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200b7b732c
DXGI doesn't take into account the SDRWhiteLevel that has already been applied to the monitor when it converts to HDR10 which results in clipping. This change set implements a HLSL shader to reverse this while at the same time converting to HDR10. This is still not perfect but far better then doing nothing. |
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.. | ||
cmake | ||
include/interface | ||
platform | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
toolchain-mingw64.cmake |