Commit Graph

180 Commits

Author SHA1 Message Date
Geoffrey McRae
db398d41a0 [client] project restructure part 1/2 2019-03-28 11:02:36 +11:00
Geoffrey McRae
7cbaf8b5be [egl] don't assume SDL is compiled with Wayland support 2019-03-26 17:30:16 +11:00
Geoffrey McRae
08bf01b649 [all] update copyright dates 2019-02-22 22:16:14 +11:00
Geoffrey McRae
e4ae9134ae [client] egl: fix graphical glitch with splash 2019-01-02 10:36:17 +11:00
Geoffrey McRae
640bc03c6b [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00
Geoffrey McRae
667aed635d [client] egl: added untested support for wayland 2019-01-02 00:04:40 +11:00
Geoffrey McRae
507732587e [client] egl: fixed uninitialized variable bug 2018-12-16 12:17:12 +11:00
Geoffrey McRae
de5795e368 [client] egl: implemented alerts and some minor fixes to fps 2018-12-16 10:57:01 +11:00
Geoffrey McRae
fca71e2b95 [client] egl: slight correction to splash 2018-12-16 00:56:35 +11:00
Geoffrey McRae
0e2b371e59 [client] egl: added splash screen rendering 2018-12-16 00:54:37 +11:00
Geoffrey McRae
e1fa6b4057 [client] egl: fix cursor regression 2018-12-13 02:11:37 +11:00
Geoffrey McRae
b6c8d3fae5 [client] egl: fix mono cursor double height regression 2018-12-13 01:39:52 +11:00
Geoffrey McRae
5fe2db7e56 [client] rename fps variables to be more correct 2018-12-12 23:59:22 +11:00
Geoffrey McRae
42fa0e1d1f [client] egl: corrected fps alpha blending 2018-12-12 22:38:08 +11:00
Geoffrey McRae
abfe3a9b4d [client] egl: moved desktop rendering into seperate unit 2018-12-12 21:41:51 +11:00
Geoffrey McRae
b9f8f1a0ad [client] egl: add and use default quad helper for models 2018-12-12 20:08:52 +11:00
Geoffrey McRae
608b67af77 [client] egl: moved fps code into seperate unit 2018-12-12 20:04:43 +11:00
Geoffrey McRae
2a65e39848 [client] egl: added missing files from last commit 2018-12-12 18:57:31 +11:00
Geoffrey McRae
c23bf6a0c4 [client] egl: migrate cursor code into seperate unit 2018-12-12 18:53:55 +11:00
Geoffrey McRae
50c460df5a [client] define GL_GLEXT_PROTOTYPES globally 2018-12-12 16:53:30 +11:00
Geoffrey McRae
61f0577ab2 [client] egl: costmetics 2018-12-12 16:41:29 +11:00
Geoffrey McRae
a9aab3c1ee [client] egl: moved egl sources into subdirectory 2018-12-12 16:39:04 +11:00
Geoffrey McRae
73da86ac0e [client] egl: add checking to egl_shader_get_uniform_location 2018-12-12 16:32:16 +11:00
Geoffrey McRae
43d08df6b3 [client] egl: rename "shader" to "this" for consistancy 2018-12-12 16:31:25 +11:00
Geoffrey McRae
4654f317ca [client] opengl: fixed incorrect colors and added 10-bit RGBA support 2018-12-12 10:55:18 +11:00
Geoffrey McRae
d2b83027b4 [client] egl: removed accidental commit of test code 2018-12-11 16:35:53 +11:00
Geoffrey McRae
7be930a69c [client] removed use of now removed frame type, fixed #105 2018-12-11 16:34:41 +11:00
Geoffrey McRae
75ffcacfe4 [client] added support for RGBA, BGRA and 10-bit RGBA 2018-12-04 21:24:01 +11:00
Geoffrey McRae
1beeac545d [client] added missing lg-fonts.c to the repo 2018-11-20 22:34:01 +11:00
Geoffrey McRae
ab98c87e7c [client] egl: added FPS rendering 2018-11-20 09:50:09 +11:00
Geoffrey McRae
5b453d604e [client] remove other render modes from font ABI 2018-11-20 05:50:22 +11:00
Geoffrey McRae
90fc2a8164 [client] move FPS calculations out of renderers 2018-11-20 05:26:51 +11:00
Geoffrey McRae
0ed9301ed9 [client] font: implemented font ABI and updated OpenGL to use it 2018-11-20 04:38:53 +11:00
Geoffrey McRae
4e7de236d3 [egl] implement window positioning 2018-10-04 02:31:37 +10:00
Geoffrey McRae
741dfd418d [egl] improve texture upload performance 2018-10-04 00:09:47 +10:00
Geoffrey McRae
e70928d603 [egl] fix incorrect xor blending for monochrome cursors 2018-09-25 23:32:45 +10:00
Geoffrey McRae
e2b33348f3 [egl] added monochrome cursor rendering 2018-09-25 23:04:29 +10:00
Geoffrey McRae
3ff712fea5 [egl] fix performance issue with cursor updates and add todo message 2018-09-24 20:26:31 +10:00
Geoffrey McRae
2db26ae37e [egl] fix incorrect mouse size and position scaling 2018-09-24 20:11:42 +10:00
Geoffrey McRae
375b97ca6f [egl] fix incorrect mouse colors 2018-09-24 19:52:44 +10:00
Geoffrey McRae
d331a3dd5a [egl] added intial cursor support 2018-09-24 19:48:11 +10:00
Geoffrey McRae
c0c63fd93b [egl] simplify yuv to rgb shader 2018-09-23 20:56:18 +10:00
Geoffrey McRae
b5a47cae25 [egl] implemented YUV420 decode support in hardware 2018-09-23 20:45:20 +10:00
Geoffrey McRae
1f1c9dfa59 [egl] don't re-create the buffer each frame 2018-09-23 16:56:09 +10:00
Geoffrey McRae
884ad6557b [egl] cleanup texture API 2018-09-23 15:56:47 +10:00
Geoffrey McRae
00658f3d64 [egl] split out texture code into it's own object 2018-09-23 15:48:44 +10:00
