mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Remove multiple Script syntax
This commit is contained in:
parent
554a9a6806
commit
7c6c8c358a
132
dGame/Entity.cpp
132
dGame/Entity.cpp
@ -146,17 +146,15 @@ Entity::~Entity() {
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return;
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}
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Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerExit(zoneControl, this);
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auto* zoneControl = Game::entityManager->GetZoneControlEntity();
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if (zoneControl) {
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zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
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}
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (Entity* scriptEntity : scriptedActs) {
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if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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script->OnPlayerExit(scriptEntity, this);
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}
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scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
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}
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}
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}
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@ -762,9 +760,7 @@ void Entity::Initialize() {
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// Hacky way to trigger these when the object has had a chance to get constructed
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AddCallbackTimer(0, [this]() {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnStartup(this);
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}
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this->GetScript()->OnStartup(this);
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});
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if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
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@ -839,15 +835,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
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return m_Components.find(componentId) != m_Components.end();
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}
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std::vector<ScriptComponent*> Entity::GetScriptComponents() {
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std::vector<ScriptComponent*> comps;
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auto* scriptComponent = GetComponent<ScriptComponent>();
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if (scriptComponent) comps.push_back(scriptComponent);
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return comps;
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}
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void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
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if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
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auto* destroyableComponent = GetComponent<DestroyableComponent>();
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@ -1276,9 +1263,7 @@ void Entity::Update(const float deltaTime) {
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// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
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auto timerName = timer.GetName();
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m_Timers.erase(m_Timers.begin() + timerPosition);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnTimerDone(this, timerName);
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}
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GetScript()->OnTimerDone(this, timerName);
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TriggerEvent(eTriggerEventType::TIMER_DONE, this);
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} else {
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@ -1324,9 +1309,7 @@ void Entity::Update(const float deltaTime) {
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Wake();
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}
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnUpdate(this);
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}
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GetScript()->OnUpdate(this);
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for (const auto& pair : m_Components) {
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if (pair.second == nullptr) continue;
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@ -1343,9 +1326,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
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Entity* other = Game::entityManager->GetEntity(otherEntity);
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if (!other) return;
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnProximityUpdate(this, other, proxName, status);
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}
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GetScript()->OnProximityUpdate(this, other, proxName, status);
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RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
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if (!rocketComp) return;
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@ -1357,9 +1338,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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auto* other = Game::entityManager->GetEntity(otherEntity);
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if (!other) return;
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnCollisionPhantom(this, other);
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}
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GetScript()->OnCollisionPhantom(this, other);
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for (const auto& callback : m_PhantomCollisionCallbacks) {
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callback(other);
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@ -1398,9 +1377,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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auto* other = Game::entityManager->GetEntity(otherEntity);
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if (!other) return;
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnOffCollisionPhantom(this, other);
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}
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GetScript()->OnOffCollisionPhantom(this, other);
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TriggerEvent(eTriggerEventType::EXIT, other);
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@ -1417,46 +1394,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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}
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void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
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}
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GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
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}
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void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
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}
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GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
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}
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void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
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float_t pathTime, float_t totalTime, int32_t waypoint) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
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}
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GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
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}
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void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnNotifyObject(this, sender, name, param1, param2);
