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2
.github/CODEOWNERS
vendored
2
.github/CODEOWNERS
vendored
@@ -1,4 +1,4 @@
|
||||
# Jonathan Rubenstein (JJRcop)
|
||||
# - Primary documentation manager. Does not require direct approval for every
|
||||
# - change, but should be consulted for large additions and changes.
|
||||
docs/ jrubcop@gmail.com
|
||||
/doc/ jrubcop@gmail.com
|
||||
|
||||
6
.github/workflows/build.yml
vendored
6
.github/workflows/build.yml
vendored
@@ -97,7 +97,7 @@ jobs:
|
||||
make -j$(nproc)
|
||||
|
||||
host-windows-cross:
|
||||
runs-on: ubuntu-20.04
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
@@ -183,8 +183,8 @@ jobs:
|
||||
sudo apt-get update
|
||||
- name: Install docs dependencies
|
||||
run: |
|
||||
sudo apt-get install python3-sphinx python3-sphinx-rtd-theme
|
||||
sudo pip3 install sphinxcontrib-spelling
|
||||
sudo apt-get install python3-sphinx python3-sphinx-rtd-theme \
|
||||
python3-sphinxcontrib.spelling
|
||||
- name: Build docs
|
||||
run: |
|
||||
cd doc
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -10,3 +10,8 @@ module/modules.order
|
||||
*/build
|
||||
__pycache__
|
||||
*.py[co]
|
||||
*/.vs
|
||||
idd/Debug
|
||||
idd/x64
|
||||
idd/LGIdd/x64
|
||||
idd/LGIdd/Debug
|
||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -10,3 +10,6 @@
|
||||
[submodule "repos/wayland-protocols"]
|
||||
path = repos/wayland-protocols
|
||||
url = https://gitlab.freedesktop.org/wayland/wayland-protocols.git
|
||||
[submodule "repos/nanosvg"]
|
||||
path = repos/nanosvg
|
||||
url = https://github.com/memononen/nanosvg.git
|
||||
|
||||
4
AUTHORS
4
AUTHORS
@@ -9,7 +9,7 @@ arcnmx <arcnmx@users.noreply.github.com> (arcnmx)
|
||||
TheCakeIsNaOH <TheCakeIsNaOH@gmail.com> (TheCakeIsNaOH)
|
||||
NamoDev <namodev@users.noreply.github.com> (NamoDev)
|
||||
feltcat <58396817+feltcat@users.noreply.github.com> (feltcat)
|
||||
Ali Abdel-Qader <abdelqaderali@protonmail.com>
|
||||
Ali Abdel-Qader <abdelqaderali@protonmail.com> (thrifty-txt)
|
||||
Jack Karamanian <karamanian.jack@gmail.com>
|
||||
Mikko Rasa <tdb@tdb.fi> (DataBeaver)
|
||||
Omar Pakker <Omar007@users.noreply.github.com> (Omar007)
|
||||
@@ -65,3 +65,5 @@ Leonard Fricke <leonard.fricke98@gmail.com> (Leo1998)
|
||||
David Meier <meier_david_91@hotmail.com> (Kenny.ch)
|
||||
Daniel Cordero <looking-glass@0xdc.io> (0xdc)
|
||||
esi <git@esibun.net> (esibun)
|
||||
MakiseKurisu <saberconer@gmail.com> (MakiseKurisu)
|
||||
Zenithal <i@zenithal.me> (ZenithalHourlyRate)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -28,6 +28,7 @@
|
||||
#include "common/debug.h"
|
||||
#include "common/stringutils.h"
|
||||
#include "common/util.h"
|
||||
#include "common/option.h"
|
||||
|
||||
typedef enum
|
||||
{
|
||||
@@ -129,6 +130,29 @@ static void pipewire_onPlaybackDrained(void * userdata)
|
||||
pw_thread_loop_unlock(pw.thread);
|
||||
}
|
||||
|
||||
static struct Option pipewire_options[] =
|
||||
{
|
||||
{
|
||||
.module = "pipewire",
|
||||
.name = "outDevice",
|
||||
.description = "The default playback device to use",
|
||||
.type = OPTION_TYPE_STRING
|
||||
},
|
||||
{
|
||||
.module = "pipewire",
|
||||
.name = "recDevice",
|
||||
.description = "The default record device to use",
|
||||
.type = OPTION_TYPE_STRING
|
||||
},
|
||||
|
||||
{0}
|
||||
};
|
||||
|
||||
static void pipewire_earlyInit(void)
|
||||
{
|
||||
option_register(pipewire_options);
|
||||
}
|
||||
|
||||
static bool pipewire_init(void)
|
||||
{
|
||||
pw_init(NULL, NULL);
|
||||
@@ -221,9 +245,8 @@ static void pipewire_playbackSetup(int channels, int sampleRate,
|
||||
pw.playback.pullFn = pullFn;
|
||||
|
||||
pw_thread_loop_lock(pw.thread);
|
||||
pw.playback.stream = pw_stream_new_simple(
|
||||
pw.loop,
|
||||
"Looking Glass",
|
||||
|
||||
struct pw_properties * props =
|
||||
pw_properties_new(
|
||||
PW_KEY_NODE_NAME , "Looking Glass",
|
||||
PW_KEY_MEDIA_TYPE , "Audio",
|
||||
@@ -231,7 +254,22 @@ static void pipewire_playbackSetup(int channels, int sampleRate,
|
||||
PW_KEY_MEDIA_ROLE , "Music",
|
||||
PW_KEY_NODE_LATENCY , requestedNodeLatency,
|
||||
NULL
|
||||
),
|
||||
);
|
||||
|
||||
const char * device = option_get_string("pipewire", "outDevice");
|
||||
if (device)
|
||||
{
|
||||
#ifdef PW_KEY_TARGET_OBJECT
|
||||
pw_properties_set(props, PW_KEY_TARGET_OBJECT, device);
|
||||
#else
|
||||
pw_properties_set(props, PW_KEY_NODE_TARGET, device);
|
||||
#endif
|
||||
}
|
||||
|
||||
pw.playback.stream = pw_stream_new_simple(
|
||||
pw.loop,
|
||||
"Looking Glass",
|
||||
props,
|
||||
&events,
|
||||
NULL
|
||||
);
|
||||
@@ -449,17 +487,30 @@ static void pipewire_recordStart(int channels, int sampleRate,
|
||||
pw.record.stride = sizeof(uint16_t) * channels;
|
||||
pw.record.pushFn = pushFn;
|
||||
|
||||
pw_thread_loop_lock(pw.thread);
|
||||
pw.record.stream = pw_stream_new_simple(
|
||||
pw.loop,
|
||||
"Looking Glass",
|
||||
struct pw_properties * props =
|
||||
pw_properties_new(
|
||||
PW_KEY_NODE_NAME , "Looking Glass",
|
||||
PW_KEY_MEDIA_TYPE , "Audio",
|
||||
PW_KEY_MEDIA_CATEGORY, "Capture",
|
||||
PW_KEY_MEDIA_ROLE , "Music",
|
||||
NULL
|
||||
),
|
||||
);
|
||||
|
||||
const char * device = option_get_string("pipewire", "recDevice");
|
||||
if (device)
|
||||
{
|
||||
#ifdef PW_KEY_TARGET_OBJECT
|
||||
pw_properties_set(props, PW_KEY_TARGET_OBJECT, device);
|
||||
#else
|
||||
pw_properties_set(props, PW_KEY_NODE_TARGET, device);
|
||||
#endif
|
||||
}
|
||||
|
||||
pw_thread_loop_lock(pw.thread);
|
||||
pw.record.stream = pw_stream_new_simple(
|
||||
pw.loop,
|
||||
"Looking Glass",
|
||||
props,
|
||||
&events,
|
||||
NULL
|
||||
);
|
||||
@@ -543,9 +594,10 @@ static void pipewire_free(void)
|
||||
|
||||
struct LG_AudioDevOps LGAD_PipeWire =
|
||||
{
|
||||
.name = "PipeWire",
|
||||
.init = pipewire_init,
|
||||
.free = pipewire_free,
|
||||
.name = "PipeWire",
|
||||
.earlyInit = pipewire_earlyInit,
|
||||
.init = pipewire_init,
|
||||
.free = pipewire_free,
|
||||
.playback =
|
||||
{
|
||||
.setup = pipewire_playbackSetup,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -65,15 +65,30 @@ static const struct xdg_surface_listener xdgSurfaceListener = {
|
||||
static void xdgToplevelConfigure(void * data, struct xdg_toplevel * xdgToplevel,
|
||||
int32_t width, int32_t height, struct wl_array * states)
|
||||
{
|
||||
wlWm.width = width;
|
||||
wlWm.height = height;
|
||||
wlWm.width = width;
|
||||
wlWm.height = height;
|
||||
wlWm.fullscreen = false;
|
||||
wlWm.floating = true;
|
||||
|
||||
enum xdg_toplevel_state * state;
|
||||
wl_array_for_each(state, states)
|
||||
{
|
||||
if (*state == XDG_TOPLEVEL_STATE_FULLSCREEN)
|
||||
switch (*state)
|
||||
{
|
||||
case XDG_TOPLEVEL_STATE_FULLSCREEN:
|
||||
wlWm.fullscreen = true;
|
||||
// fallthrough
|
||||
case XDG_TOPLEVEL_STATE_MAXIMIZED:
|
||||
case XDG_TOPLEVEL_STATE_TILED_LEFT:
|
||||
case XDG_TOPLEVEL_STATE_TILED_RIGHT:
|
||||
case XDG_TOPLEVEL_STATE_TILED_TOP:
|
||||
case XDG_TOPLEVEL_STATE_TILED_BOTTOM:
|
||||
wlWm.floating = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,5 +171,14 @@ void waylandMinimize(void)
|
||||
|
||||
void waylandShellResize(int w, int h)
|
||||
{
|
||||
//TODO: Implement resize for XDG.
|
||||
if (!wlWm.floating)
|
||||
return;
|
||||
|
||||
wlWm.width = w;
|
||||
wlWm.height = h;
|
||||
xdg_surface_set_window_geometry(wlWm.xdgSurface, 0, 0, w, h);
|
||||
|
||||
wlWm.needsResize = true;
|
||||
app_invalidateWindow(true);
|
||||
waylandStopWaitFrame();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -71,12 +71,16 @@ static bool waylandProbe(void)
|
||||
static bool waylandInit(const LG_DSInitParams params)
|
||||
{
|
||||
memset(&wlWm, 0, sizeof(wlWm));
|
||||
|
||||
wlWm.display = wl_display_connect(NULL);
|
||||
if (!wlWm.display)
|
||||
return false;
|
||||
|
||||
wl_list_init(&wlWm.surfaceOutputs);
|
||||
|
||||
wlWm.warpSupport = option_get_bool("wayland", "warpSupport");
|
||||
wlWm.useFractionalScale = option_get_bool("wayland", "fractionScale");
|
||||
|
||||
wlWm.display = wl_display_connect(NULL);
|
||||
wlWm.width = params.w;
|
||||
wlWm.height = params.h;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -112,6 +112,7 @@ struct WaylandDSState
|
||||
bool fractionalScale;
|
||||
bool needsResize;
|
||||
bool fullscreen;
|
||||
bool floating;
|
||||
uint32_t resizeSerial;
|
||||
bool configured;
|
||||
bool warpSupport;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -17,6 +17,10 @@ add_library(displayserver_X11 STATIC
|
||||
x11.c
|
||||
atoms.c
|
||||
clipboard.c
|
||||
cursor.c
|
||||
|
||||
wm/default.c
|
||||
wm/i3.c
|
||||
)
|
||||
|
||||
add_definitions(-D GLX_GLXEXT_PROTOTYPES)
|
||||
@@ -24,9 +28,10 @@ add_definitions(-D GLX_GLXEXT_PROTOTYPES)
|
||||
target_link_libraries(displayserver_X11
|
||||
PkgConfig::DISPLAYSERVER_X11
|
||||
lg_common
|
||||
lg_resources
|
||||
)
|
||||
|
||||
target_include_directories(displayserver_X11
|
||||
PRIVATE
|
||||
src
|
||||
.