Geoffrey McRae
fff3ec30b8 [egl] added basic shaders and use dma to xfer buffer to the gpu 2018-09-22 18:00:52 +10:00
Geoffrey McRae
26434f7baf [egl] initial commit of new modern OpenGL ES renderer 2018-09-22 16:26:55 +10:00
Geoffrey McRae
83592f7e4a [client] cleanup of renderer API for better usage
* Added new on_render_start for render initialization
* Changed on_resize to execute inside the render thread
2018-07-28 14:49:37 +10:00
Geoffrey McRae
13cd50f92c [client] disable multisample after logo is gone
We only use multisample to smooth out the edges of the LG logo, it is
pointless to leave it on after the logo is gone.
2018-07-28 10:36:41 +10:00
Geoffrey McRae
05bd587c74 [client] implemented initial slow yuv420 support 2018-07-28 08:41:39 +10:00
Geoffrey McRae
60070e6076 [client] implement stream paused alert 2018-07-24 01:09:53 +10:00
Geoffrey McRae
d839026ade [opengl] added fade out to wait screen 2018-07-20 01:01:16 +10:00
Geoffrey McRae
34de213926 [opengl] render alerts and fps on wait screen 2018-07-20 00:10:29 +10:00
Geoffrey McRae
b5ec4dd305 [client] scale up the logo and put a gradient behind it 2018-07-19 23:48:35 +10:00
Geoffrey McRae
023d3f811b [client] render the looking glass logo (almost) 2018-07-19 23:33:51 +10:00
Geoffrey McRae
53c32cc5a4 [client] enable multisampling 2018-07-19 23:33:26 +10:00
Geoffrey McRae
eb6ee8ea46 [client] allow window resize event's before startup 2018-07-19 23:32:42 +10:00
Geoffrey McRae
14954cc426 [client] fix too early release of OpenGL context
Fixes a problem where resolution changes would require a restart of
the client
2018-05-31 18:54:29 +10:00
Geoffrey McRae
fbbee1cdac [opengl] added support for alerts 2018-05-29 11:08:25 +10:00
Geoffrey McRae
a647a602bf [opengl] render a blue screen while waiting for sync 2018-05-28 15:30:31 +10:00
Geoffrey McRae
882b31aeaa [client] add support for masked colour cursors (fixes #61)
Also allows early SDL usage for cursor and keyboard control before
the host application starts
2018-05-28 11:40:56 +10:00
Geoffrey McRae
b3aadccfc4 [client] use glFinish to prevent buffering and re-enable by default 2018-05-21 23:16:16 +10:00
Geoffrey McRae
adb1ca58b9 [opengl-basic] removed basic renderer as it is no longer needed 2018-05-16 18:13:20 +10:00
Geoffrey McRae
cf4d16b528 [opengl] numerous improvements to buffer transfer 2018-05-16 17:58:36 +10:00
Geoffrey McRae
4fd59ce8c9 [opengl] fix free bug with new contiguous buffer 2018-05-15 19:25:22 +10:00
Geoffrey McRae
adca879fb9 [opengl] use a single contiguous buffer for the AMD pinned buffer 2018-05-15 19:23:57 +10:00
Geoffrey McRae
3a2d612b41 [decoders] change the API to allow more flexability in the future 2018-05-15 19:19:39 +10:00
Geoffrey McRae
332d53e016 [opengl] Add support for AMD_pinned_memory if it is available 2018-05-15 13:23:44 +10:00
Geoffrey McRae
ae382949c8 [opengl] glxWaitVideoSyncSGI is not well supported in Mesa 18
It seems Mesa 18 has problems with the glxWaitVideoSyncSGI API so
we disable the 'preventBuffer' option by default
2018-05-15 09:54:24 +10:00
Geoffrey McRae
7648ea712c [client] opengl: fix termination on configure failure 2018-01-04 09:25:42 +11:00
Geoffrey McRae
fbf08b94aa [client] initial vaapi h264 decode support (unfinished) 2017-12-31 00:27:26 +11:00
Geoffrey McRae
076a45acc5 [client] added initial decoder framework 2017-12-29 22:48:21 +11:00
Geoffrey McRae
c239306d82 [client] initial support for compressed frames 2017-12-29 21:20:51 +11:00
Geoffrey McRae
db52a55b36 [client] opengl: remove deprecated glScissor, fixes FPS display 2017-12-23 17:40:50 +11:00
Geoffrey McRae
0574daca13 [client] removed unused function argument 2017-12-23 17:38:25 +11:00
Geoffrey McRae
a08aad8009 [client] opengl: don't scale the FPS readout 2017-12-21 06:50:57 +11:00
Geoffrey McRae
58ed978767 [client] opengl: switch to SDL_mutex locking 2017-12-21 01:23:25 +11:00
Geoffrey McRae
c098967293 [client] opengl: update FPS even when there is no updates 2017-12-21 01:17:45 +11:00
Geoffrey McRae
5501d22a2d [client] fixed missed usage of new locking semantics 2017-12-21 01:03:21 +11:00
Geoffrey McRae
2f6b7e08f8 [client] define locking types and semantics to allow for alt methods 2017-12-21 00:58:16 +11:00
Geoffrey McRae
695822bd6d [client] redesign of the renderer archiceture for mt support
This is the first of two commits that completely turn the rendering code
on it's head. This change set decouples the guest's capture rate from
the host's render rate for both cursor and frame updates. This helps
prevent the host application from stalling when waiting for frame draws
when all it want's to do is send cursor updates.

