mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-22 21:43:40 +00:00
[host] dxgi: add configurable sleep before D3D12 copy
This commit is contained in:
parent
c69b19e68f
commit
042a7d0925
@ -23,6 +23,7 @@
|
||||
#include <assert.h>
|
||||
#include <d3d12.h>
|
||||
#include "common/debug.h"
|
||||
#include "common/option.h"
|
||||
#include "common/windebug.h"
|
||||
|
||||
#define ALIGN_TO(value, align) (((value) + (align) - 1) & -(align))
|
||||
@ -40,6 +41,7 @@ struct D3D12Texture
|
||||
|
||||
struct D3D12Backend
|
||||
{
|
||||
int copySleep;
|
||||
ID3D12Device * device;
|
||||
ID3D12CommandQueue * commandQueue;
|
||||
ID3D12Resource * src;
|
||||
@ -84,6 +86,9 @@ static bool d3d12_create(struct DXGIInterface * intf)
|
||||
return false;
|
||||
}
|
||||
|
||||
this->copySleep = option_get_int("dxgi", "d3d12CopySleep");
|
||||
DEBUG_INFO("Sleep before copy : %d ms", this->copySleep);
|
||||
|
||||
status = D3D12CreateDevice((IUnknown *) dxgi->adapter, D3D_FEATURE_LEVEL_11_0,
|
||||
&IID_ID3D12Device, (void **)&this->device);
|
||||
|
||||
@ -277,6 +282,9 @@ static bool d3d12_copyFrame(Texture * parent, ID3D11Texture2D * src)
|
||||
IDXGIResource1 * res1 = NULL;
|
||||
HRESULT status;
|
||||
|
||||
if (this->copySleep > 0)
|
||||
Sleep(this->copySleep);
|
||||
|
||||
status = ID3D11Texture2D_QueryInterface(src, &IID_IDXGIResource1, (void **)&res1);
|
||||
if (FAILED(status))
|
||||
{
|
||||
|
@ -120,6 +120,13 @@ static void dxgi_initOptions(void)
|
||||
.type = OPTION_TYPE_BOOL,
|
||||
.value.x_bool = false
|
||||
},
|
||||
{
|
||||
.module = "dxgi",
|
||||
.name = "d3d12CopySleep",
|
||||
.description = "Milliseconds to sleep before copying frame with d3d12",
|
||||
.type = OPTION_TYPE_INT,
|
||||
.value.x_int = 5
|
||||
},
|
||||
{0}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user