Commit Graph

73 Commits

Author SHA1 Message Date
Quantum
00eb26a34f [client] egl: do not use damage when overlays are visible
This allows the overlays to show up correctly.
2021-07-18 10:41:50 +10:00
Quantum
442ab318fd [client] egl: use desktop frame damage information 2021-07-18 10:41:50 +10:00
Geoffrey McRae
f08163fd72 [client] imgui: added imgui to the client and OpenGL/EGL renderers 2021-07-17 21:09:51 +10:00
Quantum
24d0aa0c18 [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
Quantum
e70cfd84fb [client] egl: use eglSwapBuffersWithDamageKHR for cursor-only updates
Instead of damaging the entire surface when rendering a cursor move,
we can use the EGL_KHR_swap_buffers_with_damage extension to only
damage the part of the window covered by the cursor. This should
reduce the cursor movement latency on Wayland.
2021-05-19 18:56:36 +10:00
Quantum
f9a9953071 [client] egl: use new util_hasGLExt helper to check extensions
We previously used strstr, which can be prone to false positives when
the name of one extension is a substring of another extension.

This commit creates the helper function util_hasGLExt, which asserts
that the substring found in extension list is bounded by either spaces
or the beginning/end of the string.
2021-05-19 15:58:54 +10:00
Geoffrey McRae
8771103abb [client] all: fix more maybe-uninitialized when -O3 is in use
Closes #475
2021-02-23 20:25:30 +11:00
Quantum
30b5287c38 [client] egl: add option to set initial scale algorithm
The option is egl:scale. The scale algorithm number is displayed on the
alert to make it easier to specify the number for the option.
2021-02-22 17:25:06 +11:00
Geoffrey McRae
28024de314 [client] egl: fix gcc false maybe-uninitialized positives 2021-02-22 01:38:26 +11:00
Quantum
fd50426dda [client] egl: scale UI elements on high DPI displays
This is done by actually rendering the text at high DPI.
2021-02-21 19:06:53 +11:00
Quantum
3ec73e2444 [client] egl: support scaled UI for high DPI displays 2021-02-21 19:06:53 +11:00
Quantum
b35e19fc27 [client] renderer: add interface for high DPI rendering 2021-02-21 19:06:53 +11:00
Quantum
ba6f26393f [client] egl: add framework for multiple scaling algorithms
This commit fixes the issues with the meaning of useNearest being flipped
by removing the variable and use enumerations.

We define an enumeration EGL_DesktopScaleType to express the type of scaling
needed to be performed: no scaling, upscaling, or downscaling. This is
updated when either the frame size or the viewport size changes.
Previously, we only updated the useNearest when the frame size changes.

The desktop shader can now support an enumeration of scaling algorithms,
although only nearest and linear are currently implemented.

Like before, nearest is used when not scaling or upscaling, and linear is
used when downscaling.
2021-02-21 14:20:41 +11:00
Quantum
39a09ca565 [client] egl: remove dependency on SDL
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Quantum
89b73512ad [client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
1d99c821eb [client] egl: decrease the font size for the help text 2021-02-21 10:31:48 +11:00
Quantum
2993f7ae7d [client] egl: create 24-bit colour context
This should prevent the looking-glass-client window from having an alpha
channel. On Wayland, the alpha channel is used to compose the window onto
the desktop, so the wallpaper would bleed through unless set to complete
opaque.

We worked around this by using constant alpha for rendering, but it was
not sustainable. Instead, we should just ask for 24-bit context.
2021-02-21 10:31:48 +11:00
Quantum
5ac53362a3 [client] renderer/egl: implement support for rendering help text
The help text is rendered in the bottom left corner on a semi-transparent
background, very similar to how the FPS text is rendered.
2021-02-21 10:31:48 +11:00
Quantum
5dce97264b [client] renderers: add on_help to renderer interface
This will be used to tell a render to display a help message.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
4dfe4b8e2b [client] allow renderers to pass back if they need an OpenGL context 2021-02-21 10:31:48 +11:00
Quantum
9f0b99dac0 [client] wayland: implement window creation for egl
This commit implements window creation and resize logic, allowing the desktop
to be drawn.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
ca5c3938e4 [client] all: move all SDL specific code into displayservers/sdl 2021-02-21 10:31:48 +11:00
Geoffrey McRae
bf583290a4 [client/common] restructure project in prep for full SDL removal 2021-02-21 10:31:46 +11:00
Tudor Brindus
637a7625d2 [client] wayland: allow EGL/OpenGL vsync to be set to on
This effectively reverts 4bceaf5.

Upstream ticket: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4180

Commit 941c651 makes working around the hang in LG itself not as
annoying as before.

In the future, we can bypass this entire issue by implementing our own
swapchain and listening to frame callbacks ourselves.
2021-02-09 09:12:57 +11:00
Geoffrey McRae
9e96156912 [client] egl: use eglGetPlatformDisplay(EXT) if possible 2021-01-25 16:04:33 +11:00
Geoffrey McRae
4c1893fe20 [all] fix numerous memory leaks at application shutdown 2021-01-24 21:47:53 +11:00
Geoffrey McRae
086f73721d [client] egl: remove accidental commit 2021-01-24 19:19:43 +11:00
Geoffrey McRae
202739c5be [client] egl: better debug output for EGL errors 2021-01-24 13:17:11 +11:00
Geoffrey McRae
88b15cb3fe [client] egl: nit, fix case of function name 2021-01-24 12:18:56 +11:00
Geoffrey McRae
9941a4bb83 [client] egl: runtime detect support for glEGLImageTargetTexture2DOES 2021-01-24 12:06:10 +11:00
Xiretza
31ea93dd0d [client] Fix compiler warnings about potentially uninitialized variables
Build failed with _FORTIFY_SOURCE enabled because the compiler couldn't
ensure the switch statements didn't hit the default arm and thus wouldn't
define the variables. Adding a statically failing assert makes sure that
all code paths either define the variables or fail early.

