Geoffrey McRae
c84879717f
[client] audio: fix failure to properly handle restart if draining
2022-01-20 07:02:00 +11:00
Geoffrey McRae
b3c81bcedf
[client] audio: fix use after free race
2022-01-19 18:50:39 +11:00
Geoffrey McRae
7f4dcd1ced
[client] spice: update PureSpice submodule to reduce audio latency
2022-01-19 18:32:22 +11:00
Geoffrey McRae
15f76339c8
[client] audio: move the memory copy into the pull function
2022-01-19 10:29:49 +11:00
Geoffrey McRae
99536eaf9d
dxgi: check for memory leaks in d3d12
2022-01-19 09:58:14 +11:00
Geoffrey McRae
f8b4874799
dxgi: cosmetics
2022-01-19 09:58:14 +11:00
Geoffrey McRae
cff64ee7d3
dxgi: cache shared handles instead of re-creating them
...
This will cache up to 10 handles, in practice I have never seen DXGI
return anything but the same resource each time but we allow for more
anyway should MS change something in the future.
Should the cache get over filled it is disabled entirely and we revert
to the original behaviour.
2022-01-19 09:58:07 +11:00
Geoffrey McRae
04ae9217e8
[client] audio: allow the audiodev to determine the start fill level
2022-01-19 01:52:19 +11:00
Geoffrey McRae
46da447429
[client] audio: fix latency calculation
2022-01-19 00:58:48 +11:00
Geoffrey McRae
4b080f7610
[client] audio: don't lock when consuming frames from the buffer
2022-01-19 00:25:52 +11:00
Geoffrey McRae
d6bbc4f89c
[client] audio/pw: return the actual playback latency
2022-01-19 00:03:16 +11:00
Geoffrey McRae
4fadf3a130
[client] audio: tell the audiodev to stop on the last packet, not after
2022-01-18 23:43:12 +11:00
Geoffrey McRae
73dc08e5f9
[client] audio: remove duplicated line
2022-01-18 23:42:02 +11:00
Geoffrey McRae
07c92ec2e8
[client] audio: drain buffers on stop instead of just discarding them
2022-01-18 23:39:05 +11:00
Geoffrey McRae
b334f22223
[client] audio: rework audiodevs to be pull model from a common buffer
2022-01-18 09:02:44 +11:00
Geoffrey McRae
aad65c1cab
[client] graphs: overlay on removal of graph
2022-01-17 22:53:52 +11:00
Geoffrey McRae
0ad26b7da7
[client] audio: redraw the graphs if they have been updated
2022-01-17 22:49:19 +11:00
Geoffrey McRae
775ac7ce8b
[client] audio: reduce timing graph sample count to 30 seconds
2022-01-17 22:23:37 +11:00
Geoffrey McRae
689cc53255
[client] audio: add audio playback latency interface and graph
2022-01-17 22:13:41 +11:00
Geoffrey McRae
5629655f74
[client] audio/pw: fix memory leak and gracefully shutdown
2022-01-17 22:10:41 +11:00
Geoffrey McRae
54e7542414
[client] overlay/graph: actually remove unregistered overlays
...
ll now supports removal of elements, so actually do it
2022-01-17 22:09:41 +11:00
Geoffrey McRae
464fee3e20
[client] overlay/graphs: allow the graph to have a custom title format
2022-01-17 22:08:56 +11:00
Geoffrey McRae
42ed0d7638
[client] app: allow key-repeat to work with keybinds
2022-01-17 20:33:57 +11:00
Geoffrey McRae
5a3fe151e4
[client] main: don't use Linux keybinds if the guest is not Linux
2022-01-17 20:26:45 +11:00
Quantum
afd5e2d057
[host] dxgi: remove duplicate AcquireLock print
2022-01-17 15:12:54 +11:00
Quantum
508c491967
[host] dxgi: allow the debug layer to be turned on via config
2022-01-17 15:12:54 +11:00
Quantum
b117bbafe5
[host] dxgi: add ability to capture OutputDebugMessage
...
This is how Direct3D 12's debug layer outputs messages. Normally, these
are read by the debugger, but we want them logged instead.
2022-01-17 15:12:54 +11:00
Quantum
5392f815af
[vendor] directx: add d3d12sdklayers.h
...
This is an MIT-licensed header from Microsoft, which contains the
Direct3D 12 debug layer.
This header is slightly modified to be able to compile on older
MinGW versions.