|
||||
)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -103,7 +103,7 @@ bool x11CBEventThread(const XEvent xe)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool x11CBInit()
|
||||
bool x11CBInit(void)
|
||||
{
|
||||
x11cb.aCurSelection = BadValue;
|
||||
for(int i = 0; i < LG_CLIPBOARD_DATA_NONE; ++i)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
105
client/displayservers/X11/cursor.c
Normal file
105
client/displayservers/X11/cursor.c
Normal file
@@ -0,0 +1,105 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "cursor.h"
|
||||
#include "common/util.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
|
||||
struct MemFile
|
||||
{
|
||||
const char * data;
|
||||
int size;
|
||||
int pos;
|
||||
};
|
||||
|
||||
static int x11cursor_read(XcursorFile *file, unsigned char * buf, int len)
|
||||
{
|
||||
struct MemFile * f = (struct MemFile *)file->closure;
|
||||
|
||||
if (f->pos == f->size)
|
||||
return 0;
|
||||
|
||||
len = min(f->size - f->pos, len);
|
||||
memcpy(buf, f->data + f->pos, len);
|
||||
f->pos += len;
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
static int x11cursor_write(XcursorFile *file, unsigned char * buf, int len)
|
||||
{
|
||||
errno = -EINVAL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int x11cursor_seek(XcursorFile *file, long offset, int whence)
|
||||
{
|
||||
struct MemFile * f = (struct MemFile *)file->closure;
|
||||
long target;
|
||||
|
||||
switch(whence)
|
||||
{
|
||||
case SEEK_SET:
|
||||
target = offset;
|
||||
break;
|
||||
|
||||
case SEEK_CUR:
|
||||
target = f->pos + offset;
|
||||
break;
|
||||
|
||||
case SEEK_END:
|
||||
target = f->size + offset;
|
||||
break;
|
||||
|
||||
default:
|
||||
errno = -EINVAL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (target < 0 || target > f->size)
|
||||
{
|
||||
errno = -EINVAL;
|
||||
return -1;
|
||||
}
|
||||
f->pos = target;
|
||||
return target;
|
||||
}
|
||||
|
||||
XcursorImages * x11cursor_load(const char * cursor, int size)
|
||||
{
|
||||
struct MemFile closure =
|
||||
{
|
||||
.data = cursor,
|
||||
.size = size,
|
||||
.pos = 0
|
||||
};
|
||||
|
||||
XcursorFile f =
|
||||
{
|
||||
.closure = &closure,
|
||||
.read = x11cursor_read,
|
||||
.write = x11cursor_write,
|
||||
.seek = x11cursor_seek
|
||||
};
|
||||
|
||||
return XcursorXcFileLoadAllImages(&f);
|
||||
}
|
||||
29
client/displayservers/X11/cursor.h
Normal file
29
client/displayservers/X11/cursor.h
Normal file
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _H_X11DS_CURSOR_
|
||||
#define _H_X11DS_CURSOR_
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xcursor/Xcursor.h>
|
||||
|
||||
XcursorImages * x11cursor_load(const char * cursor, int size);
|
||||
|
||||
#endif
|
||||
39
client/displayservers/X11/wm.h
Normal file
39
client/displayservers/X11/wm.h
Normal file
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _H_X11DS_WM_
|
||||
#define _H_X11DS_WM_
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct X11WM
|
||||
{
|
||||
void (*setup)(void);
|
||||
bool (*init)(void);
|
||||
void (*deinit)(void);
|
||||
void (*setFullscreen)(bool enable);
|
||||
}
|
||||
X11WM;
|
||||
|
||||
extern X11WM X11WM_Default;
|
||||
extern X11WM X11WM_i3;
|
||||
|
||||
#endif
|
||||
71
client/displayservers/X11/wm/default.c
Normal file
71
client/displayservers/X11/wm/default.c
Normal file
@@ -0,0 +1,71 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _H_X11DS_WM_DEFAULT_
|
||||
#define _H_X11DS_WM_DEFAULT_
|
||||
|
||||
#include "wm.h"
|
||||
#include "x11.h"
|
||||
#include "atoms.h"
|
||||
|
||||
static void wm_default_setup(void)
|
||||
{
|
||||
}
|
||||
|
||||
static bool wm_default_init(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
static void wm_default_deinit(void)
|
||||
{
|
||||
}
|
||||
|
||||
static void wm_default_setFullscreen(bool enable)
|
||||
{
|
||||
XEvent e =
|
||||
{
|
||||
.xclient = {
|
||||
.type = ClientMessage,
|
||||
.send_event = true,
|
||||
.message_type = x11atoms._NET_WM_STATE,
|
||||
.format = 32,
|
||||
.window = x11.window,
|
||||
.data.l = {
|
||||
enable ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE,
|
||||
x11atoms._NET_WM_STATE_FULLSCREEN,
|
||||
0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
XSendEvent(x11.display, DefaultRootWindow(x11.display), False,
|
||||
SubstructureNotifyMask | SubstructureRedirectMask, &e);
|
||||
};
|
||||
|
||||
X11WM X11WM_Default =
|
||||
{
|
||||
.setup = wm_default_setup,
|
||||
.init = wm_default_init,
|
||||
.deinit = wm_default_deinit,
|
||||
.setFullscreen = wm_default_setFullscreen
|
||||
};
|
||||
|
||||
#endif
|
||||
194
client/displayservers/X11/wm/i3.c
Normal file
194
client/displayservers/X11/wm/i3.c
Normal file
@@ -0,0 +1,194 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _H_X11DS_WM_DEFAULT_
|
||||
#define _H_X11DS_WM_DEFAULT_
|
||||
|
||||
#include "wm.h"
|
||||
#include "x11.h"
|
||||
#include "atoms.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/option.h"
|
||||
#include "common/util.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/un.h>
|
||||
|
||||
static struct Option options[] =
|
||||
{
|
||||
// app options
|
||||
{
|
||||
.module = "i3",
|
||||
.name = "globalFullScreen",
|
||||
.description = "Use i3's global full screen feature (spans all monitors)",
|
||||
.type = OPTION_TYPE_BOOL,
|
||||
.value.x_bool = false,
|
||||
},
|
||||
{0}
|
||||
};
|
||||
|
||||
struct i3state
|
||||
{
|
||||
int sock;
|
||||
bool globalFullScreen;
|
||||
};
|
||||
|
||||
static struct i3state i3;
|
||||
|
||||
static void wm_i3_setup(void)
|
||||
{
|
||||
option_register(options);
|
||||
}
|
||||
|
||||
static bool wm_i3_init(void)
|
||||
{
|
||||
memset(&i3, 0, sizeof(i3));
|
||||
|
||||
i3.globalFullScreen = option_get_bool("i3", "globalFullScreen");
|
||||
|
||||
FILE * fd = popen("i3 --get-socketpath", "r");
|
||||
if (!fd)
|
||||
return false;
|
||||
|
||||
struct sockaddr_un addr = { .sun_family = AF_UNIX };
|
||||
char path[sizeof(addr.sun_path)];
|
||||
int pathLen;
|
||||
if ((pathLen = fread(path, 1, sizeof(path), fd)) <= 0)
|
||||
{
|
||||
pclose(fd);
|
||||
return false;
|
||||
}
|
||||
pclose(fd);
|
||||
|
||||
if(path[pathLen-1] == '\n')
|
||||
--pathLen;
|
||||
path[pathLen] = '\0';
|
||||
|
||||
i3.sock = socket(AF_UNIX, SOCK_STREAM, 0);
|
||||
if (i3.sock < 0)
|
||||
{
|
||||
DEBUG_ERROR("Failed to create socket for i3 IPC");
|
||||
return false;
|
||||
}
|
||||
|
||||
strncpy(addr.sun_path, path, sizeof(addr.sun_path));
|
||||
if (connect(i3.sock, (struct sockaddr *)&addr, sizeof(addr)) < 0)
|
||||
{
|
||||
DEBUG_ERROR("Failed to connect to the i3 IPC socket");
|
||||
perror("connect");
|
||||
goto err_socket;
|
||||
}
|
||||
|
||||
DEBUG_INFO("i3 IPC Connected");
|
||||
return true;
|
||||
|
||||
err_socket:
|
||||
close(i3.sock);
|
||||
return false;
|
||||
}
|
||||
|
||||
static void wm_i3_deinit(void)
|
||||
{
|
||||
close(i3.sock);
|
||||
}
|
||||
|
||||
static void wm_i3_setFullscreen(bool enable)
|
||||
{
|
||||
if (!i3.globalFullScreen)
|
||||
{
|
||||
X11WM_Default.setFullscreen(enable);
|
||||
return;
|
||||
}
|
||||
|
||||
struct i3Msg
|
||||
{
|
||||
char magic[6];
|
||||
uint32_t length;
|
||||
uint32_t type;
|
||||
char payload[0];
|
||||
}
|
||||
__attribute__((packed));
|
||||
|
||||
#define I3_IPC_TYPE_RUN_COMMAND 0
|
||||
|
||||
char cmd[128];
|
||||
int cmdLen = snprintf(cmd, sizeof(cmd),
|
||||
"[id=%lu] fullscreen toggle global",
|
||||
x11.window);
|
||||
|
||||
struct i3Msg *msg = alloca(sizeof(struct i3Msg) + cmdLen);
|
||||
memcpy(msg->magic, "i3-ipc", 6);
|
||||
msg->length = cmdLen;
|
||||
msg->type = I3_IPC_TYPE_RUN_COMMAND;
|
||||
memcpy(msg->payload, cmd, cmdLen);
|
||||
|
||||
int msgSize = sizeof(*msg) + msg->length;
|
||||
char * buf = (char *)msg;
|
||||
while(msgSize)
|
||||
{
|
||||
int wrote = write(i3.sock, buf, msgSize);
|
||||
if (wrote <= 0)
|
||||
{
|
||||
DEBUG_WARN("i3 IPC communication failure");
|
||||
return;
|
||||
}
|
||||
|
||||
buf += wrote;
|
||||
msgSize -= wrote;
|
||||
}
|
||||
|
||||
if ((msgSize = read(i3.sock, msg, sizeof(*msg))) < 0)
|
||||
{
|
||||
DEBUG_WARN("i3 IPC read failure");
|
||||
return;
|
||||
}
|
||||
|
||||
if (memcmp(msg->magic, "i3-ipc", 6) != 0 ||
|
||||
msg->type != I3_IPC_TYPE_RUN_COMMAND)
|
||||
{
|
||||
DEBUG_WARN("i3 IPC unexpected reply");
|
||||
return;
|
||||
}
|
||||
|
||||
// read and discard the payload
|
||||
while(msg->length)
|
||||
{
|
||||
int len = read(i3.sock, cmd, min(msg->length, sizeof(cmd)));
|
||||
if (len <= 0)
|
||||
{
|
||||
DEBUG_WARN("i3 IPC failed to read payload");
|
||||
return;
|
||||
}
|
||||
msg->length -= len;
|
||||
}
|
||||
};
|
||||
|
||||
X11WM X11WM_i3 =
|
||||
{
|
||||
.setup = wm_i3_setup,
|
||||
.init = wm_i3_init,
|
||||
.deinit = wm_i3_deinit,
|
||||
.setFullscreen = wm_i3_setFullscreen
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -23,7 +23,11 @@
|
||||
#include "x11.h"
|
||||
#include "atoms.h"
|
||||
#include "clipboard.h"
|
||||
#include "cursor.h"
|
||||
|
||||
#include "resources/icondata.h"
|
||||
#include "resources/no-input-cursor/16.xcur.h"
|
||||
#include "resources/no-input-cursor/32.xcur.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
@@ -53,10 +57,6 @@
|
||||
#include "common/event.h"
|
||||
#include "util.h"
|
||||
|
||||
#define _NET_WM_STATE_REMOVE 0
|
||||
#define _NET_WM_STATE_ADD 1
|
||||
#define _NET_WM_STATE_TOGGLE 2
|
||||
|
||||
struct X11DSState x11;
|
||||
|
||||
struct MwmHints
|
||||
@@ -166,6 +166,8 @@ static void x11DoPresent(uint64_t msc)
|
||||
|
||||
static void x11Setup(void)
|
||||
{
|
||||
X11WM_Default.setup();
|
||||
X11WM_i3 .setup();
|
||||
}
|
||||
|
||||
static bool x11Probe(void)
|
||||
@@ -230,6 +232,8 @@ static void x11CheckEWMHSupport(void)
|
||||
DEBUG_INFO("EWMH-complient window manager detected: %s", wmName);
|
||||
x11.ewmhSupport = true;
|
||||
|
||||
if (strcmp(wmName, "i3") == 0)
|
||||
x11.wm = &X11WM_i3;
|
||||
|
||||
XFree(wmName);
|
||||
out_supported:
|
||||
@@ -242,17 +246,37 @@ out:
|
||||
return;
|
||||
}
|
||||
|
||||
static int x11ErrorHandler(Display * display, XErrorEvent * error)
|
||||
{
|
||||
char errorText[1024];
|
||||
XGetErrorText(display, error->error_code, errorText, sizeof(errorText));
|
||||
|
||||
DEBUG_ERROR("X11 Error: %s", errorText);
|
||||
DEBUG_PRINT_BACKTRACE();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int x11IOErrorHandler(Display * display)
|
||||
{
|
||||
DEBUG_FATAL("Fatal X11 IO Error");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool x11Init(const LG_DSInitParams params)
|
||||
{
|
||||
XIDeviceInfo *devinfo;
|
||||
int count;
|
||||
int event, error;
|
||||
|
||||
XSetErrorHandler(x11ErrorHandler);
|
||||
XSetIOErrorHandler(x11IOErrorHandler);
|
||||
|
||||
memset(&x11, 0, sizeof(x11));
|
||||
x11.xValuator = -1;
|
||||
x11.yValuator = -1;
|
||||
x11.display = XOpenDisplay(NULL);
|
||||
x11.display = XOpenDisplay(NULL);
|
||||
x11.jitRender = params.jitRender;
|
||||
x11.wm = &X11WM_Default;
|
||||
|
||||
XSetWindowAttributes swa =
|
||||
{
|
||||
@@ -350,6 +374,16 @@ static bool x11Init(const LG_DSInitParams params)
|
||||
// check for Extended Window Manager Hints support
|
||||
x11CheckEWMHSupport();
|
||||
|
||||
if (!x11.wm->init())
|
||||
{
|
||||
x11.wm = &X11WM_Default;
|
||||
if (!x11.wm->init())
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the X11 window manager subsystem");
|
||||
goto fail_window;
|
||||
}
|
||||
}
|
||||
|
||||
if (x11atoms._NET_WM_PID)
|
||||
{
|
||||
pid_t pid = getpid();
|
||||
@@ -457,7 +491,7 @@ static bool x11Init(const LG_DSInitParams params)
|
||||
if (XIQueryVersion(x11.display, &major, &minor) != Success)
|
||||
{
|
||||
DEBUG_ERROR("Failed to query the XInput version");
|
||||
return false;
|
||||
goto fail_window;
|
||||
}
|
||||
|
||||
DEBUG_INFO("X11 XInput %d.%d in use", major, minor);
|
||||
@@ -596,29 +630,17 @@ static bool x11Init(const LG_DSInitParams params)
|
||||
XFreePixmap(x11.display, temp);
|
||||
}
|
||||
|
||||
/* create the square cursor */
|
||||
{
|
||||
static char data[] = { 0x07, 0x05, 0x07 };
|
||||
static char mask[] = { 0xff, 0xff, 0xff };
|
||||
XcursorImages * images;
|
||||
if (params.largeCursorDot)
|
||||
images = x11cursor_load(b_no_input_cursor_32_xcur,
|
||||
b_no_input_cursor_32_xcur_size);
|
||||
else
|
||||
images = x11cursor_load(b_no_input_cursor_16_xcur,
|
||||
b_no_input_cursor_16_xcur_size);
|
||||
|
||||
Colormap cmap = DefaultColormap(x11.display, DefaultScreen(x11.display));
|
||||
XColor colors[2] =
|
||||
{
|
||||
{ .pixel = BlackPixelOfScreen(DefaultScreenOfDisplay(x11.display)) },
|
||||
{ .pixel = WhitePixelOfScreen(DefaultScreenOfDisplay(x11.display)) }
|
||||
};
|
||||
|
||||
XQueryColors(x11.display, cmap, colors, 2);
|
||||
|
||||
Pixmap img = XCreateBitmapFromData(x11.display, x11.window, data, 3, 3);
|
||||
Pixmap msk = XCreateBitmapFromData(x11.display, x11.window, mask, 3, 3);
|
||||
|
||||
x11.cursors[LG_POINTER_SQUARE] = XCreatePixmapCursor(x11.display, img, msk,
|
||||
&colors[0], &colors[1], 1, 1);
|
||||
|
||||
XFreePixmap(x11.display, img);
|
||||
XFreePixmap(x11.display, msk);
|
||||
}
|
||||
x11.cursors[LG_POINTER_SQUARE] =
|
||||
XcursorImagesLoadCursor(x11.display, images);
|
||||
XcursorImagesDestroy(images);
|
||||
|
||||
/* initialize the rest of the cursors */
|
||||
const char * cursorLookup[LG_POINTER_COUNT] = {
|
||||
@@ -762,6 +784,7 @@ static void x11Free(void)
|
||||
if (x11.keysyms)
|
||||
XFree(x11.keysyms);
|
||||
|
||||
x11.wm->deinit();
|
||||
XCloseDisplay(x11.display);
|
||||
}
|
||||
|
||||
@@ -1152,6 +1175,46 @@ static void x11XInputEvent(XGenericEventCookie *cookie)
|
||||
app_updateCursorPos(xie->event_x, xie->event_y);
|
||||
app_handleEnterEvent(false);
|
||||
x11.entered = false;
|
||||
|
||||
/**
|
||||
* Because there is a race with the pointer ungrab the enter event for the
|
||||
* next window is sometimes sent with the mode NotifyUngrab, unfortunatly
|
||||
* some window managers such as i3 will ignore these which breaks focus
|
||||
* follows mouse mode. To correct this we generate and send a normal
|
||||
* EnterNotify event.
|
||||
*/
|
||||
int root_x, root_y, win_x, win_y;
|
||||
Window root_win, child_win;
|
||||
unsigned int mask;
|
||||
XQueryPointer(x11.display, DefaultRootWindow(x11.display), &root_win,
|
||||
&child_win, &root_x, &root_y, &win_x, &win_y, &mask);
|
||||
|
||||
int target_x, target_y;
|
||||
Window target_root;
|
||||
XTranslateCoordinates(x11.display, DefaultRootWindow(x11.display),
|
||||
child_win, root_x, root_y, &target_x, &target_y, &target_root);
|
||||
|
||||
XEvent event;
|
||||
memset(&event, 0, sizeof(event));
|
||||
event.type = EnterNotify;
|
||||
event.xcrossing.serial = 0;
|
||||
event.xcrossing.send_event = True;
|
||||
event.xcrossing.display = x11.display;
|
||||
event.xcrossing.window = child_win;
|
||||
event.xcrossing.root = root_win;
|
||||
event.xcrossing.subwindow = child_win;
|
||||
event.xcrossing.time = CurrentTime;
|
||||
event.xcrossing.mode = NotifyNormal;
|
||||
event.xcrossing.detail = NotifyNonlinear;
|
||||
event.xcrossing.same_screen = True;
|
||||
event.xcrossing.focus = False;
|
||||
event.xcrossing.x = target_x;
|
||||
event.xcrossing.y = target_y;
|
||||
event.xcrossing.x_root = root_x;
|
||||
event.xcrossing.y_root = root_y;
|
||||
|
||||
XSendEvent(x11.display, child_win, True, EnterWindowMask, &event);
|
||||
XFlush(x11.display);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1905,24 +1968,7 @@ static void x11SetFullscreen(bool fs)
|
||||
if (x11.fullscreen == fs)
|
||||
return;
|
||||
|
||||
XEvent e =
|
||||
{
|
||||
.xclient = {
|
||||
.type = ClientMessage,
|
||||
.send_event = true,
|
||||
.message_type = x11atoms._NET_WM_STATE,
|
||||
.format = 32,
|
||||
.window = x11.window,
|
||||
.data.l = {
|
||||
fs ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE,
|
||||
x11atoms._NET_WM_STATE_FULLSCREEN,
|
||||
0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
XSendEvent(x11.display, DefaultRootWindow(x11.display), False,
|
||||
SubstructureNotifyMask | SubstructureRedirectMask, &e);
|
||||
x11.wm->setFullscreen(fs);
|
||||
}
|
||||
|
||||
static bool x11GetFullscreen(void)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -33,6 +33,7 @@
|
||||
#include "interface/displayserver.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/types.h"
|
||||
#include "wm.h"
|
||||
|
||||
enum Modifiers
|
||||
{
|
||||
@@ -48,11 +49,16 @@ enum Modifiers
|
||||
|
||||
#define MOD_COUNT (MOD_SUPER_RIGHT + 1)
|
||||
|
||||
#define _NET_WM_STATE_REMOVE 0
|
||||
#define _NET_WM_STATE_ADD 1
|
||||
#define _NET_WM_STATE_TOGGLE 2
|
||||
|
||||
struct X11DSState
|
||||
{
|
||||
Display * display;
|
||||
Window window;
|
||||
XVisualInfo * visual;
|
||||
X11WM * wm;
|
||||
|
||||
int minKeycode, maxKeycode;
|
||||
int symsPerKeycode;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -90,6 +90,7 @@ typedef struct LG_DSInitParams
|
||||
bool resizable;
|
||||
bool borderless;
|
||||
bool maximize;
|
||||
bool largeCursorDot;
|
||||
|
||||
// if true the renderer requires an OpenGL context
|
||||
bool opengl;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -72,6 +72,8 @@ LG_RendererRotate;
|
||||
typedef struct LG_RendererFormat
|
||||
{
|
||||
FrameType type; // frame type
|
||||
bool hdr; // if the frame is HDR or not
|
||||
bool hdrPQ; // if the HDR content is PQ mapped
|
||||
unsigned int screenWidth; // actual width of the host
|
||||
unsigned int screenHeight; // actual height of the host
|
||||
unsigned int frameWidth; // width of frame transmitted
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -100,7 +100,7 @@ static bool cursorTexInit(struct CursorTex * t,
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(t->shader,
|
||||
vertex_code, vertex_size, fragment_code, fragment_size))
|
||||
vertex_code, vertex_size, fragment_code, fragment_size, false))
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the cursor shader");
|
||||
return false;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -76,7 +76,8 @@ bool egl_damageInit(EGL_Damage ** damage)
|
||||
|
||||
if (!egl_shaderCompile((*damage)->shader,
|
||||
b_shader_damage_vert, b_shader_damage_vert_size,
|
||||
b_shader_damage_frag, b_shader_damage_frag_size))
|
||||
b_shader_damage_frag, b_shader_damage_frag_size,
|
||||
false))
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the damage shader");
|
||||
return false;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -46,9 +46,14 @@ struct DesktopShader
|
||||
EGL_Shader * shader;
|
||||
GLint uTransform;
|
||||
GLint uDesktopSize;
|
||||
GLint uSamplerType;
|
||||
GLint uScaleAlgo;
|
||||
GLint uNVGain;
|
||||
GLint uCBMode;
|
||||
GLint uIsHDR;
|
||||
GLint uMapHDRtoSDR;
|
||||
GLint uMapHDRGain;
|
||||
GLint uMapHDRPQ;
|
||||
};
|
||||
|
||||
struct EGL_Desktop
|
||||
@@ -57,12 +62,14 @@ struct EGL_Desktop
|
||||
EGLDisplay * display;
|
||||
|
||||
EGL_Texture * texture;
|
||||
struct DesktopShader shader;
|
||||
struct DesktopShader dmaShader, shader;
|
||||
EGL_DesktopRects * mesh;
|
||||
CountedBuffer * matrix;
|
||||
|
||||
// internals
|
||||
int width, height;
|
||||
bool hdr;
|
||||
bool hdrPQ;
|
||||
LG_RendererRotate rotate;
|
||||
|
||||
bool useSpice;
|
||||
@@ -82,6 +89,11 @@ struct EGL_Desktop
|
||||
bool useDMA;
|
||||
LG_RendererFormat format;
|
||||
|
||||
// map HDR content to SDR
|
||||
bool mapHDRtoSDR;
|
||||
int peakLuminance;
|
||||
int maxCLL;
|
||||
|
||||
EGL_PostProcess * pp;
|
||||
_Atomic(bool) processFrame;
|
||||
};
|
||||
@@ -92,7 +104,8 @@ void toggleNV(int key, void * opaque);
|
||||
static bool egl_initDesktopShader(
|
||||
struct DesktopShader * shader,
|
||||
const char * vertex_code , size_t vertex_size,
|
||||
const char * fragment_code, size_t fragment_size
|
||||
const char * fragment_code, size_t fragment_size,
|
||||
bool useDMA
|
||||
)
|
||||
{
|
||||
if (!egl_shaderInit(&shader->shader))
|
||||
@@ -100,16 +113,21 @@ static bool egl_initDesktopShader(
|
||||
|
