DarkflameServer/tests/dGameTests/GameDependencies.h
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00

48 lines
1.1 KiB
C++

#ifndef __GAMEDEPENDENCIES__H__
#define __GAMEDEPENDENCIES__H__
#include "Game.h"
#include "dLogger.h"
#include "dServer.h"
#include "EntityInfo.h"
#include "EntityManager.h"
#include <gtest/gtest.h>
class dZoneManager;
class AssetManager;
class dServerMock : public dServer {
RakNet::BitStream* sentBitStream = nullptr;
public:
dServerMock() {};
~dServerMock() {};
RakNet::BitStream* GetMostRecentBitStream() { return sentBitStream; };
void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = bitStream; };
};
class GameDependenciesTest : public ::testing::Test {
protected:
void SetUpDependencies() {
info.pos = NiPoint3::ZERO;
info.rot = NiQuaternion::IDENTITY;
info.scale = 1.0f;
info.spawner = nullptr;
info.lot = 999;
Game::logger = new dLogger("./testing.log", true, true);
Game::server = new dServerMock();
}
void TearDownDependencies() {
if (Game::server) delete Game::server;
delete EntityManager::Instance();
if (Game::logger) {
Game::logger->Flush();
delete Game::logger;
}
}
EntityInfo info;
};
#endif //!__GAMEDEPENDENCIES__H__