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[client] allow renderers to pass back if they need an OpenGL context
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@ -63,6 +63,9 @@ typedef struct LG_DSInitParams
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bool borderless;
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bool maximize;
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bool minimizeOnFocusLoss;
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// if true the renderer requires an OpenGL context
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bool opengl;
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}
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LG_DSInitParams;
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@ -103,7 +103,7 @@ typedef const char * (* LG_RendererGetName)();
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// called pre-creation to allow the renderer to register any options it might have
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typedef void (* LG_RendererSetup)();
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typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params);
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typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params, bool * needsOpenGL);
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typedef bool (* LG_RendererInitialize )(void * opaque);
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typedef void (* LG_RendererDeInitialize )(void * opaque);
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typedef bool (* LG_RendererSupports )(void * opaque, LG_RendererSupport support);
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@ -162,7 +162,7 @@ void egl_setup(void)
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option_register(egl_options);
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}
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bool egl_create(void ** opaque, const LG_RendererParams params)
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bool egl_create(void ** opaque, const LG_RendererParams params, bool * needsOpenGL)
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{
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// check if EGL is even available
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if (!eglQueryString(EGL_NO_DISPLAY, EGL_VERSION))
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@ -198,6 +198,7 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
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return false;
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}
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*needsOpenGL = false;
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return true;
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}
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@ -193,7 +193,8 @@ static void opengl_setup(void)
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option_register(opengl_options);
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}
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bool opengl_create(void ** opaque, const LG_RendererParams params)
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bool opengl_create(void ** opaque, const LG_RendererParams params,
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bool * needsOpenGL)
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{
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// create our local storage
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*opaque = malloc(sizeof(struct Inst));
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@ -232,21 +233,21 @@ bool opengl_create(void ** opaque, const LG_RendererParams params)
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this->alerts = ll_new();
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*needsOpenGL = true;
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return true;
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}
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bool opengl_initialize(void * opaque)
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{
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//FIXME
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return false;
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#if 0
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struct Inst * this = (struct Inst *)opaque;
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if (!this)
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return false;
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this->waiting = true;
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this->waitDone = false;
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return true;
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#if 0
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*sdlFlags = SDL_WINDOW_OPENGL;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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@ -590,7 +590,8 @@ void intHandler(int sig)
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}
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}
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static bool tryRenderer(const int index, const LG_RendererParams lgrParams)
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static bool tryRenderer(const int index, const LG_RendererParams lgrParams,
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bool * needsOpenGL)
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{
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const LG_Renderer *r = LG_Renderers[index];
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@ -602,7 +603,8 @@ static bool tryRenderer(const int index, const LG_RendererParams lgrParams)
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// create the renderer
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g_state.lgrData = NULL;
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if (!r->create(&g_state.lgrData, lgrParams))
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*needsOpenGL = false;
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if (!r->create(&g_state.lgrData, lgrParams, needsOpenGL))
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return false;
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// initialize the renderer
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@ -686,6 +688,7 @@ static int lg_run(void)
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}
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// select and init a renderer
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bool needsOpenGL;
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LG_RendererParams lgrParams;
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lgrParams.showFPS = g_params.showFPS;
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lgrParams.quickSplash = g_params.quickSplash;
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@ -693,7 +696,7 @@ static int lg_run(void)
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if (g_params.forceRenderer)
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{
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DEBUG_INFO("Trying forced renderer");
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if (!tryRenderer(g_params.forceRendererIndex, lgrParams))
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if (!tryRenderer(g_params.forceRendererIndex, lgrParams, &needsOpenGL))
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{
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DEBUG_ERROR("Forced renderer failed to iniailize");
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return -1;
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@ -705,7 +708,7 @@ static int lg_run(void)
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// probe for a a suitable renderer
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for(unsigned int i = 0; i < LG_RENDERER_COUNT; ++i)
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{
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if (tryRenderer(i, lgrParams))
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if (tryRenderer(i, lgrParams, &needsOpenGL))
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{
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g_state.lgr = LG_Renderers[i];
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break;
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@ -731,7 +734,8 @@ static int lg_run(void)
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.resizable = g_params.allowResize,
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.borderless = g_params.borderless,
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.maximize = g_params.maximize,
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.minimizeOnFocusLoss = g_params.minimizeOnFocusLoss
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.minimizeOnFocusLoss = g_params.minimizeOnFocusLoss,
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.opengl = needsOpenGL
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};
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g_state.dsInitialized = g_state.ds->init(params);
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