Commit Graph

1258 Commits

Author SHA1 Message Date
Geoffrey McRae
7f6fd02d06 [client] x11: Add event handling for ungrabed mouse press/release
The imgui overlay requires input even if the display is not captured and
operating in raw mode. XInput2 correctly only sends
XI_Press/ReleaseButton events if the device has not been captured, as
such it's safe to handle both raw and non raw buttons events at the same
time.
2021-07-31 15:23:31 +10:00
Quantum
75e57baf6c [client] config: optionally load config from XDG_CONFIG_HOME
We look for the client config in $XDG_CONFIG_HOME/looking-glass/client.ini.
This is done because it's more conventional, and also allows us to add
additional configuration files, e.g. for the host.

We fallback to $HOME/.config as is standard, and then as a last resort use
getpwuid(getuid())->pw_dir. This is also recommended by the getpwuid manpage:

> An application that wants to determine its user's home directory should
> inspect the value of HOME (rather than the value getpwuid(getuid())->pw_dir)
> since this allows the user to modify their notion of "the home directory"
> during a login session.
2021-07-31 15:06:59 +10:00
Quantum
68d8d95266 [client] config: do not attempt to load non-files as config
Currently, we load /etc/looking-glass-client.ini and/or
~/.config/looking-glass-client.ini as long as they exist, even if they are
not files. We should only load them if they are files.
2021-07-31 15:06:37 +10:00
Quantum
7d78cba38c [client] client: release escape key on focus loss
This prevents the escape key from being treated as held down indefinitely when
losing focus while holding the escape key.
2021-07-31 15:02:57 +10:00
Quantum
b8b70e772e [client] config: print error when app:configFile is not a valid file
This makes it clear to the user that app:configFile is at fault.
2021-07-31 14:59:00 +10:00
Quantum
64c906b801 [client] main: prevent the user from launching looking glass as setuid
We don't want to encourage craziness of people making the client suid to
bypass permission issues on the shm file.

Note: I see no evidence of this happening in the wild, but let's be
proactive.
2021-07-31 14:58:48 +10:00
Quantum
72ccd44681 [client] wayland: pass mouse wheel motion events to imgui 2021-07-31 14:58:35 +10:00
Quantum
7ca5e14938 [client] imgui: implement mouse wheel motion support
The display server should call app_handleWheelMotion as necessary.
2021-07-31 14:58:35 +10:00
Quantum
6b6b3b724a [client] wayland: reject horizontal scroll events
Currently, we handle horizontal scroll events as if they are vertical scrolls.
This is not correct and we should instead reject them.
2021-07-31 14:57:56 +10:00
Quantum
86b50cc8ab [client] imgui: initialize keymap
This allows ImGui to understand some of the basic key presses.

Also moved the include guard from kb.c to kb.h where it actually makes sense.
2021-07-31 14:57:41 +10:00
Quantum
10a27e7a27 [client] config: automatically update embedded copyright string
The refresh-copyright script now automatically updates the copyright string
embedded in config.c. In order to achieve this, refresh-copyright gained the
ability to reflow text as the situation needs.
2021-07-31 14:57:24 +10:00
Quantum
edabd1bae7 [client] imgui: remove no longer used overlay_utils.cpp 2021-07-31 14:56:49 +10:00
Quantum
f1b1da60ea [client] imgui: improve method for high DPI
We now give ImGui the true logical size of the window and tell it to scale
the framebuffer. To fix the blurry fonts, we continue to load fonts at the
scale necessary for the DPI and use FontGlobalScale to shrink the fonts back
to the logical size. The font rectangle is then expanded by the framebuffer
scaling, resulting in good text rendering.