||||
if (!egl_shaderCompile(shader->shader,
|
||||
vertex_code , vertex_size,
|
||||
fragment_code, fragment_size))
|
||||
fragment_code, fragment_size,
|
||||
useDMA))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
shader->uTransform = egl_shaderGetUniform(shader->shader, "transform" );
|
||||
shader->uDesktopSize = egl_shaderGetUniform(shader->shader, "desktopSize");
|
||||
shader->uScaleAlgo = egl_shaderGetUniform(shader->shader, "scaleAlgo" );
|
||||
shader->uNVGain = egl_shaderGetUniform(shader->shader, "nvGain" );
|
||||
shader->uCBMode = egl_shaderGetUniform(shader->shader, "cbMode" );
|
||||
shader->uTransform = egl_shaderGetUniform(shader->shader, "transform" );
|
||||
shader->uDesktopSize = egl_shaderGetUniform(shader->shader, "desktopSize" );
|
||||
shader->uScaleAlgo = egl_shaderGetUniform(shader->shader, "scaleAlgo" );
|
||||
shader->uNVGain = egl_shaderGetUniform(shader->shader, "nvGain" );
|
||||
shader->uCBMode = egl_shaderGetUniform(shader->shader, "cbMode" );
|
||||
shader->uIsHDR = egl_shaderGetUniform(shader->shader, "isHDR" );
|
||||
shader->uMapHDRtoSDR = egl_shaderGetUniform(shader->shader, "mapHDRtoSDR" );
|
||||
shader->uMapHDRGain = egl_shaderGetUniform(shader->shader, "mapHDRGain" );
|
||||
shader->uMapHDRPQ = egl_shaderGetUniform(shader->shader, "mapHDRPQ" );
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -135,15 +153,6 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!egl_initDesktopShader(
|
||||
&desktop->shader,
|
||||
b_shader_desktop_vert , b_shader_desktop_vert_size,
|
||||
b_shader_desktop_rgb_frag, b_shader_desktop_rgb_frag_size))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the generic desktop shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!egl_desktopRectsInit(&desktop->mesh, maxRects))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the desktop mesh");
|
||||
@@ -157,6 +166,27 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!egl_initDesktopShader(
|
||||
&desktop->shader,
|
||||
b_shader_desktop_vert , b_shader_desktop_vert_size,
|
||||
b_shader_desktop_rgb_frag, b_shader_desktop_rgb_frag_size,
|
||||
false))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the desktop shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (useDMA)
|
||||
if (!egl_initDesktopShader(
|
||||
&desktop->dmaShader,
|
||||
b_shader_desktop_vert , b_shader_desktop_vert_size,
|
||||
b_shader_desktop_rgb_frag, b_shader_desktop_rgb_frag_size,
|
||||
true))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the desktop DMA shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
app_registerKeybind(0, 'N', toggleNV, desktop,
|
||||
"Toggle night vision mode");
|
||||
|
||||
@@ -166,6 +196,10 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
|
||||
desktop->scaleAlgo = option_get_int("egl", "scale" );
|
||||
desktop->useDMA = useDMA;
|
||||
|
||||
desktop->mapHDRtoSDR = option_get_bool("egl", "mapHDRtoSDR" );
|
||||
desktop->peakLuminance = option_get_int ("egl", "peakLuminance");
|
||||
desktop->maxCLL = option_get_int ("egl", "maxCLL" );
|
||||
|
||||
if (!egl_postProcessInit(&desktop->pp))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the post process manager");
|
||||
@@ -205,11 +239,12 @@ void egl_desktopFree(EGL_Desktop ** desktop)
|
||||
if (!*desktop)
|
||||
return;
|
||||
|
||||
egl_textureFree (&(*desktop)->texture );
|
||||
egl_textureFree (&(*desktop)->spiceTexture );
|
||||
egl_shaderFree (&(*desktop)->shader.shader);
|
||||
egl_desktopRectsFree(&(*desktop)->mesh );
|
||||
countedBufferRelease(&(*desktop)->matrix );
|
||||
egl_textureFree (&(*desktop)->texture );
|
||||
egl_textureFree (&(*desktop)->spiceTexture );
|
||||
egl_shaderFree (&(*desktop)->shader .shader);
|
||||
egl_shaderFree (&(*desktop)->dmaShader.shader);
|
||||
egl_desktopRectsFree(&(*desktop)->mesh );
|
||||
countedBufferRelease(&(*desktop)->matrix );
|
||||
|
||||
egl_postProcessFree(&(*desktop)->pp);
|
||||
|
||||
@@ -255,6 +290,28 @@ void egl_desktopConfigUI(EGL_Desktop * desktop)
|
||||
}
|
||||
igSliderInt("##nvgain", &desktop->nvGain, 0, desktop->nvMax, format, 0);
|
||||
igPopItemWidth();
|
||||
|
||||
bool mapHDRtoSDR = desktop->mapHDRtoSDR;
|
||||
int peakLuminance = desktop->peakLuminance;
|
||||
int maxCLL = desktop->maxCLL;
|
||||
|
||||
igSeparator();
|
||||
igCheckbox("Map HDR content to SDR", &mapHDRtoSDR);
|
||||
igSliderInt("Peak Luminance", &peakLuminance, 1, 10000,
|
||||
"%d nits",
|
||||
ImGuiInputTextFlags_CharsDecimal);
|
||||
igSliderInt("Max content light level", &maxCLL, 1, 10000,
|
||||
"%d nits", ImGuiInputTextFlags_CharsDecimal);
|
||||
|
||||
if (mapHDRtoSDR != desktop->mapHDRtoSDR ||
|
||||
peakLuminance != desktop->peakLuminance ||
|
||||
maxCLL != desktop->maxCLL)
|
||||
{
|
||||
desktop->mapHDRtoSDR = mapHDRtoSDR;
|
||||
desktop->peakLuminance = max(1, peakLuminance);
|
||||
desktop->maxCLL = max(1, maxCLL);
|
||||
app_invalidateWindow(true);
|
||||
}
|
||||
}
|
||||
|
||||
bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
|
||||
@@ -287,6 +344,8 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
|
||||
|
||||
desktop->width = format.frameWidth;
|
||||
desktop->height = format.frameHeight;
|
||||
desktop->hdr = format.hdr;
|
||||
desktop->hdrPQ = format.hdrPQ;
|
||||
|
||||
if (!egl_textureSetup(
|
||||
desktop->texture,
|
||||
@@ -399,18 +458,17 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
|
||||
if (atomic_exchange(&desktop->processFrame, false) ||
|
||||
egl_postProcessConfigModified(desktop->pp))
|
||||
egl_postProcessRun(desktop->pp, tex, desktop->mesh,
|
||||
width, height, outputWidth, outputHeight);
|
||||
width, height, outputWidth, outputHeight, desktop->useDMA);
|
||||
|
||||
unsigned int finalSizeX, finalSizeY;
|
||||
GLuint texture = egl_postProcessGetOutput(desktop->pp,
|
||||
EGL_Texture * texture = egl_postProcessGetOutput(desktop->pp,
|
||||
&finalSizeX, &finalSizeY);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
egl_resetViewport(desktop->egl);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glBindSampler(0, tex->sampler);
|
||||
egl_textureBind(texture);
|
||||
|
||||
if (finalSizeX > width || finalSizeY > height)
|
||||
scaleType = EGL_DESKTOP_DOWNSCALE;
|
||||
@@ -435,7 +493,13 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
|
||||
scaleAlgo = desktop->scaleAlgo;
|
||||
}
|
||||
|
||||
const struct DesktopShader * shader = &desktop->shader;
|
||||
const struct DesktopShader * shader =
|
||||
desktop->useDMA && texture == desktop->texture ?
|
||||
&desktop->dmaShader : &desktop->shader;
|
||||
|
||||
const float mapHDRGain =
|
||||
desktop->maxCLL / desktop->peakLuminance;
|
||||
|
||||
EGL_Uniform uniforms[] =
|
||||
{
|
||||
{
|
||||
@@ -463,6 +527,26 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
|
||||
.type = EGL_UNIFORM_TYPE_1I,
|
||||
.location = shader->uCBMode,
|
||||
.f = { desktop->cbMode }
|
||||
},
|
||||
{
|
||||
.type = EGL_UNIFORM_TYPE_1I,
|
||||
.location = shader->uIsHDR,
|
||||
.i = { desktop->hdr }
|
||||
},
|
||||
{
|
||||
.type = EGL_UNIFORM_TYPE_1I,
|
||||
.location = shader->uMapHDRtoSDR,
|
||||
.i = { desktop->mapHDRtoSDR }
|
||||
},
|
||||
{
|
||||
.type = EGL_UNIFORM_TYPE_1F,
|
||||
.location = shader->uMapHDRGain,
|
||||
.f = { mapHDRGain }
|
||||
},
|
||||
{
|
||||
.type = EGL_UNIFORM_TYPE_1I,
|
||||
.location = shader->uMapHDRPQ,
|
||||
.f = { desktop->hdrPQ }
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -202,6 +202,27 @@ static struct Option egl_options[] =
|
||||
.type = OPTION_TYPE_BOOL,
|
||||
.value.x_bool = true
|
||||
},
|
||||
{
|
||||
.module = "egl",
|
||||
.name = "mapHDRtoSDR",
|
||||
.description = "Map HDR content to the SDR color space",
|
||||
.type = OPTION_TYPE_BOOL,
|
||||
.value.x_bool = true
|
||||
},
|
||||
{
|
||||
.module = "egl",
|
||||
.name = "peakLuminance",
|
||||
.description = "The peak luminance level in nits for HDR to SDR mapping",
|
||||
.type = OPTION_TYPE_INT,
|
||||
.value.x_int = 250,
|
||||
},
|
||||
{
|
||||
.module = "egl",
|
||||
.name = "maxCLL",
|
||||
.description = "Maximum content light level in nits for HDR to SDR mapping",
|
||||
.type = OPTION_TYPE_INT,
|
||||
.value.x_int = 10000,
|
||||
},
|
||||
|
||||
{0}
|
||||
};
|
||||
@@ -748,7 +769,7 @@ static bool egl_renderStartup(LG_Renderer * renderer, bool useDMA)
|
||||
|
||||
EGLint attr[] =
|
||||
{
|
||||
EGL_BUFFER_SIZE , 24,
|
||||
EGL_BUFFER_SIZE , 30,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL_SAMPLE_BUFFERS , maxSamples > 0 ? 1 : 0,
|
||||
EGL_SAMPLES , maxSamples,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -68,9 +68,11 @@ typedef struct EGL_FilterOps
|
||||
/* reads filter state from options */
|
||||
void (*loadState)(EGL_Filter * filter);
|
||||
|
||||
/* set the input format of the filter */
|
||||
/* set the input format of the filter
|
||||
* useDMA will be true if the texture provided needs to use samplerExternalOES
|
||||
*/
|
||||
bool (*setup)(EGL_Filter * filter, enum EGL_PixelFormat pixFmt,
|
||||
unsigned int width, unsigned int height);
|
||||
unsigned int width, unsigned int height, bool useDMA);
|
||||
|
||||
/* set the output resolution hint for the filter
|
||||
* this is optional and only a hint */
|
||||
@@ -87,8 +89,8 @@ typedef struct EGL_FilterOps
|
||||
|
||||
/* runs the filter on the provided texture
|
||||
* returns the processed texture as the output */
|
||||
GLuint (*run)(EGL_Filter * filter, EGL_FilterRects * rects,
|
||||
GLuint texture);
|
||||
EGL_Texture * (*run)(EGL_Filter * filter, EGL_FilterRects * rects,
|
||||
EGL_Texture * texture);
|
||||
|
||||
/* called when the filter output is no loger needed so it can release memory
|
||||
* this is optional */
|
||||
@@ -133,9 +135,10 @@ static inline void egl_filterLoadState(EGL_Filter * filter)
|
||||
}
|
||||
|
||||
static inline bool egl_filterSetup(EGL_Filter * filter,
|
||||
enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height)
|
||||
enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height,
|
||||
bool useDMA)
|