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}
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GetScript()->OnNotifyObject(this, sender, name, param1, param2);
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}
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void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
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for (auto* script : CppScripts::GetEntityScripts(this)) {
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script->OnEmoteReceived(this, emote, target);
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}
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GetScript()->OnEmoteReceived(this, emote, target);
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}
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void Entity::OnUse(Entity* originator) {
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TriggerEvent(eTriggerEventType::INTERACT, originator);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnUse(this, originator);
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}
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// component base class when
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GetScript()->OnUse(this, originator);
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for (const auto& pair : m_Components) {
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if (pair.second == nullptr) continue;
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@ -1466,82 +1429,63 @@ void Entity::OnUse(Entity* originator) {
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}
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void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnHitOrHealResult(this, attacker, damage);
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}
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GetScript()->OnHitOrHealResult(this, attacker, damage);
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}
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void Entity::OnHit(Entity* attacker) {
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TriggerEvent(eTriggerEventType::HIT, attacker);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnHit(this, attacker);
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}
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GetScript()->OnHit(this, attacker);
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}
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void Entity::OnZonePropertyEditBegin() {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnZonePropertyEditBegin(this);
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}
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GetScript()->OnZonePropertyEditBegin(this);
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}
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void Entity::OnZonePropertyEditEnd() {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnZonePropertyEditEnd(this);
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}
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GetScript()->OnZonePropertyEditEnd(this);
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}
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void Entity::OnZonePropertyModelEquipped() {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnZonePropertyModelEquipped(this);
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}
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GetScript()->OnZonePropertyModelEquipped(this);
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}
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void Entity::OnZonePropertyModelPlaced(Entity* player) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnZonePropertyModelPlaced(this, player);
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}
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GetScript()->OnZonePropertyModelPlaced(this, player);
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}
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void Entity::OnZonePropertyModelPickedUp(Entity* player) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnZonePropertyModelPickedUp(this, player);
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}
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GetScript()->OnZonePropertyModelPickedUp(this, player);
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}
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void Entity::OnZonePropertyModelRemoved(Entity* player) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnZonePropertyModelRemoved(this, player);
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}
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GetScript()->OnZonePropertyModelRemoved(this, player);
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}
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void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnZonePropertyModelRemovedWhileEquipped(this, player);
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}
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GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
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}
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void Entity::OnZonePropertyModelRotated(Entity* player) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnZonePropertyModelRotated(this, player);
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}
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GetScript()->OnZonePropertyModelRotated(this, player);
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}
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void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnMessageBoxResponse(this, sender, button, identifier, userData);
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}
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GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
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}
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void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
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}
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GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
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}
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void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnRequestActivityExit(sender, player, canceled);
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}
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GetScript()->OnRequestActivityExit(sender, player, canceled);
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}
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CppScripts::Script* const Entity::GetScript() {
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auto* scriptComponent = GetComponent<ScriptComponent>();
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auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
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DluAssert(script != nullptr);
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return script;
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}
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void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
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@ -1574,9 +1518,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
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//OMAI WA MOU, SHINDERIU
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnDie(this, murderer);
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}
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GetScript()->OnDie(this, murderer);
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if (m_Spawner != nullptr) {
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m_Spawner->NotifyOfEntityDeath(m_ObjectID);
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@ -146,7 +146,8 @@ public:
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void AddComponent(eReplicaComponentType componentId, Component* component);
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std::vector<ScriptComponent*> GetScriptComponents();
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// This is expceted to never return nullptr, an assert checks this.