This method has the advantage of not messing up the sizes of resizable
overlays when moving across monitors.
2021-07-31 14:56:49 +10:00
Quantum
0402dd521a [client] imgui: ask display server to display cursors 2021-07-31 14:56:04 +10:00
Quantum
11a5864969 [client] wayland: implement support for other cursors 2021-07-31 14:56:04 +10:00
Quantum
da28db2ca4 [client] ds: change showPointer to setPointer for more cursors
Currently everything only supports LG_POINTER_NONE and LG_POINTER_SQUARE.
2021-07-31 14:56:04 +10:00
Quantum
c991de7ccd [client] imgui: improved overlay input handling
1. Overlay always releases confines.
2. Overlay turns off mouse sync with guest.
2021-07-31 14:54:53 +10:00
Quantum
ea2651e39b [client] imgui: darken background when rendering overlays
This replaces the alert that says whether the overlay is enabled or not.

Also, we now always display the help menu in overlay mode.
2021-07-29 19:10:15 +10:00
Quantum
a980cd9406 [client] egl: log when EGL_EXT_image_dma_buf_import is unavailable 2021-07-29 17:03:44 +10:00
Quantum
1c58b3a087 [client] imgui: implement keyboard input forwarding and capture 2021-07-29 17:02:59 +10:00
Quantum
065d90c3f7 [client] imgui: add mode to forward mouse input to imgui 2021-07-29 17:02:59 +10:00
Quantum
6c64965703 [client] egl: make functions that do not need linking static 2021-07-29 16:54:56 +10:00
Quantum
134829cbf2 [client] imgui: make graph y-axis configurable
The default of [0, 50] makes sense for FPS/UPS graphs, but does not for
things like the import graph. The latter should not take more than 5 ms
for sure.

This commit allows the min/max y-axis value to be specified when registering
the graph.
2021-07-29 15:54:15 +10:00
Quantum
009ae02e32 [client] egl: add graph tracking time taken to import frame
This tracks the time taken to load the frame buffer into an OpenGL texture.
2021-07-29 10:08:52 +10:00
Quantum
6ed1f4662d [client] imgui: report failed font atlas building
Also removed the inefficient code to build the default atlas.
2021-07-26 17:08:02 +10:00
Quantum
120fe63c0f [client] egl: keep x/y coordinates of cursor rectangle non-negative
This shifts the rectangles upwards instead of cutting off the rectangles,
but it keeps the code simple.
2021-07-26 07:56:46 +10:00
Quantum
181b165a4b [client] egl: generate correct cursor damage with cursor rotation 2021-07-25 17:35:29 +10:00
Quantum
d9cdc8d26c [client] egl: rotate damage rectangles according to client side rotation 2021-07-25 16:56:48 +10:00
Quantum
d0722349e6 [client] egl: make damage overlay support rendering rotated rectangles 2021-07-25 16:56:48 +10:00
Geoffrey McRae
2ef80a5d34 [client] overlay: cosmetic changes to the overlay display 2021-07-25 16:49:25 +10:00
Quantum
e7761abf3c [client] wayland: invalidate window on configure
This avoids sending potentially meaningless damage values after a surface
configuration event.
2021-07-25 15:36:44 +10:00
Geoffrey McRae
3905834807 [client] x11: call app_invalidateWindow on expose 2021-07-25 15:30:56 +10:00
Geoffrey McRae
60a58d4d8d [client] all: make it possible to signal full window invalidation
Now that we are drawing with damage rects, when the window is hidden and
then exposed the window may not get fully redrawn. This provides
`app_invalidateWindow` for the display server backend to call when the
screen needs a full redraw.
2021-07-25 15:29:29 +10:00
Geoffrey McRae
8c2a77e84e [client] don't skip the first frame if we do not yet have a frame
A frame serial of `0` is valid and will happen if either the host app
has just started, or the serial has overflowed.
2021-07-25 15:10:40 +10:00
Geoffrey McRae
9dffde74b2 [client] main: skip duplicate frames
When a new client connects to our session the host will repeat the last
valid frame for the new client. This change will detect this and skip
the duplicated frame.
2021-07-25 13:46:48 +10:00
arcnmx
3b37898eb2 [all] use cmake FindPkgConfig IMPORTED_TARGETs 2021-07-24 12:35:48 +10:00
arcnmx
aa2ea05af9 [client] removed unused GMP dependency 2021-07-24 12:35:48 +10:00
arcnmx
38cb348201 [all] make OPTIMIZE_FOR_NATIVE a tristate option 2021-07-24 12:35:17 +10:00
arcnmx
be664c49c8 [all] cmake: use -march=x86-64-v2 when it becomes available
Moves the logic in 0525515 to a common cmake include, and applies it to
the other binaries.
2021-07-24 12:35:17 +10:00
Quantum
f09738678e [client] fonts: remove font rendering machinery 2021-07-23 20:18:12 +10:00
Quantum
0c35d9b057 [client] opengl: remove font management 2021-07-23 20:18:12 +10:00
Quantum
cb9774bbd2 [client] egl: remove font management 2021-07-23 20:18:12 +10:00
Quantum
dd0edc1394 [client] renderers: remove alert handling 2021-07-23 20:18:12 +10:00
Quantum
be44249c05 [client] imgui: converted alerts to use imgui 2021-07-23 20:18:12 +10:00
Quantum
efb5019176 [client] overlay/help: switch to using ImGui's table facility 2021-07-23 18:04:05 +10:00
Quantum
5153d35bb5 [client] renderer: remove on_help from renderer interface 2021-07-23 18:04:05 +10:00
Quantum
036f16b9ef [client] imgui: convert help overlay to use imgui 2021-07-23 18:04:05 +10:00
Quantum
436986d182 [client] imgui: make UI font and size configurable 2021-07-23 16:07:42 +10:00
Quantum
5d053128ac [client] imgui: use improved high DPI rendering
This actually makes imgui render at a higher resolution, avoiding scaling
and resulting blurriness.
2021-07-23 16:07:42 +10:00
Quantum
b5c5ecc074 [client] imgui: support high DPI by scaling framebuffer
This allows overlays to render at correct positions on high DPI displays.
2021-07-23 16:07:42 +10:00
Quantum
56308fcbd1 [client] overlay: use utility function to get ImGui rectangle 2021-07-23 15:54:18 +10:00
Quantum
628bdab21b [client] overlay: remove space checking
Every overlay is now guaranteed to be able to write MAX_OVERLAY_RECTS rects,
and running out of space is now an error.
2021-07-23 15:54:18 +10:00
Quantum
df0397b10b [client] imgui: track last rectangles for overlays
This is necessary in case overlays change size. When this happens, we must
damage the larger of the overlays' rectangles this frame and last frame.
This erases the overlay from where it is no longer appears.