2022-01-17 15:12:54 +11:00
Quantum
4c271f8744
[host] dxgi: move d3d12.h to vendor/directx
2022-01-17 15:12:54 +11:00
Jonathan Rubenstein
745169fae2
[client] Add capture mode support for media keys
...
Supports Play/Pause, Stop, Next, and Previous
2022-01-17 15:09:36 +11:00
Jonathan Rubenstein
7f79352320
[client] Add support for volume keys in capture mode
...
These include Volume Up, Volume Down, and Mute
Co-authored-by: Quantum <quantum2048@gmail.com>
2022-01-17 15:09:36 +11:00
Quantum
b020372972
[client] imgui: allow arrows to be displayed
2022-01-17 15:09:03 +11:00
Quantum
5fe529f213
[client] spice: allow volume control keys to be sent to the guest
...
These are implemented as ScrollLock+Up/Down for volume up and down, and
ScrollLock+M to toggle audio mute. These should prove useful especially
when Looking Glass now supports streaming audio, and the volume is
defined in the guest and set on the output stream.
2022-01-17 15:09:03 +11:00
Quantum
7c91c922e6
[client] input: avoid reentrancy when realigning guest cursor
...
This prevents LGMP_ERR_QUEUE_FULL from happening with high polling rate
mice, which is caused by receiving many more mouse events while the
guest cursor warps, triggering more warps.
2022-01-15 19:25:30 +11:00
Geoffrey McRae
9c49dc6efd
[common] linux/time: fix memory leak
2022-01-14 14:19:16 +11:00
Chris Spencer
f635077a2c
[client] egl: increase texture processing timeout
...
On my machine (Intel UHD Graphics 770), texture processing occasionally
(about 5% of the time) takes more than 20ms (the highest I have seen is
around 32ms) when the host resolution is 2560x1440. This results in the
frame being discarded and the client displays a stale image. Increase the
timeout to 40ms.
2022-01-14 12:31:02 +11:00
arcnmx
a9b5302a51
[module] fix compile on 5.16
...
The `DMA_BUF` namespace was introduced in:
16b0314aa7
2022-01-14 12:14:21 +11:00
Chris Spencer
3d0a8f6987
[host] dxgi: fix frame damage method parameters
...
The buffer input sizes to the `IDXGIOutputDuplication` methods are measured
in bytes. This dramatically increases the number of dirty/move rects that
can be handled.
2022-01-13 09:34:14 +11:00
Chris Spencer
786a252b23
[client] x11: don't use primary selection for clipboard
...
This behaviour is more consistent with other applications where text
selections do not influence explicit clipboard operations.
2022-01-13 08:18:56 +11:00
Chris Spencer
f145225dbc
[host] dxgi: fix d3d11 assertion failure
...
`DEBUG_ASSERT(!this)` in `d3d11_create` is firing on the second
instantiation because we are not clearing `this` in `d3d11_free`.
2022-01-13 08:17:59 +11:00
Geoffrey McRae
b38a5ce89e
[client] spice: update submodule to fix corrpution during connect
2022-01-13 02:21:48 +11:00
Geoffrey McRae
344d2ec599
[common] linux: replace create_timer
with a single threaded timer
...
Now LG uses a 25Hz tick timer it is an issue that `create_timer` spawns
a new thread for every single timer event, so instead multiplex all the
timers into a single thread with a 1ms resolution.
2022-01-12 13:00:12 +11:00
Geoffrey McRae
6bba9bc25d
[client/common] move ll from the client into the common code module
2022-01-12 12:22:18 +11:00
Geoffrey McRae
1851002fc1
[client] all: remove ll_walk
and migrate over to ll_forEachNL
2022-01-12 12:17:29 +11:00
Geoffrey McRae
b99e1ea38e
[client] ll: fix error in ll_forEachNL macro
2022-01-12 12:17:06 +11:00
Geoffrey McRae
2ecfa0a3ec
[client] msg: add missing header file
2022-01-12 10:08:29 +11:00
Geoffrey McRae
ca0bc7c514
[client] close message boxes if the client connects
2022-01-12 10:04:16 +11:00
Geoffrey McRae
4122841b09
[client] spice: fix memory leak
2022-01-12 10:03:56 +11:00
Geoffrey McRae
e94252ad65
squash with ll
2022-01-12 10:03:31 +11:00
Geoffrey McRae
6fc0c69b2e
[client] overlay/msg: provide a method to close messages from code
2022-01-12 09:35:09 +11:00