* Breaks OpenGL-Basic for now
2017-12-20 00:53:45 +11:00
Geoffrey McRae
8b25f8a344 [client] opengl: show actual FPS seperate from updates per second (UPS) 2017-12-19 12:17:50 +11:00
Geoffrey McRae
133d8ec21f [client] opengl: added preventBuffer option 2017-12-19 11:02:35 +11:00
Geoffrey McRae
c38e38d43d [client] opengl: add splitmouse option
This feature was previously hardcoded enabled, it is now optional as
some hardware pipelines stall with the excessive flushes resulting in a
jumpy cursor. Default is disabled and may be re-enabled with
`-o opengl:splitmouse=1` or `-o opengl-basic:splitmouse=1` depending on
the renderer selected.
2017-12-19 10:21:45 +11:00
Geoffrey McRae
0ac1992019 [client] add new OpenGL-Basic renderer
This is based on bf8da7fd7e4397fe9931e82e52753806f1eee7e0 by @kiljacken
Per issue #11 on some cards this method performs much better then the
persistant buffering used in the standard OpenGL renderer.

Closes #11
2017-12-17 23:32:08 +11:00
Geoffrey McRae
5305ec5dd1 [client] opengl: made vsync option function again 2017-12-17 23:24:58 +11:00
Geoffrey McRae
424dc8bb13 [client] add renderer option list 2017-12-17 22:33:02 +11:00
Geoffrey McRae
06e38d897d [client] implemented renderer specific option API
Please note the vsync and mipmap options are now specific to OpenGL
To configure them use the following options:

  -o opengl:mipmap=1
  -o opengl:vsync=0
2017-12-17 22:21:59 +11:00
Geoffrey McRae
deee61efa9 [client] cosmetics 2017-12-17 20:16:43 +11:00
Geoffrey McRae
287b983d27 [client] opengl: fixed broken mipmap logic
mipmapping is turned off for images that are scaled up a it degrades the
output quality.
2017-12-16 11:25:01 +11:00
Geoffrey McRae
7bfed41523 [client] opengl: update mouse draw time when doing decoupled draws 2017-12-15 17:03:51 +11:00
Geoffrey McRae
9bb66b7bd6 [client] opengl: decouple mouse updates from vsync 2017-12-15 16:58:21 +11:00
Geoffrey McRae
f7420317f1 [client] opengl: mouse shape updates bypass the draw timeout 2017-12-15 16:53:26 +11:00
Geoffrey McRae
c1379a45d2 [client] opengl: increase maximum mouse draw frequency 2017-12-15 16:34:29 +11:00
Geoffrey McRae
9c03327701 [client] opengl: added back double buffering and vsync support
This adds back in double buffering and vsync support. This has been
carefully implemented so that the render function blocks until the video
card reports that it has advanced a frame, this ensures that the OpenGL
pipeline never buffers frames.
2017-12-15 16:21:38 +11:00
Geoffrey McRae
3c61814c56 [client] windows cursors are in BGRA format 2017-12-15 10:20:20 +11:00
Geoffrey McRae
ead48195db [client] opengl: use the stride rather then rect width for padded widths 2017-12-14 20:35:36 +11:00
Geoffrey McRae
3fa9f371b4 [client] added license to opengl.c 2017-12-14 20:06:48 +11:00
Geoffrey McRae
8ec4abc544 [client] adjusted renderer interface to allow for APIs such as Vulkan 2017-12-14 17:42:59 +11:00