||||
{
|
||||
return filter->ops.setup(filter, pixFmt, width, height);
|
||||
return filter->ops.setup(filter, pixFmt, width, height, useDMA);
|
||||
}
|
||||
|
||||
static inline void egl_filterSetOutputResHint(EGL_Filter * filter,
|
||||
@@ -156,8 +159,8 @@ static inline bool egl_filterPrepare(EGL_Filter * filter)
|
||||
return filter->ops.prepare(filter);
|
||||
}
|
||||
|
||||
static inline GLuint egl_filterRun(EGL_Filter * filter,
|
||||
EGL_FilterRects * rects, GLuint texture)
|
||||
static inline EGL_Texture * egl_filterRun(EGL_Filter * filter,
|
||||
EGL_FilterRects * rects, EGL_Texture * texture)
|
||||
{
|
||||
return filter->ops.run(filter, rects, texture);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -60,6 +60,7 @@ typedef struct EGL_FilterDownscale
|
||||
EGL_Shader * lanczos2;
|
||||
|
||||
DownscaleFilter filter;
|
||||
int useDMA;
|
||||
enum EGL_PixelFormat pixFmt;
|
||||
unsigned int width, height;
|
||||
float pixelSize;
|
||||
@@ -157,55 +158,26 @@ static bool egl_filterDownscaleInit(EGL_Filter ** filter)
|
||||
return false;
|
||||
}
|
||||
|
||||
this->useDMA = -1;
|
||||
|
||||
if (!egl_shaderInit(&this->nearest))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the shader");
|
||||
goto error_this;
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(this->nearest,
|
||||
b_shader_basic_vert , b_shader_basic_vert_size,
|
||||
b_shader_downscale_frag, b_shader_downscale_frag_size)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the shader");
|
||||
goto error_shader;
|
||||
}
|
||||
|
||||
if (!egl_shaderInit(&this->linear))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the shader");
|
||||
goto error_this;
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(this->linear,
|
||||
b_shader_basic_vert, b_shader_basic_vert_size,
|
||||
b_shader_downscale_linear_frag, b_shader_downscale_linear_frag_size)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the shader");
|
||||
goto error_shader;
|
||||
}
|
||||
|
||||
if (!egl_shaderInit(&this->lanczos2))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the shader");
|
||||
goto error_this;
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(this->lanczos2,
|
||||
b_shader_basic_vert, b_shader_basic_vert_size,
|
||||
b_shader_downscale_lanczos2_frag, b_shader_downscale_lanczos2_frag_size)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the shader");
|
||||
goto error_shader;
|
||||
}
|
||||
|
||||
this->uNearest.type = EGL_UNIFORM_TYPE_3F;
|
||||
this->uNearest.location =
|
||||
egl_shaderGetUniform(this->nearest, "uConfig");
|
||||
|
||||
if (!egl_framebufferInit(&this->fb))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the framebuffer");
|
||||
@@ -326,7 +298,8 @@ static bool egl_filterDownscaleImguiConfig(EGL_Filter * filter)
|
||||
}
|
||||
|
||||
static bool egl_filterDownscaleSetup(EGL_Filter * filter,
|
||||
enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height)
|
||||
enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height,
|
||||
bool useDMA)
|
||||
{
|
||||
EGL_FilterDownscale * this = UPCAST(EGL_FilterDownscale, filter);
|
||||
|
||||
@@ -336,6 +309,48 @@ static bool egl_filterDownscaleSetup(EGL_Filter * filter,
|
||||
if (!this->enable)
|
||||
return false;
|
||||
|
||||
if (this->useDMA != useDMA)
|
||||
{
|
||||
if (!egl_shaderCompile(this->nearest,
|
||||
b_shader_basic_vert , b_shader_basic_vert_size,
|
||||
b_shader_downscale_frag,
|
||||
b_shader_downscale_frag_size,
|
||||
useDMA)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(this->linear,
|
||||
b_shader_basic_vert, b_shader_basic_vert_size,
|
||||
b_shader_downscale_linear_frag,
|
||||
b_shader_downscale_linear_frag_size,
|
||||
useDMA)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(this->lanczos2,
|
||||
b_shader_basic_vert, b_shader_basic_vert_size,
|
||||
b_shader_downscale_lanczos2_frag,
|
||||
b_shader_downscale_lanczos2_frag_size,
|
||||
useDMA)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
this->uNearest.type = EGL_UNIFORM_TYPE_3F;
|
||||
this->uNearest.location =
|
||||
egl_shaderGetUniform(this->nearest, "uConfig");
|
||||
|
||||
this->useDMA = useDMA;
|
||||
}
|
||||
|
||||
if (this->prepared &&
|
||||
pixFmt == this->pixFmt &&
|
||||
this->width == width &&
|
||||
@@ -385,15 +400,15 @@ static bool egl_filterDownscalePrepare(EGL_Filter * filter)
|
||||
return true;
|
||||
}
|
||||
|
||||
static GLuint egl_filterDownscaleRun(EGL_Filter * filter,
|
||||
EGL_FilterRects * rects, GLuint texture)
|
||||
static EGL_Texture * egl_filterDownscaleRun(EGL_Filter * filter,
|
||||
EGL_FilterRects * rects, EGL_Texture * texture)
|
||||
{
|
||||
EGL_FilterDownscale * this = UPCAST(EGL_FilterDownscale, filter);
|
||||
|
||||
egl_framebufferBind(this->fb);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
egl_textureBind(texture);
|
||||
|
||||
EGL_Shader * shader;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -37,6 +37,7 @@ typedef struct EGL_FilterFFXCAS
|
||||
EGL_Shader * shader;
|
||||
bool enable;
|
||||
|
||||
int useDMA;
|
||||
enum EGL_PixelFormat pixFmt;
|
||||
unsigned int width, height;
|
||||
float sharpness;
|
||||
@@ -106,21 +107,14 @@ static bool egl_filterFFXCASInit(EGL_Filter ** filter)
|
||||
return false;
|
||||
}
|
||||
|
||||
this->useDMA = -1;
|
||||
|
||||
if (!egl_shaderInit(&this->shader))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the shader");
|
||||
goto error_this;
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(this->shader,
|
||||
b_shader_basic_vert , b_shader_basic_vert_size,
|
||||
b_shader_ffx_cas_frag, b_shader_ffx_cas_frag_size)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the shader");
|
||||
goto error_shader;
|
||||
}
|
||||
|
||||
this->consts = countedBufferNew(8 * sizeof(GLuint));
|
||||
if (!this->consts)
|
||||
{
|
||||
@@ -128,12 +122,6 @@ static bool egl_filterFFXCASInit(EGL_Filter ** filter)
|
||||
goto error_shader;
|
||||
}
|
||||
|
||||
egl_shaderSetUniforms(this->shader, &(EGL_Uniform) {
|
||||
.type = EGL_UNIFORM_TYPE_4UIV,
|
||||
.location = egl_shaderGetUniform(this->shader, "uConsts"),
|
||||
.v = this->consts,
|
||||
}, 1);
|
||||
|
||||
egl_filterFFXCASLoadState(&this->base);
|
||||
|
||||
if (!egl_framebufferInit(&this->fb))
|
||||
@@ -220,13 +208,35 @@ static bool egl_filterFFXCASImguiConfig(EGL_Filter * filter)
|
||||
}
|
||||
|
||||
static bool egl_filterFFXCASSetup(EGL_Filter * filter,
|
||||
enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height)
|
||||
enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height,
|
||||
bool useDMA)
|
||||
{
|
||||
EGL_FilterFFXCAS * this = UPCAST(EGL_FilterFFXCAS, filter);
|
||||
|
||||
if (!this->enable)
|
||||
return false;
|
||||
|
||||
if (this->useDMA != useDMA)
|
||||
{
|
||||
if (!egl_shaderCompile(this->shader,
|
||||
b_shader_basic_vert , b_shader_basic_vert_size,
|
||||
b_shader_ffx_cas_frag, b_shader_ffx_cas_frag_size,
|
||||
useDMA)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
egl_shaderSetUniforms(this->shader, &(EGL_Uniform) {
|
||||
.type = EGL_UNIFORM_TYPE_4UIV,
|
||||
.location = egl_shaderGetUniform(this->shader, "uConsts"),
|
||||
.v = this->consts,
|
||||
}, 1);
|
||||
|
||||
this->useDMA = useDMA;
|
||||
}
|
||||
|
||||
if (pixFmt == this->pixFmt && this->width == width && this->height == height)
|
||||
return true;
|
||||
|
||||
@@ -262,15 +272,15 @@ static bool egl_filterFFXCASPrepare(EGL_Filter * filter)
|
||||
return true;
|
||||
}
|
||||
|
||||
static GLuint egl_filterFFXCASRun(EGL_Filter * filter,
|
||||
EGL_FilterRects * rects, GLuint texture)
|
||||
static EGL_Texture * egl_filterFFXCASRun(EGL_Filter * filter,
|
||||
EGL_FilterRects * rects, EGL_Texture * texture)
|
||||
{
|
||||
EGL_FilterFFXCAS * this = UPCAST(EGL_FilterFFXCAS, filter);
|
||||
|
||||
egl_framebufferBind(this->fb);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
egl_textureBind(texture);
|
||||
glBindSampler(0, this->sampler);
|
||||
|
||||
egl_shaderUse(this->shader);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -42,6 +42,7 @@ typedef struct EGL_FilterFFXFSR1
|
||||
CountedBuffer * consts;
|
||||
EGL_Uniform easuUniform[2], rcasUniform;
|
||||
|
||||
int useDMA;
|
||||
enum EGL_PixelFormat pixFmt;
|
||||
unsigned int width, height;
|
||||
unsigned int inWidth, inHeight;
|
||||
@@ -109,6 +110,8 @@ static bool egl_filterFFXFSR1Init(EGL_Filter ** filter)
|
||||
return false;
|
||||
}
|
||||
|
||||
this->useDMA = -1;
|
||||
|
||||
if (!egl_shaderInit(&this->easu))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the Easu shader");
|
||||
@@ -121,18 +124,10 @@ static bool egl_filterFFXFSR1Init(EGL_Filter ** filter)
|
||||
goto error_esau;
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(this->easu,
|
||||
b_shader_basic_vert , b_shader_basic_vert_size,
|
||||
b_shader_ffx_fsr1_easu_frag, b_shader_ffx_fsr1_easu_frag_size)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the Easu shader");
|
||||
goto error_rcas;
|
||||
}
|
||||
|
||||
if (!egl_shaderCompile(this->rcas,
|
||||
b_shader_basic_vert , b_shader_basic_vert_size,
|
||||
b_shader_ffx_fsr1_rcas_frag, b_shader_ffx_fsr1_rcas_frag_size)
|
||||
b_shader_ffx_fsr1_rcas_frag, b_shader_ffx_fsr1_rcas_frag_size,
|
||||
false)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the Rcas shader");
|
||||
@@ -148,14 +143,6 @@ static bool egl_filterFFXFSR1Init(EGL_Filter ** filter)
|
||||
|
||||
egl_filterFFXFSR1LoadState(&this->base);
|
||||
|
||||
this->easuUniform[0].type = EGL_UNIFORM_TYPE_4UIV;
|
||||
this->easuUniform[0].location =
|
||||
egl_shaderGetUniform(this->easu, "uConsts");
|
||||
this->easuUniform[0].v = this->consts;
|
||||
this->easuUniform[1].type = EGL_UNIFORM_TYPE_2F;
|
||||
this->easuUniform[1].location =
|
||||
egl_shaderGetUniform(this->easu, "uOutRes");
|
||||
|
||||
this->rcasUniform.type = EGL_UNIFORM_TYPE_4UI;
|
||||
this->rcasUniform.location = egl_shaderGetUniform(this->rcas, "uConsts");
|
||||
rcasUpdateUniform(this);
|
||||
@@ -335,13 +322,37 @@ static void egl_filterFFXFSR1SetOutputResHint(EGL_Filter * filter,