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CppScripts::Script* const GetScript();
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void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
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void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
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@ -3,15 +3,14 @@
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "CppScripts.h"
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#include "Entity.h"
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void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto* target = Game::entityManager->GetEntity(branch.target);
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auto* caster = Game::entityManager->GetEntity(context->originator);
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if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
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script->OnSkillEventFired(target, caster, *this->m_effectHandle);
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}
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target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
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}
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}
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@ -21,8 +20,6 @@ SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitSt
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auto* caster = Game::entityManager->GetEntity(context->originator);
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if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
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script->OnSkillEventFired(target, caster, *this->m_effectHandle);
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}
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target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
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}
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}
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@ -48,6 +48,7 @@ set(DGAME_DCOMPONENTS_SOURCES
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"HavokVehiclePhysicsComponent.cpp"
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"VendorComponent.cpp"
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"MiniGameControlComponent.cpp"
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"ScriptComponent.cpp"
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)
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add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
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@ -785,16 +785,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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}
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Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerDied(zoneControl, m_Parent);
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}
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if (zoneControl) zoneControl->GetScript()->OnPlayerDied(zoneControl, m_Parent);
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (Entity* scriptEntity : scriptedActs) {
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if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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script->OnPlayerDied(scriptEntity, m_Parent);
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}
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scriptEntity->GetScript()->OnPlayerDied(scriptEntity, m_Parent);
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}
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}
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}
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@ -183,9 +183,7 @@ void MovingPlatformComponent::StartPathing() {
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const auto travelNext = subComponent->mWaitTime + travelTime;
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m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
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}
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this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
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});
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m_Parent->AddCallbackTimer(travelNext, [this] {
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@ -295,9 +293,7 @@ void MovingPlatformComponent::ContinuePathing() {
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const auto travelNext = subComponent->mWaitTime + travelTime;
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m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
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}
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this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
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});
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m_Parent->AddCallbackTimer(travelNext, [this] {
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@ -306,9 +306,7 @@ void PetComponent::OnUse(Entity* originator) {
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currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
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// Notify the start of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
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}
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m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
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}
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void PetComponent::Update(float deltaTime) {
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@ -690,9 +688,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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m_Tamer = LWOOBJID_EMPTY;
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// Notify the end of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
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}
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m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
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}
