Default Branch

5e9fe40bec · feat: Add GetComponents(Mut) functions to Entity (#1842) · Updated 2025-07-01 12:26:05 +00:00

Branches

43c18a2258 · serilaization on faction adding · Updated 2023-12-23 20:37:23 +00:00

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79b4fa7d3e · Push my suggestion for CI tests. · Updated 2023-12-19 15:24:26 +00:00

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d77657782e · Merge remote-tracking branch 'upstream/main' into speed · Updated 2023-12-18 05:32:49 +00:00

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1f399a7277 · chore: rename zonecontrolcomp to minigamecontrolcomp · Updated 2023-12-05 02:59:08 +00:00

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6a4f310d89 · Player: Saving fixes · Updated 2023-12-04 19:22:43 +00:00

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4dce512d64 · rigid as heck · Updated 2023-12-03 03:03:17 +00:00

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6a921f4ee6 · Merge branch 'main' into guild_temp · Updated 2023-11-27 23:39:39 +00:00

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4e5facd0c5 · Merge branch 'main' into 985 · Updated 2023-11-22 02:11:46 +00:00

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2a40e37b07 · Remove std::couts littered throughout the base · Updated 2023-11-20 13:55:07 +00:00

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3d0ba3c5cf · address feedback · Updated 2023-11-20 02:24:04 +00:00

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8e84cafdfa · feat: add configurable feature and versions (#1298) · Updated 2023-11-18 09:33:23 +00:00

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1151baeeac · fix member variable naming · Updated 2023-11-16 20:42:59 +00:00

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1e9d7a20e6 · fix: controllable physics prediction · Updated 2023-11-16 12:28:54 +00:00

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dbc02b12b1 · WIP · Updated 2023-11-14 04:39:19 +00:00

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411dce7457 · Adding damage cooldown/"invincibility frames" as in Live (#1276) · Updated 2023-11-12 11:53:03 +00:00

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991c98c656 · Remove comment · Updated 2023-11-12 10:29:40 +00:00

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175b354e68 · address feedback · Updated 2023-11-11 04:01:25 +00:00

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2c9a98313a · chore: Notes for running as system service (#1252) · Updated 2023-11-09 03:15:46 +00:00

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383146a5c4 · DIagnostics: Strengthened check · Updated 2023-11-07 22:04:02 +00:00

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4f480d3117 · Merge branch 'navmesh_update' of https://github.com/DarkflameUniverse/DarkflameServer into navmesh_update · Updated 2023-11-04 07:14:01 +00:00

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