In order to do this, we must keep track of the rectangles for every overlay
with no exception. We cannot short-circuit the generation of rectangles if
we run out of buffer space, and we must allocate space for MAX_OVERLAY_RECTS
rectangles for every frame. Otherwise, we will not know where to erase the
overlay if it disappears.
2021-07-23 15:54:18 +10:00
Quantum
334bfeecea [client] egl: correctly handle mixing imgui and non-imgui overlays
This allows the full frame to be damaged when both types are visible.
2021-07-23 15:53:59 +10:00
Quantum
b26067b0a0 [client] wayland: use new libdecor pkgconfig package name 2021-07-23 15:52:05 +10:00
Quantum
947eac52f6 [client] renderers: treat -1 as full damage and 0 as no overlay
This makes everything consistent.
2021-07-22 18:57:34 +10:00
Geoffrey McRae
eb5c588af9 [client] overlay: call igEnd before return 2021-07-22 18:38:32 +10:00
Geoffrey McRae
3b6ad957e3 [client] overlay: increment totalRects 2021-07-22 18:38:00 +10:00
Geoffrey McRae
4acbf2e9a0 [client] overlay: rework the interface to avoid possible race conditions 2021-07-22 18:33:50 +10:00
Geoffrey McRae
50f7a1a99c [client] overlay: properly free the graphs before ll free 2021-07-22 18:32:28 +10:00
Quantum
515f08d2da [client] egl: transform overlay damage coordinates
EGL uses bottom-up y-coordinate while we use top-down.
2021-07-22 18:32:18 +10:00
Quantum
58ab77d237 [client] egl: avoid overflowing damage buffer
We allocate 10 rectangles for overlay damage as agreed on Discord.
2021-07-22 18:32:18 +10:00
Geoffrey McRae
fdbdf6f167 [client] app: implement new overlay rendering framework
This change set implements a framework for overlays to be registered
that make use of ImGui. See `overlay/fps` for a simple implementation
example.
2021-07-22 17:27:30 +10:00
Geoffrey McRae
30c4a4786b [client] overlay: cosmetic, fix typo 2021-07-22 14:50:10 +10:00
Geoffrey McRae
a34d3bbab4 [client] overlay: windowRects is not an array of pointers 2021-07-22 14:48:08 +10:00
Geoffrey McRae
2310920e79 [client] overlay: added new interface for overlay windows using ImGui 2021-07-22 14:42:54 +10:00
Quantum
85f34602f4 [client] wayland: do not leak wp_presentation_feedback objects 2021-07-22 13:12:47 +10:00
Quantum
27e3be3778 [client] egl: free desktop damage after rendering 2021-07-22 13:12:07 +10:00
Quantum
bb60107a3b [client] wayland: dispatch events through libdecor when using it
Currently, we dispatch the events on the wayland display server ourselves.
This is fine when using the cairo backend of libdecor, as it does the same
thign we do, but other backends may require other things to be dispatched.