$ cd client
$ env CFLAGS='-O1 -D_FORTIFY_SOURCE=1' cmake -B build/
$ make -C build
[...]
client/renderers/EGL/egl.c: In function ‘egl_calc_mouse_size’:
client/renderers/EGL/egl.c:299:36: error: ‘h’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  299 |         (this->mouseHeight * (1.0f / h)) * this->scaleY
      |                              ~~~~~~^~~~
2021-01-20 03:05:30 +11:00
Geoffrey McRae
f9faa0542b [client] x11: use raw keyboard and mouse button press events 2021-01-19 20:36:43 +11:00
Geoffrey McRae
8a1578230f [client] all: properly support guest rotation
If the guest has it's output rotated (ie, landscape) we must rotate and
translate the pointer draw location, as well as all the translations of
cursor coordinate spaces based on the rotation, along with any local
rotations that may also be applied.
2021-01-19 02:54:56 +11:00
Geoffrey McRae
27a38294ea [client] major restructure of platform specific code 2021-01-16 20:41:13 +11:00
Geoffrey McRae
72c86d7125 [client] all: add screen rotation support win:rotate
Currently only supports EGL, if there is enough demand for OpenGL
support this can be added later.

Closes #231
2021-01-15 12:42:16 +11:00
Tudor Brindus
a46a3a2668 [all] use explicit void parameter lists
This makes it a compile-time error to call a function that semantically
takes no parameters with a nonzero number of arguments.

Previously, such code would still compile, but risk blowing up the stack
if a compiler chose to use something other than caller-cleanup calling
conventions.
2021-01-14 17:29:37 +11:00
Geoffrey McRae
19db67cfe5 [client] egl: detect the NVIDIA driver and disable DMA support
DMA suport for NVIDIA is advertised as available by the presense of the
extension `EGL_EXT_image_dma_buf_import`, however it is completely
broken. Until this is fixed refuse to use DMA support even if VM->VM
support is possible.

See: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
2021-01-09 21:25:41 +11:00
Tudor Brindus
1ca5e439c1 [client] egl: disable EGL when running on Wayland
This commit makes Looking Glass always use the OpenGL renderer when
running on Wayland. The EGL renderer is broken on Wayland and can't
reasonably be fixed until SDL is dropped entirely (as per
https://github.com/gnif/LookingGlass/issues/306).

Until that time, the OpenGL renderer provides a much better
Wayland-native experience.
2021-01-04 15:47:01 +11:00
Geoffrey McRae
3016f0c53e [client] fix invalid method names 2021-01-04 14:44:33 +11:00
Tudor Brindus
4bceaf5505 [client] fix hang in eglSwapBuffers when exiting while not visible
eglSwapBuffers is allowed to block when called with a nonzero interval
parameter. On Wayland, Mesa will block until a frame callback arrives.
If an application is not visible, a compositor is free to not schedule
frame callbacks (in order to save CPU time rendering something that is
entirely invisible).

Currently, starting Looking Glass from a terminal, hiding it
entirely, and sending ^C will cause Looking Glass to hang joining the
render thread until the window is made visible again.

Calling eglDestroySurface is insufficient to unblock eglSwapBuffers, as
it attempts to grab the same underlying mutex.

Instead, this commit makes it so that we pass a 0 interval to
eglSwapBuffers when running on Wayland, such that we don't block waiting
for a frame callback. This is not entirely ideal as it *does* mean
Looking Glass submits buffers while hidden, but it seems better than
hanging on exit.

It also forces opengl:vsync and egl:vsync flags to off when running on
Wayland, as they are meaningless there.
2021-01-04 14:43:21 +11:00
Geoffrey McRae
bf1eba15d1 [client] egl: actually do front buffer rendering 2020-12-31 15:31:24 +11:00
Geoffrey McRae
806ff934b2 [client] egl: detect if egl is even available 2020-11-29 21:43:28 +11:00
Geoffrey McRae
36726bb349 [client] egl: fixed typo 2020-11-09 07:42:59 +11:00
Geoffrey McRae
dd7e0ea8c6 [client] egl: added colorblind support (egl:cbMode=0/1/2/3)
Based on http://www.daltonize.org/search/label/Daltonize

0 = Off
1 = Protanope
2 = Deuteranope
3 = Tritanope
2020-11-09 07:08:15 +11:00
Geoffrey McRae
4f9544d61d [client] egl: added DMA texture support for direct upload
Note: This only works with the KVMFR kernel module in a VM->VM
configuration. If this causes issues it can be disabled with the new
option `app:allowDMA`
2020-10-30 02:36:45 +11:00
Geoffrey McRae
0bf73d862d [client] added initial framework for dma buffer support 2020-10-30 02:36:45 +11:00
Geoffrey McRae
58ba76a27f [client] seperate frame setup and data events 2020-10-12 19:43:29 +11:00
Jonathan Rubenstein
66df00cee2 Add option to skip splash screen fade out 2020-10-09 03:28:58 +11:00
Geoffrey McRae
76e119f8ad [client] egl: don't fade the splash when restarting 2020-08-11 14:54:48 +10:00
Geoffrey McRae
da8b2d0cec [client] egl: properly wait for a new frame on restart 2020-08-11 14:45:08 +10:00