mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
14 lines
446 B
C++
14 lines
446 B
C++
#include "PirateRep.h"
|
|
#include "Character.h"
|
|
#include "MissionState.h"
|
|
#include "Entity.h"
|
|
|
|
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
|
if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
|
auto* character = target->GetCharacter();
|
|
if (character) {
|
|
character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true);
|
|
}
|
|
}
|
|
}
|