||||
|
||||
void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
|
||||
MissionState missionState) {
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "RainOfArrows.h"
|
||||
#include "EntityManager.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
void RainOfArrows::OnStartup(Entity* self) {
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "TeamManager.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
|
||||
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "StinkyFishTarget.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
void StinkyFishTarget::OnStartup(Entity* self) {
|
||||
auto position = self->GetPosition();
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include <algorithm>
|
||||
#include "dLogger.h"
|
||||
#include "Loot.h"
|
||||
|
||||
bool ActivityManager::IsPlayerInActivity(Entity* self, LWOOBJID playerID) {
|
||||
const auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||
|
@ -1,12 +1,13 @@
|
||||
#pragma once
|
||||
#include "dCommonVars.h"
|
||||
#include "MissionState.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class User;
|
||||
class Entity;
|
||||
class NiPoint3;
|
||||
enum class MissionState : int32_t;
|
||||
|
||||
namespace CppScripts {
|
||||
/**
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "NPCAddRemoveItem.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionState.h"
|
||||
|
||||
void NPCAddRemoveItem::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
auto* inventory = target->GetComponent<InventoryComponent>();
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "ScriptedPowerupSpawner.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void ScriptedPowerupSpawner::OnTemplateStartup(Entity* self) {
|
||||
self->SetVar<uint32_t>(u"currentCycle", 1);
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "PetComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
void SpawnPetBaseServer::OnStartup(Entity* self) {
|
||||
SetVariables(self);
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void AgImagSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "AgPicnicBlanket.h"
|
||||
#include "Loot.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
||||
|
@ -15,7 +15,7 @@ void AgQbElevator::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
if (delayTime < 1) delayTime = 1;
|
||||
|
||||
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
|
||||
0, 0, MovementPlatformState::Stationary);
|
||||
0, 0, eMovementPlatformState::Stationary);
|
||||
|
||||
//add a timer that will kill the QB if no players get on in the killTime
|
||||
self->AddTimer("startKillTimer", killTime);
|
||||
@ -33,7 +33,7 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
|
||||
self->CancelTimer("StartElevator");
|
||||
|
||||
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
|
||||
1, 1, MovementPlatformState::Moving);
|
||||
1, 1, eMovementPlatformState::Moving);
|
||||
} else if (!self->GetBoolean(u"StartTimer")) {
|
||||
self->SetBoolean(u"StartTimer", true);
|
||||
self->AddTimer("StartElevator", startTime);
|
||||
@ -45,7 +45,7 @@ void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
|
||||
|
||||
if (timerName == "StartElevator") {
|
||||
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
|
||||
1, 1, MovementPlatformState::Moving);
|
||||
1, 1, eMovementPlatformState::Moving);
|
||||
} else if (timerName == "startKillTimer") {
|
||||
killTimerStartup(self);
|
||||
} else if (timerName == "KillTimer") {
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "AgSpaceStuff.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "Character.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "ScriptedActivityComponent.h"
|
||||
|
||||
void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Entity.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
void GfBanana::SpawnBanana(Entity* self) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "PetDigBuild.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "PirateRep.h"
|
||||
#include "Character.h"
|
||||
#include "MissionState.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "MovementAIComponent.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Loot.h"
|
||||
#include "InventoryComponent.h"
|
||||
|
||||
void SGCannon::OnStartup(Entity* self) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "RockHydrantSmashable.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "HydrantSmashable.h"
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
void HydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "MissionState.h"
|
||||
|
||||
void AgPropguards::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
auto* character = target->GetCharacter();
|
||||
|
@ -42,6 +42,9 @@
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "User.h"
|
||||
#include "Loot.h"
|
||||
#include "Entity.h"
|
||||
#include "Character.h"
|
||||
#include "ChatPackets.h"
|
||||
@ -58,6 +61,8 @@
|
||||
#include "AssetManager.h"
|
||||
#include "LevelProgressionComponent.h"
|
||||
#include "eBlueprintSaveResponseType.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "ZCompression.h"
|
||||
|
||||
|
30
dZoneManager/LUTriggers.h
Normal file
30
dZoneManager/LUTriggers.h
Normal file
@ -0,0 +1,30 @@
|
||||
#ifndef __LUTRIGGERS__H__
|
||||
#define __LUTRIGGERS__H__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class Command;
|
||||
class Event;
|
||||
|
||||
namespace LUTriggers {
|
||||
struct Command {
|
||||
std::string id;
|
||||
std::string target;
|
||||
std::string targetName;
|
||||
std::string args;
|
||||
};
|
||||
|
||||
struct Event {
|
||||
std::string eventID;
|
||||
std::vector<Command*> commands;
|
||||
};
|
||||
|
||||
struct Trigger {
|
||||
uint32_t id;
|
||||
bool enabled;
|
||||
std::vector<Event*> events;
|
||||
};
|
||||
};
|
||||
|
||||
#endif //!__LUTRIGGERS__H__
|
@ -9,6 +9,7 @@
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include "LDFFormat.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
struct SpawnerNode {
|
||||
NiPoint3 position = NiPoint3::ZERO;
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "dLogger.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "BinaryIO.h"
|
||||
#include "LUTriggers.h"
|
||||
|
||||
#include "AssetManager.h"
|
||||
#include "CDClientManager.h"
|
||||
|
@ -1,35 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "dZMCommon.h"
|
||||
#include "LDFFormat.h"
|
||||
#include "../thirdparty/tinyxml2/tinyxml2.h"
|
||||
#include "tinyxml2.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
class Level;
|
||||
|
||||
class LUTriggers {
|
||||
public:
|
||||
|
||||
struct Command {
|
||||
std::string id;
|
||||
std::string target;
|
||||
std::string targetName;
|
||||
std::string args;
|
||||
};
|
||||
|
||||
struct Event {
|
||||
std::string eventID;
|
||||
std::vector<Command*> commands;
|
||||
};
|
||||
|
||||
struct Trigger {
|
||||
uint32_t id;
|
||||
bool enabled;
|
||||
std::vector<Event*> events;
|
||||
};
|
||||
namespace LUTriggers {
|
||||
struct Trigger;
|
||||
};
|
||||
|
||||
class Level;
|
||||
|
||||
struct SceneRef {
|
||||
std::string filename;
|
||||
uint32_t id;
|
||||
@ -110,7 +93,7 @@ enum class PropertyPathType : int32_t {
|
||||
GenetatedRectangle = 2
|
||||
};
|
||||
|
||||
enum class PropertyType : int32_t{
|
||||
enum class PropertyType : int32_t {
|
||||
Premiere = 0,
|
||||
Prize = 1,
|
||||
LUP = 2,
|
||||
@ -222,7 +205,7 @@ public:
|
||||
|
||||
uint32_t GetWorldID() const { return m_WorldID; }
|
||||
[[nodiscard]] std::string GetZoneName() const { return m_ZoneName; }
|
||||
std::string GetZoneRawPath() const { return m_ZoneRawPath;}
|
||||
std::string GetZoneRawPath() const { return m_ZoneRawPath; }
|
||||
std::string GetZonePath() const { return m_ZonePath; }
|
||||
|
||||
const NiPoint3& GetSpawnPos() const { return m_Spawnpoint; }
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "dServer.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "EntityManager.h"
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user