DarkflameServer/dScripts/02_server/Map/General/GrowingFlower.cpp
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00

37 lines
1.5 KiB
C++

#include "GrowingFlower.h"
#include "MissionComponent.h"
#include "Loot.h"
void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::string& message) {
if (!self->GetVar<bool>(u"blooming") && (message == "waterspray" || message == "shovelgrow")) {
self->SetVar<bool>(u"blooming", true);
self->SetNetworkVar(u"blooming", true);
self->AddTimer("FlowerDie", GrowingFlower::aliveTime);
const auto mission1 = self->GetVar<int32_t>(u"missionID");
const auto mission2 = self->GetVar<int32_t>(u"missionID2");
LootGenerator::Instance().DropActivityLoot(target, self, self->GetLOT(), 0);
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
for (const auto mission : achievementIDs)
missionComponent->ForceProgressTaskType(mission, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
if (mission1 && missionComponent->GetMissionState(mission1) == MissionState::MISSION_STATE_ACTIVE)
missionComponent->ForceProgressTaskType(mission1, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
if (mission2 && missionComponent->GetMissionState(mission2) == MissionState::MISSION_STATE_ACTIVE)
missionComponent->ForceProgressTaskType(mission2, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
}
}
}
void GrowingFlower::OnTimerDone(Entity* self, std::string message) {
if (message == "FlowerDie") {
self->Smash();
}
}
const std::vector<uint32_t> GrowingFlower::achievementIDs = { 143, 152, 153, 1409, 1507, 1544, 1581, 1845 };