|
||||
}
|
||||
|
||||
static bool egl_filterFFXFSR1Setup(EGL_Filter * filter,
|
||||
enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height)
|
||||
enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height,
|
||||
bool useDMA)
|
||||
{
|
||||
EGL_FilterFFXFSR1 * this = UPCAST(EGL_FilterFFXFSR1, filter);
|
||||
|
||||
if (!this->enable)
|
||||
return false;
|
||||
|
||||
if (this->useDMA != useDMA)
|
||||
{
|
||||
if (!egl_shaderCompile(this->easu,
|
||||
b_shader_basic_vert , b_shader_basic_vert_size,
|
||||
b_shader_ffx_fsr1_easu_frag, b_shader_ffx_fsr1_easu_frag_size,
|
||||
useDMA)
|
||||
)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile the Easu shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
this->easuUniform[0].type = EGL_UNIFORM_TYPE_4UIV;
|
||||
this->easuUniform[0].location =
|
||||
egl_shaderGetUniform(this->easu, "uConsts");
|
||||
this->easuUniform[0].v = this->consts;
|
||||
this->easuUniform[1].type = EGL_UNIFORM_TYPE_2F;
|
||||
this->easuUniform[1].location =
|
||||
egl_shaderGetUniform(this->easu, "uOutRes");
|
||||
|
||||
this->useDMA = useDMA;
|
||||
}
|
||||
|
||||
this->active = this->width > width && this->height > height;
|
||||
if (!this->active)
|
||||
return false;
|
||||
@@ -395,15 +406,15 @@ static bool egl_filterFFXFSR1Prepare(EGL_Filter * filter)
|
||||
return true;
|
||||
}
|
||||
|
||||
static GLuint egl_filterFFXFSR1Run(EGL_Filter * filter,
|
||||
EGL_FilterRects * rects, GLuint texture)
|
||||
static EGL_Texture * egl_filterFFXFSR1Run(EGL_Filter * filter,
|
||||
EGL_FilterRects * rects, EGL_Texture * texture)
|
||||
{
|
||||
EGL_FilterFFXFSR1 * this = UPCAST(EGL_FilterFFXFSR1, filter);
|
||||
|
||||
// pass 1, Easu
|
||||
egl_framebufferBind(this->easuFb);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
egl_textureBind(texture);
|
||||
glBindSampler(0, this->sampler);
|
||||
egl_shaderUse(this->easu);
|
||||
egl_filterRectsRender(this->easu, rects);
|
||||
@@ -412,7 +423,7 @@ static GLuint egl_filterFFXFSR1Run(EGL_Filter * filter,
|
||||
// pass 2, Rcas
|
||||
egl_framebufferBind(this->rcasFb);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
egl_textureBind(texture);
|
||||
glBindSampler(0, this->sampler);
|
||||
egl_shaderUse(this->rcas);
|
||||
egl_filterRectsRender(this->rcas, rects);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -100,9 +100,7 @@ void egl_framebufferBind(EGL_Framebuffer * this)
|
||||
glViewport(0, 0, this->tex->format.width, this->tex->format.height);
|
||||
}
|
||||
|
||||
GLuint egl_framebufferGetTexture(EGL_Framebuffer * this)
|
||||
EGL_Texture * egl_framebufferGetTexture(EGL_Framebuffer * this)
|
||||
{
|
||||
GLuint output;
|
||||
egl_textureGet(this->tex, &output, NULL, NULL);
|
||||
return output;
|
||||
return this->tex;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -32,4 +32,4 @@ bool egl_framebufferSetup(EGL_Framebuffer * this, enum EGL_PixelFormat pixFmt,
|
||||
|
||||
void egl_framebufferBind(EGL_Framebuffer * this);
|
||||
|
||||
GLuint egl_framebufferGetTexture(EGL_Framebuffer * this);
|
||||
EGL_Texture * egl_framebufferGetTexture(EGL_Framebuffer * this);
|
||||
|
||||
@@ -10,4 +10,4 @@ function process(line, second) {
|
||||
}
|
||||
}
|
||||
|
||||
{ process($0, $2) }
|
||||
{ process($0, $2) } END { print "\0"; }
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -49,7 +49,7 @@ static const EGL_FilterOps * EGL_Filters[] =
|
||||
struct EGL_PostProcess
|
||||
{
|
||||
Vector filters;
|
||||
GLuint output;
|
||||
EGL_Texture * output;
|
||||
unsigned int outputX, outputY;
|
||||
_Atomic(bool) modified;
|
||||
|
||||
@@ -606,7 +606,7 @@ bool egl_postProcessConfigModified(EGL_PostProcess * this)
|
||||
|
||||
bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
|
||||
EGL_DesktopRects * rects, int desktopWidth, int desktopHeight,
|
||||
unsigned int targetX, unsigned int targetY)
|
||||
unsigned int targetX, unsigned int targetY, bool useDMA)
|
||||
{
|
||||
if (targetX == 0 && targetY == 0)
|
||||
DEBUG_FATAL("targetX || targetY == 0");
|
||||
@@ -614,8 +614,9 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
|
||||
EGL_Filter * lastFilter = NULL;
|
||||
unsigned int sizeX, sizeY;
|
||||
|
||||
GLuint texture;
|
||||
if (egl_textureGet(tex, &texture, &sizeX, &sizeY) != EGL_TEX_STATUS_OK)
|
||||
//TODO: clean this up
|
||||
GLuint _unused;
|
||||
if (egl_textureGet(tex, &_unused, &sizeX, &sizeY) != EGL_TEX_STATUS_OK)
|
||||
return false;
|
||||
|
||||
if (atomic_exchange(&this->modified, false))
|
||||
@@ -636,11 +637,12 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
|
||||
};
|
||||
|
||||
EGL_Filter * filter;
|
||||
EGL_Texture * texture = tex;
|
||||
vector_forEach(filter, &this->filters)
|
||||
{
|
||||
egl_filterSetOutputResHint(filter, targetX, targetY);
|
||||
|
||||
if (!egl_filterSetup(filter, tex->format.pixFmt, sizeX, sizeY) ||
|
||||
if (!egl_filterSetup(filter, tex->format.pixFmt, sizeX, sizeY, useDMA) ||
|
||||
!egl_filterPrepare(filter))
|
||||
continue;
|
||||
|
||||
@@ -651,6 +653,9 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
|
||||
egl_filterRelease(lastFilter);
|
||||
|
||||
lastFilter = filter;
|
||||
|
||||
// the first filter to run will convert to a normal texture
|
||||
useDMA = false;
|
||||
}
|
||||
|
||||
this->output = texture;
|
||||
@@ -659,7 +664,7 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
|
||||
return true;
|
||||
}
|
||||
|
||||
GLuint egl_postProcessGetOutput(EGL_PostProcess * this,
|
||||
EGL_Texture * egl_postProcessGetOutput(EGL_PostProcess * this,
|
||||
unsigned int * outputX, unsigned int * outputY)
|
||||
{
|
||||
*outputX = this->outputX;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -41,7 +41,7 @@ bool egl_postProcessConfigModified(EGL_PostProcess * this);
|
||||
* targetX/Y is the final target output dimension hint if scalers are present */
|
||||
bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
|
||||
EGL_DesktopRects * rects, int desktopWidth, int desktopHeight,
|
||||
unsigned int targetX, unsigned int targetY);
|
||||
unsigned int targetX, unsigned int targetY, bool useDMA);
|
||||
|
||||
GLuint egl_postProcessGetOutput(EGL_PostProcess * this,
|
||||
EGL_Texture * egl_postProcessGetOutput(EGL_PostProcess * this,
|
||||
unsigned int * outputX, unsigned int * outputY);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -64,7 +64,8 @@ void egl_shaderFree(EGL_Shader ** shader)
|
||||
*shader = NULL;
|
||||
}
|
||||
|
||||
bool egl_shaderLoad(EGL_Shader * this, const char * vertex_file, const char * fragment_file)
|
||||
bool egl_shaderLoad(EGL_Shader * this,
|
||||
const char * vertex_file, const char * fragment_file, bool useDMA)
|
||||
{
|
||||
char * vertex_code, * fragment_code;
|
||||
size_t vertex_size, fragment_size;
|
||||
@@ -86,13 +87,16 @@ bool egl_shaderLoad(EGL_Shader * this, const char * vertex_file, const char * fr
|
||||
|
||||
DEBUG_INFO("Loaded fragment shader: %s", fragment_file);
|
||||
|
||||
bool ret = egl_shaderCompile(this, vertex_code, vertex_size, fragment_code, fragment_size);
|
||||
bool ret = egl_shaderCompile(this,
|
||||
vertex_code, vertex_size, fragment_code, fragment_size,
|
||||
useDMA);
|
||||
|
||||
free(vertex_code);
|
||||
free(fragment_code);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool egl_shaderCompile(EGL_Shader * this, const char * vertex_code,
|
||||
static bool shaderCompile(EGL_Shader * this, const char * vertex_code,
|
||||
size_t vertex_size, const char * fragment_code, size_t fragment_size)
|
||||
{
|
||||
if (this->hasShader)
|
||||
@@ -204,6 +208,64 @@ bool egl_shaderCompile(EGL_Shader * this, const char * vertex_code,
|
||||
return true;
|
||||
}
|
||||
|
||||
bool egl_shaderCompile(EGL_Shader * this, const char * vertex_code,
|
||||
size_t vertex_size, const char * fragment_code, size_t fragment_size,
|
||||
bool useDMA)
|
||||
{
|
||||
if (useDMA)
|
||||
{
|
||||
const char * search = "sampler2D";
|
||||
const char * replace = "samplerExternalOES";
|
||||
|
||||
const char * src = fragment_code;
|
||||
int instances = 0;
|
||||
while((src = strstr(src, search)))
|
||||
{
|
||||
++instances;
|
||||
src += strlen(search);
|
||||
}
|
||||
|
||||
const int diff = (strlen(replace) - strlen(search)) * instances;
|
||||
char * newCode = malloc(fragment_size + diff + 1);
|
||||
if (!newCode)
|
||||
{
|
||||
DEBUG_ERROR("Out of memory");
|
||||
return false;
|
||||
}
|
||||
|
||||
src = fragment_code;
|
||||
char * dst = newCode;
|
||||
for(int i = 0; i < instances; ++i)
|
||||
{
|
||||
const char * pos = strstr(src, search);
|
||||
const int offset = pos - src;
|
||||
|
||||
memcpy(dst, src, offset);
|
||||
dst += offset;
|
||||
src = pos + strlen(search);
|
||||
|
||||
memcpy(dst, replace, strlen(replace));
|
||||
dst += strlen(replace);
|
||||
}
|
||||
|
||||
const int final = fragment_size - (src - fragment_code);
|
||||
memcpy(dst, src, final);
|
||||
dst[final] = 0;
|
||||
|
||||
bool result = shaderCompile(
|
||||
this,
|
||||
vertex_code, vertex_size,
|
||||
newCode , fragment_size + diff);
|
||||
|
||||
free(newCode);
|
||||
return result;
|
||||
}
|
||||
|
||||
return shaderCompile(this,
|
||||
vertex_code , vertex_size,
|
||||
fragment_code, fragment_size);
|
||||
}
|
||||
|
||||
void egl_shaderSetUniforms(EGL_Shader * this, EGL_Uniform * uniforms, int count)
|
||||
{
|
||||
egl_shaderFreeUniforms(this);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -97,10 +97,11 @@ bool egl_shaderInit(EGL_Shader ** shader);
|
||||
void egl_shaderFree(EGL_Shader ** shader);
|
||||
|
||||
bool egl_shaderLoad(EGL_Shader * model, const char * vertex_file,
|
||||
const char * fragment_file);
|
||||
const char * fragment_file, bool useDMA);
|
||||
|
||||
bool egl_shaderCompile(EGL_Shader * model, const char * vertex_code,
|
||||
size_t vertex_size, const char * fragment_code, size_t fragment_size);
|
||||
size_t vertex_size, const char * fragment_code, size_t fragment_size,
|
||||
bool useDMA);
|
||||
|
||||
