DarkflameServer/dScripts/02_server/Map/njhub/NjDragonEmblemChestServer.cpp
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00

19 lines
549 B
C++

#include "NjDragonEmblemChestServer.h"
#include "Character.h"
#include "EntityInfo.h"
#include "Loot.h"
#include "Entity.h"
#include "DestroyableComponent.h"
void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {
auto* character = user->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, false);
}
auto* destroyable = self->GetComponent<DestroyableComponent>();
if (destroyable != nullptr) {
LootGenerator::Instance().DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
}
}