mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 13:37:22 +00:00
[client] move FPS calculations out of renderers
This commit is contained in:
parent
0ed9301ed9
commit
90fc2a8164
@ -36,7 +36,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(x)->on_mouse_event && \
|
||||
(x)->on_alert && \
|
||||
(x)->render_startup && \
|
||||
(x)->render)
|
||||
(x)->render && \
|
||||
(x)->update_fps)
|
||||
|
||||
#define LGR_OPTION_COUNT(x) (sizeof(x) / sizeof(LG_RendererOpt))
|
||||
|
||||
@ -116,6 +117,7 @@ typedef bool (* LG_RendererOnMouseEvent)(void * opaque, const bool visib
|
||||
typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const LG_RendererFormat format, const uint8_t * data);
|
||||
typedef void (* LG_RendererOnAlert )(void * opaque, const LG_RendererAlert alert, const char * message, bool ** closeFlag);
|
||||
typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window);
|
||||
typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgFPS, const float renderFPS);
|
||||
|
||||
typedef struct LG_Renderer
|
||||
{
|
||||
@ -132,6 +134,7 @@ typedef struct LG_Renderer
|
||||
LG_RendererOnAlert on_alert;
|
||||
LG_RendererRender render_startup;
|
||||
LG_RendererRender render;
|
||||
LG_RendererUpdateFPS update_fps;
|
||||
}
|
||||
LG_Renderer;
|
||||
|
||||
|
@ -68,6 +68,11 @@ struct AppState
|
||||
struct KVMFRHeader * shm;
|
||||
unsigned int shmSize;
|
||||
int64_t fpsSleep;
|
||||
|
||||
uint64_t lastFrameTime;
|
||||
uint64_t renderTime;
|
||||
uint64_t frameCount;
|
||||
uint64_t renderCount;
|
||||
};
|
||||
|
||||
typedef struct RenderOpts
|
||||
@ -198,6 +203,22 @@ int renderThread(void * unused)
|
||||
if (!state.lgr->render(state.lgrData, state.window))
|
||||
break;
|
||||
|
||||
const uint64_t t = nanotime();
|
||||
state.renderTime += t - state.lastFrameTime;
|
||||
state.lastFrameTime = t;
|
||||
++state.renderCount;
|
||||
|
||||
if (state.renderTime > 1e9)
|
||||
{
|
||||
const float avgFPS = 1000.0f / (((float)state.renderTime / state.frameCount ) / 1e6f);
|
||||
const float renderFPS = 1000.0f / (((float)state.renderTime / state.renderCount) / 1e6f);
|
||||
state.renderTime = 0;
|
||||
state.frameCount = 0;
|
||||
state.renderCount = 0;
|
||||
|
||||
state.lgr->update_fps(state.lgrData, avgFPS, renderFPS);
|
||||
}
|
||||
|
||||
const uint64_t total = microtime() - start;
|
||||
if (total < state.fpsSleep)
|
||||
{
|
||||
@ -409,6 +430,7 @@ int frameThread(void * unused)
|
||||
break;
|
||||
}
|
||||
|
||||
++state.frameCount;
|
||||
if (!state.started)
|
||||
{
|
||||
state.started = true;
|
||||
|
@ -491,6 +491,10 @@ bool egl_render(void * opaque, SDL_Window * window)
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_update_fps(void * opaque, const float avgFps, const float renderFps)
|
||||
{
|
||||
}
|
||||
|
||||
void update_mouse_shape(struct Inst * this)
|
||||
{
|
||||
LG_LOCK(this->mouseLock);
|
||||
@ -591,5 +595,6 @@ struct LG_Renderer LGR_EGL =
|
||||
.on_frame_event = egl_on_frame_event,
|
||||
.on_alert = egl_on_alert,
|
||||
.render_startup = egl_render_startup,
|
||||
.render = egl_render
|
||||
.render = egl_render,
|
||||
.update_fps = egl_update_fps
|
||||
};
|
@ -125,10 +125,6 @@ struct Inst
|
||||
bool waitDone;
|
||||
|
||||
bool fpsTexture;
|
||||
uint64_t lastFrameTime;
|
||||
uint64_t renderTime;
|
||||
uint64_t frameCount;
|
||||
uint64_t renderCount;
|
||||
SDL_Rect fpsRect;
|
||||
|
||||
LG_Lock mouseLock;
|
||||
@ -141,7 +137,6 @@ struct Inst
|
||||
|
||||
bool mouseUpdate;
|
||||
bool newShape;
|
||||
uint64_t lastMouseDraw;
|
||||
LG_RendererCursor mouseType;
|
||||
bool mouseVisible;
|
||||
SDL_Rect mousePos;
|
||||
@ -379,7 +374,6 @@ bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const
|
||||
this->waitFadeTime = microtime() + FADE_TIME;
|
||||
}
|
||||
|
||||
++this->frameCount;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -530,65 +524,6 @@ bool opengl_render(void * opaque, SDL_Window * window)
|
||||
if (!draw_frame(this))
|
||||
return false;
|
||||
|
||||
if (this->params.showFPS && this->renderTime > 1e9)
|
||||
{
|
||||
char str[128];
|
||||