void egl_shaderSetUniforms(EGL_Shader * shader, EGL_Uniform * uniforms,
|
||||
int count);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
precision highp float;
|
||||
|
||||
layout(location = 0) in vec2 vertex;
|
||||
out vec2 fragCoord;
|
||||
|
||||
@@ -1,16 +1,21 @@
|
||||
#if __VERSION__ == 300
|
||||
vec4 textureGather(sampler2D tex, vec2 uv, int comp)
|
||||
{
|
||||
vec4 c0 = textureOffset(tex, uv, ivec2(0,1));
|
||||
vec4 c1 = textureOffset(tex, uv, ivec2(1,1));
|
||||
vec4 c2 = textureOffset(tex, uv, ivec2(1,0));
|
||||
vec4 c3 = textureOffset(tex, uv, ivec2(0,0));
|
||||
vec2 res = vec2(textureSize(tex, 0));
|
||||
ivec2 p = ivec2((uv * res) - 0.5f);
|
||||
|
||||
// NOTE: we can't use texelFecthOffset because sampler2D may actually be samplerExternalOES
|
||||
vec4 c0 = texelFetch(tex, p+ivec2(0,1), 0);
|
||||
vec4 c1 = texelFetch(tex, p+ivec2(1,1), 0);
|
||||
vec4 c2 = texelFetch(tex, p+ivec2(1,0), 0);
|
||||
vec4 c3 = texelFetch(tex, p+ivec2(0,0), 0);
|
||||
|
||||
return vec4(c0[comp], c1[comp], c2[comp],c3[comp]);
|
||||
}
|
||||
#elif __VERSION__ < 300
|
||||
vec4 textureGather(sampler2D tex, vec2 uv, int comp)
|
||||
{
|
||||
vec4 c3 = texture2D(tex, uv);
|
||||
vec4 c3 = texture(tex, uv);
|
||||
return vec4(c3[comp], c3[comp], c3[comp],c3[comp]);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
precision highp float;
|
||||
|
||||
layout(location = 0) in vec3 vertexPosition_modelspace;
|
||||
layout(location = 1) in vec2 vertexUV;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
precision highp float;
|
||||
|
||||
in vec2 uv;
|
||||
out vec4 color;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
precision highp float;
|
||||
|
||||
#include "color_blind.h"
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
precision highp float;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
precision highp float;
|
||||
|
||||
layout(location = 0) in vec2 vertex;
|
||||
out vec2 uv;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
#extension GL_OES_EGL_image_external_essl3 : enable
|
||||
|
||||
precision highp float;
|
||||
|
||||
#define EGL_SCALE_AUTO 0
|
||||
#define EGL_SCALE_NEAREST 1
|
||||
@@ -7,6 +9,7 @@ precision mediump float;
|
||||
#define EGL_SCALE_MAX 3
|
||||
|
||||
#include "color_blind.h"
|
||||
#include "hdr.h"
|
||||
|
||||
in vec2 uv;
|
||||
out vec4 color;
|
||||
@@ -17,21 +20,32 @@ uniform int scaleAlgo;
|
||||
|
||||
uniform float nvGain;
|
||||
uniform int cbMode;
|
||||
uniform bool isHDR;
|
||||
uniform bool mapHDRtoSDR;
|
||||
uniform float mapHDRGain;
|
||||
uniform bool mapHDRPQ;
|
||||
|
||||
void main()
|
||||
{
|
||||
switch (scaleAlgo)
|
||||
{
|
||||
case EGL_SCALE_NEAREST:
|
||||
{
|
||||
vec2 ts = vec2(textureSize(sampler1, 0));
|
||||
color = texelFetch(sampler1, ivec2(uv * ts), 0);
|
||||
break;
|
||||
}
|
||||
|
||||
case EGL_SCALE_LINEAR:
|
||||
{
|
||||
color = texture(sampler1, uv);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isHDR && mapHDRtoSDR)
|
||||
color.rgb = mapToSDR(color.rgb, mapHDRGain, mapHDRPQ);
|
||||
|
||||
if (cbMode > 0)
|
||||
color = cbTransform(color, cbMode);
|
||||
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
#extension GL_OES_EGL_image_external_essl3 : enable
|
||||
|
||||
precision highp float;
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform sampler2D sampler1;
|
||||
uniform vec3 uConfig;
|
||||
|
||||
void main()
|
||||
@@ -13,7 +15,7 @@ void main()
|
||||
float vOffset = uConfig.y;
|
||||
float hOffset = uConfig.z;
|
||||
|
||||
vec2 inRes = vec2(textureSize(texture, 0));
|
||||
vec2 inRes = vec2(textureSize(sampler1, 0));
|
||||
ivec2 point = ivec2(
|
||||
(floor((fragCoord * inRes) / pixelSize) * pixelSize) +
|
||||
pixelSize / 2.0f
|
||||
@@ -22,5 +24,5 @@ void main()
|
||||
point.x += int(pixelSize * hOffset);
|
||||
point.y += int(pixelSize * vOffset);
|
||||
|
||||
fragColor = texelFetch(texture, point, 0);
|
||||
fragColor = texelFetch(sampler1, point, 0);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
#extension GL_OES_EGL_image_external_essl3 : enable
|
||||
|
||||
precision highp float;
|
||||
|
||||
#define PI 3.141592653589793
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform sampler2D sampler1;
|
||||
float sinc(float x)
|
||||
{
|
||||
return x == 0.0 ? 1.0 : sin(x * PI) / (x * PI);
|
||||
@@ -24,7 +26,7 @@ float lanczos(vec2 v)
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 size = vec2(textureSize(texture, 0));
|
||||
vec2 size = vec2(textureSize(sampler1, 0));
|
||||
vec2 pos = fragCoord * size;
|
||||
vec2 invSize = 1.0 / size;
|
||||
vec2 uvc = floor(pos) + vec2(0.5, 0.5);
|
||||
@@ -54,7 +56,7 @@ void main()
|
||||
|
||||
vec3 color = vec3(0.0);
|
||||
for (int i = 0; i < 9; ++i)
|
||||
color += texture2D(texture, uvs[i] * invSize).rgb * factors[i];
|
||||
color += texture(sampler1, uvs[i] * invSize).rgb * factors[i];
|
||||
|
||||
fragColor = vec4(color, 1.0);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
#extension GL_OES_EGL_image_external_essl3 : enable
|
||||
|
||||
precision highp float;
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform sampler2D sampler1;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = texture2D(texture, fragCoord);
|
||||
fragColor = texture(sampler1, fragCoord);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
#extension GL_OES_EGL_image_external_essl3 : enable
|
||||
|
||||
precision highp float;
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform sampler2D sampler1;
|
||||
uniform uvec4 uConsts[2];
|
||||
|
||||
#define A_GPU 1
|
||||
@@ -16,7 +18,7 @@ uniform uvec4 uConsts[2];
|
||||
|
||||
vec3 imageLoad(ivec2 point)
|
||||
{
|
||||
return texelFetch(texture, point, 0).rgb;
|
||||
return texelFetch(sampler1, point, 0).rgb;
|
||||
}
|
||||
|
||||
AF3 CasLoad(ASU2 p)
|
||||
@@ -30,7 +32,7 @@ void CasInput(inout AF1 r,inout AF1 g,inout AF1 b) {}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 res = vec2(textureSize(texture, 0));
|
||||
vec2 res = vec2(textureSize(sampler1, 0));
|
||||
uvec2 point = uvec2(fragCoord * res);
|
||||
|
||||
CasFilter(
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
#extension GL_OES_EGL_image_external_essl3 : enable
|
||||
|
||||
precision highp float;
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform sampler2D sampler1;
|
||||
uniform vec2 uOutRes;
|
||||
uniform uvec4 uConsts[4];
|
||||
|
||||
@@ -18,20 +20,9 @@ uniform uvec4 uConsts[4];
|
||||
|
||||
#define FSR_EASU_F 1
|
||||
|
||||
vec4 _textureGather(sampler2D tex, vec2 uv, int comp)
|
||||
{
|
||||
vec2 res = vec2(textureSize(tex, 0));
|
||||
ivec2 p = ivec2((uv * res) - 0.5f);
|
||||
vec4 c0 = texelFetchOffset(tex, p, 0, ivec2(0,1));
|
||||
vec4 c1 = texelFetchOffset(tex, p, 0, ivec2(1,1));
|
||||
vec4 c2 = texelFetchOffset(tex, p, 0, ivec2(1,0));
|
||||
vec4 c3 = texelFetchOffset(tex, p, 0, ivec2(0,0));
|
||||
return vec4(c0[comp], c1[comp], c2[comp],c3[comp]);
|
||||
}
|
||||
|
||||
AF4 FsrEasuRF(AF2 p){return AF4(_textureGather(texture, p, 0));}
|
||||
AF4 FsrEasuGF(AF2 p){return AF4(_textureGather(texture, p, 1));}
|
||||
AF4 FsrEasuBF(AF2 p){return AF4(_textureGather(texture, p, 2));}
|
||||
AF4 FsrEasuRF(AF2 p){return AF4(textureGather(sampler1, p, 0));}
|
||||
AF4 FsrEasuGF(AF2 p){return AF4(textureGather(sampler1, p, 1));}
|
||||
AF4 FsrEasuBF(AF2 p){return AF4(textureGather(sampler1, p, 2));}
|
||||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
precision highp float;
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform sampler2D sampler1;
|
||||
uniform uvec4 uConsts;
|
||||
|
||||
#define A_GPU 1
|
||||
@@ -15,7 +15,7 @@ uniform uvec4 uConsts;
|
||||
|
||||
#include "ffx_a.h"
|
||||
|
||||
AF4 FsrRcasLoadF(ASU2 p) { return texelFetch(texture, ASU2(p), 0); }
|
||||
AF4 FsrRcasLoadF(ASU2 p) { return texelFetch(sampler1, ASU2(p), 0); }
|
||||
void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
|
||||
|
||||
#define FSR_RCAS_F 1
|
||||
@@ -24,7 +24,7 @@ void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 inRes = vec2(textureSize(texture, 0));
|
||||
vec2 inRes = vec2(textureSize(sampler1, 0));
|
||||
uvec2 point = uvec2(fragCoord * (inRes + 0.5f));
|
||||
|
||||
FsrRcasF(fragColor.r, fragColor.g, fragColor.b, point, uConsts);
|
||||
|
||||
108
client/renderers/EGL/shader/hdr.h
Normal file
108
client/renderers/EGL/shader/hdr.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
_______ _____ __ __ ____ __
|
||||
/ ____(_)___ ___ ____ ___ ____ _ / ___// /_ ____ _____/ /__ _____ / __ \____ ______/ /__
|
||||
/ / / / __ \/ _ \/ __ `__ \/ __ `/ \__ \/ __ \/ __ `/ __ / _ \/ ___/ / /_/ / __ `/ ___/ //_/
|
||||
/ /___/ / / / / __/ / / / / / /_/ / ___/ / / / / /_/ / /_/ / __/ / / ____/ /_/ / /__/ ,<
|
||||
\____/_/_/ /_/\___/_/ /_/ /_/\__,_/ /____/_/ /_/\__,_/\__,_/\___/_/ /_/ \__,_/\___/_/|_|
|
||||
http://en.sbence.hu/ Shader: Try to get the SDR part of HDR content
|
||||
*/
|
||||
|
||||
/**
|
||||
* Translated to GLSL, original source is:
|
||||
* https://github.com/VoidXH/Cinema-Shader-Pack
|
||||
*/
|
||||
|
||||
// Configuration ---------------------------------------------------------------
|
||||
const float knee = 0.75; // Compressor knee position
|
||||
const float ratio = 4.0; // Compressor ratio: 1 = disabled, <1 = expander
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
// Precalculated values
|
||||
const float compressor = 1.0 / ratio;
|
||||
|
||||
// PQ constants
|
||||
const float m1inv = 16384.0 / 2610.0;
|
||||
const float m2inv = 32.0 / 2523.0;
|
||||
const float c1 = 3424.0 / 4096.0;
|
||||
const float c2 = 2413.0 / 128.0;
|
||||
const float c3 = 2392.0 / 128.0;
|
||||
|
||||
float minGain(vec3 pixel) { return min(pixel.r, min(pixel.g, pixel.b)); }
|
||||
float maxGain(vec3 pixel) { return max(pixel.r, max(pixel.g, pixel.b)); }
|
||||
float midGain(vec3 pixel)
|
||||
{
|
||||
return pixel.r < pixel.g ?
|
||||
(pixel.r < pixel.b ?
|
||||
min(pixel.g, pixel.b) : // min = r
|
||||
min(pixel.r, pixel.g)) : // min = b
|
||||
(pixel.g < pixel.b ?