This commit lets libdecor dispatch events instead through libdecor_get_fd
and libdecor_dispatch, which should hopefully makes things less sketchy.
2021-07-22 12:03:55 +10:00
Geoffrey McRae
08293c8721 [egl] damage: only update the damage vbo if there was a new frame 2021-07-21 17:29:46 +10:00
Geoffrey McRae
6389a06903 [client] main: let the renderer know if it's rendering a whole new frame
While the renderer can internally track this it would be better to
simply provide this information to the renderer directly so it can make
better decisions on how best to update the screen.
2021-07-21 17:26:48 +10:00
Geoffrey McRae
8cf444ef31 [client] main: sync to the ups if the ups exceeds minFrameTime 2021-07-21 16:56:49 +10:00
Geoffrey McRae
1c8af28f26 Revert "[client] main: increase the ups/fps update rate to once per 100ms"
This reverts commit b877bab48f.
There is no need for this anymore after the prior commit which removed
this faulty implementation
2021-07-21 16:50:49 +10:00
Geoffrey McRae
9b472d62a9 [client] main: remove/fix faulty upsTime code
The implementation was flawed, instead we just update the presentation
time if there was not an early wakeup.
2021-07-21 16:47:37 +10:00
Quantum
1a88996c47 [client] opengl: don't include <GL/glx.h>
The OpenGL renderer backend should not depend on any particular
implementation of OpenGL, as it's used by both X11 and Wayland.
2021-07-21 12:33:01 +10:00
Geoffrey McRae
3c0ebd54ec [client] main: improve frame rate sync lock with the guest
If the guest is not sending frames at a constant rate, the minimum FPS
timeout may expire drawing an additional frame. This change calculates
the average ups frame time over the past 100ms and adds this to the
timeout value allowing this value to be dynamic.
2021-07-20 15:41:56 +10:00
Geoffrey McRae
b877bab48f [client] main: increase the ups/fps update rate to once per 100ms
This is so that we can use the ups information in the following commit.
2021-07-20 15:40:57 +10:00
Geoffrey McRae
e6e07e8f3f [client] main: use the monotonic clock to calculate the ups/fps
The accumulated time is not the best way to do this as the timer
function callback may not be exactly every 1000ms, by using the
monotonic clock we will get more accurate results.
2021-07-20 15:40:51 +10:00
Quantum
3f7261d7d9 [client] wayland: do not crash when presentation time is unavailable
We don't need the presentation time protocol, so fail gracefully when
it's unavailable.
2021-07-20 14:23:08 +10:00
Quantum
563ad18f4e [client] egl: improve cursor damage logic
1. Use atomics and return exact cursor positions from egl_cursor_render
   to avoid race conditions between cursor render and update.
2. Instead of messing with lastCursorValid in various overlays, simply use
   the hasOverlay/hadOverlay logic for cursor damage. This simplifies the
   logic greatly.

As a result, I believe all cursor-related artifacts are fixed.

