DarkflameServer/dScripts/ai/PETS/HydrantSmashable.cpp
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00

22 lines
641 B
C++

#include "HydrantSmashable.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "GeneralUtils.h"
void HydrantSmashable::OnDie(Entity* self, Entity* killer) {
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
EntityInfo info{};
info.lot = HYDRANT_BROKEN;
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = { data };
info.spawnerID = self->GetSpawnerID();
auto* hydrant = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(hydrant);
}