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[client] input: avoid reentrancy when realigning guest cursor
This prevents LGMP_ERR_QUEUE_FULL from happening with high polling rate mice, which is caused by receiving many more mouse events while the guest cursor warps, triggering more warps.
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@ -421,6 +421,9 @@ void core_handleMouseNormal(double ex, double ey)
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if (!g_cursor.guest.valid)
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return;
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if (g_cursor.realigning)
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return;
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if (!core_inputEnabled())
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return;
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@ -478,11 +481,15 @@ void core_handleMouseNormal(double ex, double ey)
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else
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{
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/* wait for the move request to be processed */
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g_cursor.realigning = true;
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do
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{
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uint32_t hostSerial;
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if (lgmpClientGetSerial(g_state.pointerQueue, &hostSerial) != LGMP_OK)
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{
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g_cursor.realigning = false;
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return;
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}
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if (hostSerial >= setPosSerial)
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break;
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@ -491,9 +498,10 @@ void core_handleMouseNormal(double ex, double ey)
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}
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while(app_isRunning());
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g_cursor.guest.x = msg.x;
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g_cursor.guest.y = msg.y;
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g_cursor.realign = false;
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g_cursor.guest.x = msg.x;
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g_cursor.guest.y = msg.y;
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g_cursor.realign = false;
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g_cursor.realigning = false;
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if (!g_cursor.inWindow)
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return;
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@ -250,6 +250,9 @@ struct CursorState
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/* true if the guest should be realigned to the host when next drawn */
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bool realign;
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/* true if the guest is currently realigning to the host */
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bool realigning;
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/* true if the cursor needs re-drawing/updating */
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bool redraw;
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