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void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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@ -731,9 +727,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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Game::entityManager->SerializeEntity(m_Parent);
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// Notify the end of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
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}
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m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
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}
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void PetComponent::StartTimer() {
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@ -782,9 +776,7 @@ void PetComponent::ClientFailTamingMinigame() {
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Game::entityManager->SerializeEntity(m_Parent);
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// Notify the end of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
|
||||
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
|
||||
}
|
||||
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
|
||||
}
|
||||
|
||||
void PetComponent::Wander() {
|
||||
|
@ -214,9 +214,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
|
||||
Database::Get()->InsertNewProperty(info, templateId, worldId);
|
||||
|
||||
auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) {
|
||||
script->OnZonePropertyRented(zoneControlObject, entity);
|
||||
}
|
||||
if (zoneControlObject) zoneControlObject->GetScript()->OnZonePropertyRented(zoneControlObject, entity);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -414,13 +414,11 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
|
||||
movingPlatform->OnQuickBuildInitilized();
|
||||
}
|
||||
|
||||
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
|
||||
script->OnQuickBuildStart(m_Parent, user);
|
||||
}
|
||||
auto* script = m_Parent->GetScript();
|
||||
script->OnQuickBuildStart(m_Parent, user);
|
||||
|
||||
// Notify scripts and possible subscribers
|
||||
for (auto* script : CppScripts::GetEntityScripts(m_Parent))
|
||||
script->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
script->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
for (const auto& cb : m_QuickBuildStateCallbacks)
|
||||
cb(m_State);
|
||||
}
|
||||
@ -485,10 +483,9 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
|
||||
}
|
||||
|
||||
// Notify scripts
|
||||
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
|
||||
script->OnQuickBuildComplete(m_Parent, user);
|
||||
script->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
}
|
||||
auto* script = m_Parent->GetScript();
|
||||
script->OnQuickBuildComplete(m_Parent, user);
|
||||
script->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
|
||||
// Notify subscribers
|
||||
for (const auto& callback : m_QuickBuildStateCallbacks)
|
||||
@ -539,8 +536,7 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Notify scripts and possible subscribers
|
||||
for (auto* script : CppScripts::GetEntityScripts(m_Parent))
|
||||
script->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
for (const auto& cb : m_QuickBuildStateCallbacks)
|
||||
cb(m_State);
|
||||
|
||||
@ -571,8 +567,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
|
||||
m_StateDirty = true;
|
||||
|
||||
// Notify scripts and possible subscribers
|
||||
for (auto* script : CppScripts::GetEntityScripts(m_Parent))
|
||||
script->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
for (const auto& cb : m_QuickBuildStateCallbacks)
|
||||
cb(m_State);
|
||||
|
||||
|
@ -41,7 +41,7 @@ void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitial
|
||||
}
|
||||
}
|
||||
|
||||
CppScripts::Script* ScriptComponent::GetScript() {
|
||||
CppScripts::Script* const ScriptComponent::GetScript() {
|
||||
return m_Script;
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
* Returns the script that's attached to this entity
|
||||
* @return the script that's attached to this entity
|
||||
*/
|
||||
CppScripts::Script* GetScript();
|
||||
CppScripts::Script* const GetScript();
|
||||
|
||||
/**
|
||||
* Sets whether the entity should be serialized, unused
|
@ -268,9 +268,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
|
||||
behavior->Calculate(context, bitStream, { target, 0 });
|
||||
|
||||
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
|
||||
script->OnSkillCast(m_Parent, skillId);
|
||||
}
|
||||
m_Parent->GetScript()->OnSkillCast(m_Parent, skillId);
|
||||
|
||||
if (!context->foundTarget) {
|
||||
delete context;
|
||||
|
@ -13,7 +13,8 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "eEndBehavior.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
|
||||
m_Parent = parent;
|
||||
@ -182,9 +183,7 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
|
||||
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
|
||||
}
|
||||
targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
|
||||
|
@ -136,16 +136,14 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
}
|
||||
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerLoaded(zoneControl, entity);
|
||||
if (zoneControl) {
|
||||
zoneControl->GetScript()->OnPlayerLoaded(zoneControl, entity);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
script->OnPlayerLoaded(scriptEntity, entity);
|
||||
}
|
||||
scriptEntity->GetScript()->OnPlayerLoaded(scriptEntity, entity);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5083,9 +5083,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream& inStream, Entity* e
|
||||
return;
|
||||
}
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(offerer)) {
|
||||
script->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
|
||||
}
|
||||
offerer->GetScript()->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
|
||||
}
|
||||
|
||||
void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity) {
|
||||
@ -5101,9 +5099,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* en
|
||||
inStream.Read(responder);
|
||||
player = Game::entityManager->GetEntity(responder);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
|
||||
script->OnMissionDialogueOK(entity, player, missionID, iMissionState);
|
||||
}
|
||||
if (entity) entity->GetScript()->OnMissionDialogueOK(entity, player, missionID, iMissionState);
