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https://github.com/gnif/LookingGlass.git
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[idd] consistency: change t
to st
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parent
80b9bda59d
commit
fd0cc6aa10
@ -196,10 +196,11 @@ void CSwapChainProcessor::FrameThread()
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continue;
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}
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StagingTexture & t = m_cpuTex[m_texRIndex];
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StagingTexture & st = m_cpuTex[m_texRIndex];
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LOCK_CONTEXT();
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HRESULT status = m_device->m_context->Map(t.tex.Get(), 0, D3D11_MAP_READ, D3D11_MAP_FLAG_DO_NOT_WAIT, &t.map);
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HRESULT status = m_device->m_context->Map(st.tex.Get(), 0, D3D11_MAP_READ,
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D3D11_MAP_FLAG_DO_NOT_WAIT, &st.map);
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UNLOCK_CONTEXT();
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if (FAILED(status))
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@ -216,22 +217,22 @@ void CSwapChainProcessor::FrameThread()
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continue;
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}
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m_devContext->SendFrame(t.width, t.height, t.map.RowPitch, t.format, t.map.pData);
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m_devContext->SendFrame(st.width, st.height, st.map.RowPitch, st.format, st.map.pData);
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InterlockedAdd(&m_copyCount, -1);
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if (++m_texRIndex == STAGING_TEXTURES)
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m_texRIndex = 0;
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}
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}
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bool CSwapChainProcessor::SetupStagingTexture(StagingTexture & t, int width, int height, DXGI_FORMAT format)
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bool CSwapChainProcessor::SetupStagingTexture(StagingTexture & st, int width, int height, DXGI_FORMAT format)
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{
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if (t.width == width && t.height == height && t.format == format)
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if (st.width == width && st.height == height && st.format == format)
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return true;
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t.tex.Reset();
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t.width = width;
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t.height = height;
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t.format = format;
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st.tex.Reset();
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st.width = width;
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st.height = height;
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st.format = format;
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = width;
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@ -246,7 +247,7 @@ bool CSwapChainProcessor::SetupStagingTexture(StagingTexture & t, int width, int
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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desc.MiscFlags = 0;
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if (FAILED(m_device->m_device->CreateTexture2D(&desc, nullptr, &t.tex)))
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if (FAILED(m_device->m_device->CreateTexture2D(&desc, nullptr, &st.tex)))
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{
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DBGPRINT("Failed to create staging texture");
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return false;
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@ -47,7 +47,7 @@ private:
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int m_texRIndex = 0;
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int m_texWIndex = 0;
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bool SetupStagingTexture(StagingTexture & t, int width, int height, DXGI_FORMAT format);
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bool SetupStagingTexture(StagingTexture & st, int width, int height, DXGI_FORMAT format);
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public:
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CSwapChainProcessor(CIndirectDeviceContext * devContext, IDDCX_SWAPCHAIN hSwapChain,
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