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https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[idd] keep the textures mapped until overwrite for future re-use
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parent
0c176acf94
commit
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@ -28,6 +28,13 @@ CSwapChainProcessor::~CSwapChainProcessor()
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WaitForSingleObject(m_thread[0].Get(), INFINITE);
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if (m_thread[1].Get())
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WaitForSingleObject(m_thread[1].Get(), INFINITE);
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for(int i = 0; i < STAGING_TEXTURES; ++i)
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if (m_cpuTex[i].map.pData)
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{
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m_device->m_context->Unmap(m_cpuTex[i].tex.Get(), 0);
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m_cpuTex[i].map.pData = nullptr;
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}
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}
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DWORD CALLBACK CSwapChainProcessor::_SwapChainThread(LPVOID arg)
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@ -153,10 +160,17 @@ void CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
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D3D11_TEXTURE2D_DESC desc;
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texture->GetDesc(&desc);
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if (!SetupStagingTexture(m_cpuTex[m_texWIndex], desc.Width, desc.Height, desc.Format))
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StagingTexture &st = m_cpuTex[m_texWIndex];
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if (st.map.pData)
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{
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m_device->m_context->Unmap(st.tex.Get(), 0);
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st.map.pData = nullptr;
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}
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if (!SetupStagingTexture(st, desc.Width, desc.Height, desc.Format))
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return;
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m_device->m_context->CopyResource(m_cpuTex[m_texWIndex].tex.Get(), texture.Get());
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m_device->m_context->CopyResource(st.tex.Get(), texture.Get());
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InterlockedAdd(&m_copyCount, 1);
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if (++m_texWIndex == STAGING_TEXTURES)
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@ -182,11 +196,10 @@ void CSwapChainProcessor::FrameThread()
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continue;
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}
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D3D11_MAPPED_SUBRESOURCE map;
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StagingTexture & t = m_cpuTex[m_texRIndex];
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LOCK_CONTEXT();
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HRESULT status = m_device->m_context->Map(t.tex.Get(), 0, D3D11_MAP_READ, D3D11_MAP_FLAG_DO_NOT_WAIT, &map);
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HRESULT status = m_device->m_context->Map(t.tex.Get(), 0, D3D11_MAP_READ, D3D11_MAP_FLAG_DO_NOT_WAIT, &t.map);
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UNLOCK_CONTEXT();
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if (FAILED(status))
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@ -203,12 +216,7 @@ void CSwapChainProcessor::FrameThread()
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continue;
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}
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m_devContext->SendFrame(t.width, t.height, map.RowPitch, t.format, map.pData);
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LOCK_CONTEXT();
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m_device->m_context->Unmap(t.tex.Get(), 0);
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UNLOCK_CONTEXT();
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m_devContext->SendFrame(t.width, t.height, t.map.RowPitch, t.format, t.map.pData);
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InterlockedAdd(&m_copyCount, -1);
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if (++m_texRIndex == STAGING_TEXTURES)
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m_texRIndex = 0;
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@ -38,6 +38,7 @@ private:
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int height = 0;
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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Microsoft::WRL::ComPtr<ID3D11Texture2D> tex;
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D3D11_MAPPED_SUBRESOURCE map = {};
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};
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StagingTexture m_cpuTex[STAGING_TEXTURES] = {};
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