|
||||
|
||||
// Get the player's mission component
|
||||
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
|
||||
@ -5556,9 +5552,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
|
||||
|
||||
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
|
||||
script->OnModularBuildExit(entity, character, count >= 3, modList);
|
||||
}
|
||||
entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
|
||||
|
||||
// Move remaining temp models back to models
|
||||
std::vector<Item*> items;
|
||||
@ -5734,16 +5728,14 @@ void GameMessages::HandleResurrect(RakNet::BitStream& inStream, Entity* entity)
|
||||
bool immediate = inStream.ReadBit();
|
||||
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerResurrected(zoneControl, entity);
|
||||
if (zoneControl) {
|
||||
zoneControl->GetScript()->OnPlayerResurrected(zoneControl, entity);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
script->OnPlayerResurrected(scriptEntity, entity);
|
||||
}
|
||||
scriptEntity->GetScript()->OnPlayerResurrected(scriptEntity, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5977,9 +5969,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream& inStre
|
||||
|
||||
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
for (auto* possibleRail : possibleRails) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(possibleRail)) {
|
||||
script->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
|
||||
}
|
||||
if (possibleRail) possibleRail->GetScript()->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "NtCombatChallengeDummy.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
|
||||
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
|
||||
@ -7,9 +8,7 @@ void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
|
||||
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
|
||||
|
||||
if (challengeObject != nullptr) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
|
||||
script->OnDie(challengeObject, killer);
|
||||
}
|
||||
challengeObject->GetScript()->OnDie(challengeObject, killer);
|
||||
}
|
||||
}
|
||||
|
||||
@ -19,8 +18,6 @@ void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, i
|
||||
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
|
||||
|
||||
if (challengeObject != nullptr) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
|
||||
script->OnHitOrHealResult(challengeObject, attacker, damage);
|
||||
}
|
||||
challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
|
||||
}
|
||||
}
|
||||
|
@ -9,9 +9,7 @@ void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
|
||||
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
|
||||
|
||||
if (challengeObject != nullptr) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
|
||||
script->OnDie(challengeObject, killer);
|
||||
}
|
||||
challengeObject->GetScript()->OnDie(challengeObject, killer);
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,9 +30,7 @@ void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* at
|
||||
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
|
||||
|
||||
if (challengeObject != nullptr) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
|
||||
script->OnHitOrHealResult(challengeObject, attacker, damage);
|
||||
}
|
||||
challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
|
||||
}
|
||||
auto skillComponent = self->GetComponent<SkillComponent>();
|
||||
if (skillComponent != nullptr) {
|
||||
|
@ -11,7 +11,6 @@ set(DSCRIPTS_SOURCES
|
||||
"InvalidScript.cpp"
|
||||
"NPCAddRemoveItem.cpp"
|
||||
"NtFactionSpyServer.cpp"
|
||||
"ScriptComponent.cpp"
|
||||
"ScriptedPowerupSpawner.cpp"
|
||||
"SpawnPetBaseServer.cpp")
|
||||
|
||||
|
@ -322,16 +322,18 @@
|
||||
#include "WblRobotCitizen.h"
|
||||
|
||||
namespace {
|
||||
InvalidScript* invalidToReturn = new InvalidScript();
|
||||
// This is in the translation unit instead of the header to prevent wierd linker errors
|
||||
InvalidScript* const InvalidToReturn = new InvalidScript();
|
||||
std::map<std::string, CppScripts::Script*> m_Scripts;
|
||||
};
|
||||
|
||||
CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
|
||||
if (m_Scripts.find(scriptName) != m_Scripts.end()) {
|
||||
return m_Scripts[scriptName];
|
||||
CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
|
||||
auto itr = m_Scripts.find(scriptName);
|
||||
if (itr != m_Scripts.end()) {
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
Script* script = invalidToReturn;
|
||||
Script* script = InvalidToReturn;
|
||||
|
||||
//VE / AG:
|
||||
if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
|
||||
@ -950,7 +952,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
|
||||
// handle invalid script reporting if the path is greater than zero and it's not an ignored script
|
||||
// information not really needed for sys admins but is for developers
|
||||
else if (script == invalidToReturn) {
|
||||
else if (script == InvalidToReturn) {
|
||||
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
|
||||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
|
||||
(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
|
||||
@ -963,13 +965,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
return script;
|
||||
}
|
||||
|
||||
std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) {
|
||||
std::vector<CppScripts::Script*> scripts;
|
||||
std::vector<ScriptComponent*> comps = entity->GetScriptComponents();
|
||||
for (ScriptComponent* scriptComp : comps) {
|
||||
if (scriptComp != nullptr) {
|
||||
scripts.push_back(scriptComp->GetScript());
|
||||
}
|
||||
}
|
||||
return scripts;
|
||||
CppScripts::Script* const CppScripts::GetInvalidScript() {
|
||||
return InvalidToReturn;
|
||||
}
|
||||
|
@ -357,6 +357,10 @@ namespace CppScripts {
|
||||
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){};
|
||||
};
|
||||
|
||||
Script* GetScript(Entity* parent, const std::string& scriptName);
|
||||
std::vector<Script*> GetEntityScripts(Entity* entity);
|
||||
Script* const GetScript(Entity* parent, const std::string& scriptName);
|
||||
|
||||
// Get the invalid script. Would be a static variable of the namespace, but that would be
|
||||
// more cluttery to use. Also this allows us to control where this invalid script is defined and initialized
|
||||
// since we dont want anyone externally modifying it.
|
||||
Script* const GetInvalidScript();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user