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	Update ControllablePhysicsComponent.cpp
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		| @@ -65,7 +65,9 @@ ControllablePhysicsComponent::~ControllablePhysicsComponent() { | ||||
| } | ||||
|  | ||||
| void ControllablePhysicsComponent::Update(float deltaTime) { | ||||
|  | ||||
| 	if (m_Velocity == NiPoint3Constant::ZERO) return; | ||||
| 	SetPosition(m_Position + (m_Velocity * deltaTime)); | ||||
| 	Game::entityManager->SerializeEntity(m_Parent); | ||||
| } | ||||
|  | ||||
| void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) { | ||||
|   | ||||
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	 David Markowitz
					David Markowitz