Commit Graph

3191 Commits

Author SHA1 Message Date
Geoffrey McRae
42ed0d7638 [client] app: allow key-repeat to work with keybinds 2022-01-17 20:33:57 +11:00
Geoffrey McRae
5a3fe151e4 [client] main: don't use Linux keybinds if the guest is not Linux 2022-01-17 20:26:45 +11:00
Quantum
afd5e2d057 [host] dxgi: remove duplicate AcquireLock print 2022-01-17 15:12:54 +11:00
Quantum
508c491967 [host] dxgi: allow the debug layer to be turned on via config 2022-01-17 15:12:54 +11:00
Quantum
b117bbafe5 [host] dxgi: add ability to capture OutputDebugMessage
This is how Direct3D 12's debug layer outputs messages. Normally, these
are read by the debugger, but we want them logged instead.
2022-01-17 15:12:54 +11:00
Quantum
5392f815af [vendor] directx: add d3d12sdklayers.h
This is an MIT-licensed header from Microsoft, which contains the
Direct3D 12 debug layer.

This header is slightly modified to be able to compile on older
MinGW versions.
2022-01-17 15:12:54 +11:00
Quantum
4c271f8744 [host] dxgi: move d3d12.h to vendor/directx 2022-01-17 15:12:54 +11:00
Jonathan Rubenstein
745169fae2 [client] Add capture mode support for media keys
Supports Play/Pause, Stop, Next, and Previous
2022-01-17 15:09:36 +11:00
Jonathan Rubenstein
7f79352320 [client] Add support for volume keys in capture mode
These include Volume Up, Volume Down, and Mute