Note to reviewer: as atomic_init and atomic_store are implemented as macros,
it is currently not possible to pass structs as compound literals due to the
comma being interpreted as an argument separator by the preprocessor.
2021-07-20 11:29:13 +10:00
Quantum
b8effaf42c [client] egl: use glGetError and codes for errors in gl* functions
We used to use DEBUG_EGL_ERROR for gl* functions, which just yields
EGL_SUCCESS even when there are errors.
2021-07-19 19:36:46 +10:00
Quantum
0cbc529640 [client] ds: refactor common EGL swap with damage logic
This commit creates a new utility library, eglutil.h, which contains code
to detect and use EGL_KHR_swap_buffers_with_damage or its EXT equivalent.

This logic used to be duplicated between the X11 and Wayland display servers,
which is not ideal.
2021-07-19 19:35:52 +10:00
Geoffrey McRae
2de9912ac0 [client] egl: EGL_KHR_swap_buffers_with_damage returns EGLBoolean 2021-07-19 13:32:56 +10:00
Geoffrey McRae
33bf668697 [client] app: correct FPS to use an actual per second value 2021-07-19 10:58:40 +10:00
Geoffrey McRae
e4e1451eaa [client] app: give some transparency to the new FPS window 2021-07-18 21:22:16 +10:00
Quantum
7c872d2d9e [client] egl: properly use OpenGL ES
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x
headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT
and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop
OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT
as GL_BGRA is desktop-only.
2021-07-18 20:44:32 +10:00
Geoffrey McRae
ab31040d5f [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
Quantum
42d8f31eba [client] imgui: use ES 3.0 and remove glew dependency
If we specifically tell ImGui's OpenGL 3.x backend to target OpenGL ES 3.0,
then no extension loader is necessary.
2021-07-18 18:50:12 +10:00
Quantum
c6a6230a56 [client] egl: revert "only copy damaged areas when using dmabuf"
This reverts commit a14de25661.
Frame is sometimes incorrect.
2021-07-18 18:48:35 +10:00
Quantum
a14de25661 [client] egl: only copy damaged areas when using dmabuf
This speeds up the copy significantly when the frame only has small
amount of damage.
2021-07-18 17:41:29 +10:00
Quantum
09893fd728 [client] wayland: display swap to photon latency graph 2021-07-18 16:15:10 +10:00
Quantum
e87bc3a83e [client] wayland: measure presentation time 2021-07-18 16:15:10 +10:00
Quantum
6da9428d85 [client] imgui: use struct for graph metrics instead of array
This allows the members to be named, making the code much easier to read.
2021-07-18 16:15:10 +10:00
Quantum
15bc6a1509 [client] imgui: support registering new graphs
Currently, our struct ll doesn't support removing elements from the middle,
so we will not be removing anything for now.
2021-07-18 16:15:10 +10:00
Quantum
a4bf3c8088 [client] egl: use debug context and make it configurable
The boolean option egl:debug is used to control whether we want debug
output or not. This defaults to true to aid in debugging.
2021-07-18 15:55:50 +10:00
Quantum
6472c28473 [client] egl: upload damage vertices with glBufferSubData
This avoids the issues surrounding glMapBuffer and glMapBufferRange in
OpenGL ES.
2021-07-18 15:55:27 +10:00
Quantum
f49f2af6cd [client] egl: implement error reporting callback
This reports useful information from OpenGL on supported platforms.
2021-07-18 13:54:16 +10:00
Quantum
061b9ba6c2 [client] egl: use vertex array objects in model.c
This eliminates the need to bind the buffers and set up the vertices on
every frame.
2021-07-18 11:58:47 +10:00
Quantum
d4f8426ae4 [client] egl: correctly clean up vertex buffer objects
The code used to use hasBuffer, which was never set to true, so buffer
objects were always leaked instead.
2021-07-18 11:58:47 +10:00
Quantum
e0c9a71cd8 [client] spice: remove dpi which is no longer used
DPI was originally added to workaround cursor movement scaling, but since
due to changes with mouse handling, it's no longer required.
2021-07-18 10:50:57 +10:00