const float avgFPS = 1000.0f / (((float)this->renderTime / this->frameCount ) / 1e6f);
|
||||
const float renderFPS = 1000.0f / (((float)this->renderTime / this->renderCount) / 1e6f);
|
||||
snprintf(str, sizeof(str), "UPS: %8.4f, FPS: %8.4f", avgFPS, renderFPS);
|
||||
|
||||
LG_FontBitmap *textSurface = NULL;
|
||||
if (!(textSurface = this->font->render(this->fontObj, LG_FONT_BITMAP, 0xffffff00, str)))
|
||||
{
|
||||
DEBUG_ERROR("Failed to render text");
|
||||
LG_UNLOCK(this->formatLock);
|
||||
return false;
|
||||
}
|
||||
|
||||
bitmap_to_texture(textSurface, this->textures[FPS_TEXTURE]);
|
||||
|
||||
this->fpsRect.x = 5;
|
||||
this->fpsRect.y = 5;
|
||||
this->fpsRect.w = textSurface->width;
|
||||
this->fpsRect.h = textSurface->height;
|
||||
|
||||
this->font->release(this->fontObj, textSurface);
|
||||
|
||||
this->renderTime = 0;
|
||||
this->frameCount = 0;
|
||||
this->renderCount = 0;
|
||||
this->fpsTexture = true;
|
||||
|
||||
glNewList(this->fpsList, GL_COMPILE);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y );
|
||||
glVertex2i(this->fpsRect.x , this->fpsRect.y + this->fpsRect.h);
|
||||
glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[FPS_TEXTURE]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f , 0.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
glTexCoord2f(1.0f , 0.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y );
|
||||
glTexCoord2f(0.0f , 1.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y + this->fpsRect.h);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glPopMatrix();
|
||||
glEndList();
|
||||
}
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
@ -683,16 +618,64 @@ bool opengl_render(void * opaque, SDL_Window * window)
|
||||
else
|
||||
SDL_GL_SwapWindow(window);
|
||||
|
||||
const uint64_t t = nanotime();
|
||||
this->renderTime += t - this->lastFrameTime;
|
||||
this->lastFrameTime = t;
|
||||
++this->renderCount;
|
||||
|
||||
this->mouseUpdate = false;
|
||||
this->lastMouseDraw = t;
|
||||
this->mouseUpdate = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void opengl_update_fps(void * opaque, const float avgFPS, const float renderFPS)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
if (!this->params.showFPS)
|
||||
return;
|
||||
|
||||
char str[128];
|
||||
snprintf(str, sizeof(str), "UPS: %8.4f, FPS: %8.4f", avgFPS, renderFPS);
|
||||
|
||||
LG_FontBitmap *textSurface = NULL;
|
||||
if (!(textSurface = this->font->render(this->fontObj, LG_FONT_BITMAP, 0xffffff00, str)))
|
||||
DEBUG_ERROR("Failed to render text");
|
||||
|
||||
bitmap_to_texture(textSurface, this->textures[FPS_TEXTURE]);
|
||||
|
||||
this->fpsRect.x = 5;
|
||||
this->fpsRect.y = 5;
|
||||
this->fpsRect.w = textSurface->width;
|
||||
this->fpsRect.h = textSurface->height;
|
||||
|
||||
this->font->release(this->fontObj, textSurface);
|
||||
|
||||
this->fpsTexture = true;
|
||||
|
||||
glNewList(this->fpsList, GL_COMPILE);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y );
|
||||
glVertex2i(this->fpsRect.x , this->fpsRect.y + this->fpsRect.h);
|
||||
glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[FPS_TEXTURE]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f , 0.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
glTexCoord2f(1.0f , 0.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y );
|
||||
glTexCoord2f(0.0f , 1.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y + this->fpsRect.h);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glPopMatrix();
|
||||
glEndList();
|
||||
}
|
||||
|
||||
void draw_torus(float x, float y, float inner, float outer, unsigned int pts)
|
||||
{
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
@ -866,7 +849,8 @@ const LG_Renderer LGR_OpenGL =
|
||||
.on_frame_event = opengl_on_frame_event,
|
||||
.on_alert = opengl_on_alert,
|
||||
.render_startup = opengl_render_startup,
|
||||
.render = opengl_render
|
||||
.render = opengl_render,
|
||||
.update_fps = opengl_update_fps
|
||||
};
|
||||
|
||||
static bool _check_gl_error(unsigned int line, const char * name)
|
||||
|
Loading…
Reference in New Issue
Block a user