mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-21 21:17:19 +00:00
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
200b7b732c
DXGI doesn't take into account the SDRWhiteLevel that has already been applied to the monitor when it converts to HDR10 which results in clipping. This change set implements a HLSL shader to reverse this while at the same time converting to HDR10. This is still not perfect but far better then doing nothing. |
||
---|---|---|
.github | ||
client | ||
cmake | ||
common | ||
contrib/redhat | ||
doc | ||
host | ||
idd | ||
module | ||
obs | ||
profile | ||
repos | ||
resources | ||
vendor | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
CONTRIBUTORS | ||
gl-check | ||
LICENSE | ||
README.md | ||
refresh-copyright | ||
version.cmake |
Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc
directory.
You may view this locally as HTML by running make html
with python3-sphinx
and python3-sphinx-rtd-theme
installed.