Co-authored-by: Quantum <quantum2048@gmail.com>
2022-01-17 15:09:36 +11:00
Quantum
b020372972 [client] imgui: allow arrows to be displayed 2022-01-17 15:09:03 +11:00
Quantum
5fe529f213 [client] spice: allow volume control keys to be sent to the guest
These are implemented as ScrollLock+Up/Down for volume up and down, and
ScrollLock+M to toggle audio mute. These should prove useful especially
when Looking Glass now supports streaming audio, and the volume is
defined in the guest and set on the output stream.
2022-01-17 15:09:03 +11:00
Quantum
7c91c922e6 [client] input: avoid reentrancy when realigning guest cursor
This prevents LGMP_ERR_QUEUE_FULL from happening with high polling rate
mice, which is caused by receiving many more mouse events while the
guest cursor warps, triggering more warps.
2022-01-15 19:25:30 +11:00
Geoffrey McRae
9c49dc6efd [common] linux/time: fix memory leak 2022-01-14 14:19:16 +11:00
Chris Spencer
f635077a2c [client] egl: increase texture processing timeout
On my machine (Intel UHD Graphics 770), texture processing occasionally
(about 5% of the time) takes more than 20ms (the highest I have seen is
around 32ms) when the host resolution is 2560x1440. This results in the
frame being discarded and the client displays a stale image. Increase the
timeout to 40ms.
2022-01-14 12:31:02 +11:00
arcnmx
a9b5302a51 [module] fix compile on 5.16
The `DMA_BUF` namespace was introduced in:
16b0314aa7
2022-01-14 12:14:21 +11:00
Chris Spencer
3d0a8f6987 [host] dxgi: fix frame damage method parameters
The buffer input sizes to the `IDXGIOutputDuplication` methods are measured
in bytes. This dramatically increases the number of dirty/move rects that
can be handled.
2022-01-13 09:34:14 +11:00
Chris Spencer
786a252b23 [client] x11: don't use primary selection for clipboard
This behaviour is more consistent with other applications where text
selections do not influence explicit clipboard operations.
2022-01-13 08:18:56 +11:00
Chris Spencer
f145225dbc [host] dxgi: fix d3d11 assertion failure
`DEBUG_ASSERT(!this)` in `d3d11_create` is firing on the second
instantiation because we are not clearing `this` in `d3d11_free`.
2022-01-13 08:17:59 +11:00
Geoffrey McRae
b38a5ce89e [client] spice: update submodule to fix corrpution during connect 2022-01-13 02:21:48 +11:00
Geoffrey McRae
344d2ec599 [common] linux: replace create_timer with a single threaded timer
Now LG uses a 25Hz tick timer it is an issue that `create_timer` spawns
a new thread for every single timer event, so instead multiplex all the
timers into a single thread with a 1ms resolution.
2022-01-12 13:00:12 +11:00
Geoffrey McRae
6bba9bc25d [client/common] move ll from the client into the common code module 2022-01-12 12:22:18 +11:00
Geoffrey McRae
1851002fc1 [client] all: remove ll_walk and migrate over to ll_forEachNL 2022-01-12 12:17:29 +11:00
Geoffrey McRae
b99e1ea38e [client] ll: fix error in ll_forEachNL macro 2022-01-12 12:17:06 +11:00
Geoffrey McRae
2ecfa0a3ec [client] msg: add missing header file 2022-01-12 10:08:29 +11:00
Geoffrey McRae
ca0bc7c514 [client] close message boxes if the client connects 2022-01-12 10:04:16 +11:00
Geoffrey McRae
4122841b09 [client] spice: fix memory leak 2022-01-12 10:03:56 +11:00
Geoffrey McRae
e94252ad65 squash with ll 2022-01-12 10:03:31 +11:00
Geoffrey McRae
6fc0c69b2e [client] overlay/msg: provide a method to close messages from code 2022-01-12 09:35:09 +11:00
Geoffrey McRae
ced952a4c6 [client] ll: add new functionallity to allow removal of items 2022-01-12 09:33:36 +11:00
Geoffrey McRae
4411d21135 [client] spice: update submodule to prevent segfault on shutdown 2022-01-12 07:42:01 +11:00
Geoffrey McRae
70683010a6 [client] spice: update submodule to fix double free bug 2022-01-12 07:16:00 +11:00
vmfortress
7da2becfbd [host] dxgi: Replace standard asserts with DEBUG_ASSERT 2022-01-11 11:11:42 +11:00
Chris Spencer
8a61c8ebc2 [client] audio/pw: use rate matching
This can prevent glitches when the PipeWire quantum size changes.
2022-01-11 09:45:30 +11:00
Chris Spencer
ef9b2958ec [client] audio/pw: set maximum node latency
This prevents severe buffer underruns if the PipeWire quantum is bigger
than the ring buffer size. This could happen if a media player is running
at the same time as Looking Glass if it requests a very large quantum size,
for example.
2022-01-11 09:45:30 +11:00
Chris Spencer
e72e138267 [client] audio/pw: delay playback to avoid glitches 2022-01-11 09:45:30 +11:00
Chris Spencer
4c389a9274 [client] audio/pw: flush playback buffers before stopping
This stops the end of the playback from being truncated. It also prevents
an audible glitch when playback next starts due to the truncated data being
left behind in the ring buffer.
2022-01-11 09:45:30 +11:00
Chris Spencer
b9c646074d [client] audio/pw: don't discard playback data
This can cause significant glitching, particularly around the start of
playback.
2022-01-11 09:45:30 +11:00
Quantum
042a7d0925 [host] dxgi: add configurable sleep before D3D12 copy 2022-01-10 14:45:51 +11:00
Quantum
c69b19e68f [host] dxgi: add option to disable damage-aware copies 2022-01-10 14:45:51 +11:00
Quantum
cf7d501bc4 [host] dxgi: allow copy backend selection 2022-01-10 14:45:51 +11:00
Quantum
68e5b812a9 [host] dxgi: add preRelease callback
This is meant to avoid freeing the texture before the copy has finished.
2022-01-10 14:45:51 +11:00
Quantum
5a93f1e00c [host] dxgi: implement Direct3D 12 texture copy backend 2022-01-10 14:45:51 +11:00
Quantum
891f00a011 [host] dxgi: add d3d12.h from latest MinGW
This header was added in late 2020 and hasn't made its way into the GitHub
Actions image yet.
2022-01-10 14:45:51 +11:00
Quantum
137171a8a2 [host] dxgi: refactor to support additional copy backends 2022-01-10 14:45:51 +11:00
Geoffrey McRae
36892839f3 [host] lgmp: update repo to fix compliler error 2022-01-09 21:25:46 +11:00
Geoffrey McRae
0fc87576f3 [client] core: fallback to manual realignment if the LGMP message fails 2022-01-09 21:25:40 +11:00
Geoffrey McRae
3ffefb5281 [host] lgmp: update submodule to fix memory alignment issues 2022-01-09 21:19:41 +11:00
Geoffrey McRae
fd12d9901a [host] app: dont use pointers when realloc may have changed them
This code was completely broken and corrupts the stack, replace it with
something that is actually safe.
2022-01-09 21:19:17 +11:00
Geoffrey McRae
c05282c38c [host] cmake: add ubsan and asan to CMake (needs clang64 on windows)
Note that this still is a pain to make work as you require the MS
runtime DLLs, and to build with clang64.
2022-01-09 21:18:32 +11:00
Quantum
a391e271c3 [host] dxgi: damage all textures when skipping frame 2022-01-09 16:36:26 +11:00