|
||||
min(pixel.r, pixel.b) : // min = g
|
||||
min(pixel.r, pixel.g)); // min = b
|
||||
}
|
||||
|
||||
vec3 compress(vec3 pixel)
|
||||
{
|
||||
float maxGain = maxGain(pixel);
|
||||
return pixel * (maxGain < knee ? maxGain :
|
||||
knee + max(maxGain - knee, 0.0) * compressor) / maxGain;
|
||||
}
|
||||
|
||||
vec3 fixClip(vec3 pixel)
|
||||
{
|
||||
// keep the (mid - min) / (max - min) ratio
|
||||
float preMin = minGain(pixel);
|
||||
float preMid = midGain(pixel);
|
||||
float preMax = maxGain(pixel);
|
||||
vec3 clip = clamp(pixel, 0.0, 1.0);
|
||||
float postMin = minGain(clip);
|
||||
float postMid = midGain(clip);
|
||||
float postMax = maxGain(clip);
|
||||
float ratio = (preMid - preMin) / (preMax - preMin);
|
||||
float newMid = ratio * (postMax - postMin) + postMin;
|
||||
return vec3(clip.r != postMid ? clip.r : newMid,
|
||||
clip.g != postMid ? clip.g : newMid,
|
||||
clip.b != postMid ? clip.b : newMid);
|
||||
}
|
||||
|
||||
// Returns luminance in nits
|
||||
vec3 pq2lin(vec3 pq, float gain)
|
||||
{
|
||||
vec3 p = pow(pq, vec3(m2inv));
|
||||
vec3 d = max(p - c1, vec3(0.0)) / (c2 - c3 * p);
|
||||
return pow(d, vec3(m1inv)) * gain;
|
||||
}
|
||||
|
||||
vec3 srgb2lin(vec3 c)
|
||||
{
|
||||
vec3 v = c / 12.92;
|
||||
vec3 v2 = pow((c + vec3(0.055)) / 1.055, vec3(2.4));
|
||||
vec3 threshold = vec3(0.04045);
|
||||
vec3 result = mix(v, v2, greaterThanEqual(c, threshold));
|
||||
return result;
|
||||
}
|
||||
|
||||
vec3 lin2srgb(vec3 c)
|
||||
{
|
||||
vec3 v = c * 12.92;
|
||||
vec3 v2 = pow(c, vec3(1.0/2.4)) * 1.055 - 0.055;
|
||||
vec3 threshold = vec3(0.0031308);
|
||||
vec3 result = mix(v, v2, greaterThanEqual(c, threshold));
|
||||
return result;
|
||||
}
|
||||
|
||||
// in linear space
|
||||
vec3 bt2020to709(vec3 bt2020)
|
||||
{
|
||||
return vec3(
|
||||
bt2020.r * 1.6605 + bt2020.g * -0.5876 + bt2020.b * -0.0728,
|
||||
bt2020.r * -0.1246 + bt2020.g * 1.1329 + bt2020.b * -0.0083,
|
||||
bt2020.r * -0.0182 + bt2020.g * -0.1006 + bt2020.b * 1.1187);
|
||||
}
|
||||
|
||||
vec3 mapToSDR(vec3 color, float gain, bool pq)
|
||||
{
|
||||
if (pq)
|
||||
color = pq2lin(color.rgb, gain);
|
||||
color = bt2020to709(color);
|
||||
return lin2srgb(compress(color));
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "shader.h"
|
||||
#include "common/framebuffer.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/array.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
@@ -76,6 +77,7 @@ bool egl_textureInit(EGL_Texture ** texture_, EGLDisplay * display,
|
||||
glSamplerParameteri(this->sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(this->sampler, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(this->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -203,14 +205,7 @@ enum EGL_TexStatus egl_textureProcess(EGL_Texture * this)
|
||||
|
||||
enum EGL_TexStatus egl_textureBind(EGL_Texture * this)
|
||||
{
|
||||
GLuint tex;
|
||||
EGL_TexStatus status;
|
||||
|
||||
if ((status = this->ops.get(this, &tex)) != EGL_TEX_STATUS_OK)
|
||||
return status;
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glBindSampler(0, this->sampler);
|
||||
return EGL_TEX_STATUS_OK;
|
||||
return this->ops.bind(this);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -93,6 +93,9 @@ typedef struct EGL_TextureOps
|
||||
|
||||
/* get the texture for use */
|
||||
enum EGL_TexStatus (*get)(EGL_Texture * texture, GLuint * tex);
|
||||
|
||||
/* bind the texture for use */
|
||||
enum EGL_TexStatus (*bind)(EGL_Texture * texture);
|
||||
}
|
||||
EGL_TextureOps;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -292,6 +292,19 @@ EGL_TexStatus egl_texBufferStreamGet(EGL_Texture * texture, GLuint * tex)
|
||||
return EGL_TEX_STATUS_OK;
|
||||
}
|
||||
|
||||
EGL_TexStatus egl_texBufferBind(EGL_Texture * texture)
|
||||
{
|
||||
GLuint tex;
|
||||
EGL_TexStatus status;
|
||||
|
||||
if ((status = texture->ops.get(texture, &tex)) != EGL_TEX_STATUS_OK)
|
||||
return status;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
return EGL_TEX_STATUS_OK;
|
||||
}
|
||||
|
||||
|
||||
const EGL_TextureOps EGL_TextureBuffer =
|
||||
{
|
||||
.init = egl_texBufferInit,
|
||||
@@ -299,7 +312,8 @@ const EGL_TextureOps EGL_TextureBuffer =
|
||||
.setup = egl_texBufferSetup,
|
||||
.update = egl_texBufferUpdate,
|
||||
.process = egl_texBufferProcess,
|
||||
.get = egl_texBufferGet
|
||||
.get = egl_texBufferGet,
|
||||
.bind = egl_texBufferBind
|
||||
};
|
||||
|
||||
const EGL_TextureOps EGL_TextureBufferStream =
|
||||
@@ -309,5 +323,6 @@ const EGL_TextureOps EGL_TextureBufferStream =
|
||||
.setup = egl_texBufferStreamSetup,
|
||||
.update = egl_texBufferStreamUpdate,
|
||||
.process = egl_texBufferStreamProcess,
|
||||
.get = egl_texBufferStreamGet
|
||||
.get = egl_texBufferStreamGet,
|
||||
.bind = egl_texBufferBind
|
||||
};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -48,6 +48,7 @@ void egl_texBufferFree(EGL_Texture * texture_);
|
||||
bool egl_texBufferSetup(EGL_Texture * texture_, const EGL_TexSetup * setup);
|
||||
EGL_TexStatus egl_texBufferProcess(EGL_Texture * texture_);
|
||||
EGL_TexStatus egl_texBufferGet(EGL_Texture * texture_, GLuint * tex);
|
||||
EGL_TexStatus egl_texBufferBind(EGL_Texture * texture_);
|
||||
|
||||
bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGL_TexType type,
|
||||
EGLDisplay * display);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -46,12 +46,26 @@ EGL_TextureOps EGL_TextureDMABUF;
|
||||
|
||||
// internal functions
|
||||
|
||||
static void egl_texDMABUFCleanup(TexDMABUF * this)
|
||||
static void egl_texDMABUFCleanup(EGL_Texture * texture)
|
||||
{
|
||||
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
|
||||
TexDMABUF * this = UPCAST(TexDMABUF , parent);
|
||||
|
||||
struct FdImage * image;
|
||||
vector_forEachRef(image, &this->images)
|
||||
g_egl_dynProcs.eglDestroyImage(this->display, image->image);
|
||||
vector_clear(&this->images);
|
||||
|
||||
egl_texUtilFreeBuffers(parent->buf, parent->texCount);
|
||||
|
||||
if (parent->tex[0])
|
||||
glDeleteTextures(parent->texCount, parent->tex);
|
||||
|
||||
if (parent->sync)
|
||||
{
|
||||
glDeleteSync(parent->sync);
|
||||
parent->sync = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// dmabuf functions
|
||||
@@ -92,7 +106,7 @@ static void egl_texDMABUFFree(EGL_Texture * texture)
|
||||
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
|
||||
TexDMABUF * this = UPCAST(TexDMABUF , parent);
|
||||
|
||||
egl_texDMABUFCleanup(this);
|
||||
egl_texDMABUFCleanup(texture);
|
||||
vector_destroy(&this->images);
|
||||
|
||||
egl_texBufferFree(&parent->base);
|
||||
@@ -102,11 +116,27 @@ static void egl_texDMABUFFree(EGL_Texture * texture)
|
||||
static bool egl_texDMABUFSetup(EGL_Texture * texture, const EGL_TexSetup * setup)
|
||||
{
|
||||
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
|
||||
TexDMABUF * this = UPCAST(TexDMABUF , parent);
|
||||
|
||||
egl_texDMABUFCleanup(this);
|
||||
egl_texDMABUFCleanup(texture);
|
||||
|
||||
return egl_texBufferSetup(&parent->base, setup);
|
||||
glGenTextures(parent->texCount, parent->tex);
|
||||
for(int i = 0; i < parent->texCount; ++i)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, parent->tex[i]);
|
||||
glTexImage2D(GL_TEXTURE_EXTERNAL_OES,
|
||||
0,
|
||||
texture->format.intFormat,
|
||||
texture->format.width,
|
||||
texture->format.height,
|
||||
0,
|
||||
texture->format.format,
|
||||
texture->format.dataType,
|
||||
NULL);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
|
||||
parent->rIndex = -1;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool egl_texDMABUFUpdate(EGL_Texture * texture,
|
||||
@@ -173,8 +203,8 @@ static bool egl_texDMABUFUpdate(EGL_Texture * texture,
|
||||
|
||||
INTERLOCKED_SECTION(parent->copyLock,
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, parent->tex[parent->bufIndex]);
|
||||
g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, parent->tex[parent->bufIndex]);
|
||||
g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
|
||||
|
||||
if (parent->sync)
|
||||
glDeleteSync(parent->sync);
|
||||
@@ -238,6 +268,18 @@ static EGL_TexStatus egl_texDMABUFGet(EGL_Texture * texture, GLuint * tex)
|
||||
return EGL_TEX_STATUS_OK;
|
||||
}
|
||||
|
||||
static EGL_TexStatus egl_texDMABUFBind(EGL_Texture * texture)
|
||||
{
|
||||
GLuint tex;
|
||||
EGL_TexStatus status;
|
||||
|
||||
if ((status = egl_texDMABUFGet(texture, &tex)) != EGL_TEX_STATUS_OK)
|
||||
return status;
|
||||
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex);
|
||||
return EGL_TEX_STATUS_OK;
|
||||
}
|
||||
|
||||
EGL_TextureOps EGL_TextureDMABUF =
|
||||
{
|
||||
.init = egl_texDMABUFInit,
|
||||
@@ -245,5 +287,6 @@ EGL_TextureOps EGL_TextureDMABUF =
|
||||
.setup = egl_texDMABUFSetup,
|
||||
.update = egl_texDMABUFUpdate,
|
||||
.process = egl_texDMABUFProcess,
|
||||
.get = egl_texDMABUFGet
|
||||
.get = egl_texDMABUFGet,
|
||||
.bind = egl_texDMABUFBind
|
||||
};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -109,6 +109,7 @@ static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
|
||||
rectsFramebufferToBuffer(
|
||||
damage->rects,
|
||||
damage->count,
|
||||
texture->format.bpp,
|
||||
parent->buf[parent->bufIndex].map,
|
||||
texture->format.stride,
|
||||
texture->format.height,
|
||||
@@ -147,5 +148,6 @@ EGL_TextureOps EGL_TextureFrameBuffer =
|
||||
.setup = egl_texFBSetup,
|
||||
.update = egl_texFBUpdate,
|
||||
.process = egl_texBufferStreamProcess,
|
||||
.get = egl_texBufferStreamGet
|
||||
.get = egl_texBufferStreamGet,
|
||||
.bind = egl_texBufferBind
|
||||
};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -53,7 +53,7 @@ bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt)
|
||||
fmt->format = GL_RGBA;
|
||||
fmt->intFormat = GL_RGB10_A2;
|
||||
fmt->dataType = GL_UNSIGNED_INT_2_10_10_10_REV;
|
||||
fmt->fourcc = DRM_FORMAT_BGRA1010102;
|
||||
fmt->fourcc = DRM_FORMAT_BGRA2101010;
|
||||
break;
|
||||
|
||||
case EGL_PF_RGBA16F:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
@@ -64,7 +64,7 @@ void egl_texUtilUnmapBuffer(EGL_TexBuffer * buffer);
|
||||
((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
|
||||
#define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4')
|
||||
#define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4')
|
||||
#define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0')
|
||||
#define DRM_FORMAT_BGRA2101010 fourcc_code('A', 'B', '3', '0')
|
||||
#define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H')
|
||||
|
||||
#define DRM_FORMAT_MOD_VENDOR_NONE 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2022 The Looking Glass Authors
|
||||
* Copyright © 2017-2023 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
|
||||
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Reference in New Issue
Block a user