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[client] define GL_GLEXT_PROTOTYPES globally
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@ -33,6 +33,7 @@ find_package(GMP)
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add_definitions(-D BUILD_VERSION='"${BUILD_VERSION}"')
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add_definitions(-D USE_NETTLE)
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add_definitions(-D ATOMIC_LOCKING)
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add_definitions(-D GL_GLEXT_PROTOTYPES)
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include_directories(
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${PROJECT_SOURCE_DIR}
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@ -26,10 +26,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <string.h>
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#include <assert.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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//#include <GL/glu.h>
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//#include <GL/glx.h>
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struct Pixel
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{
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@ -23,7 +23,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "shader.h"
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#include "texture.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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typedef struct EGL_Model EGL_Model;
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@ -21,7 +21,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <stdbool.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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typedef struct EGL_Shader EGL_Shader;
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@ -34,4 +33,4 @@ bool egl_shader_compile(EGL_Shader * model, const char * vertex_code, size_t ver
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void egl_shader_use (EGL_Shader * shader);
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void egl_shader_associate_textures(EGL_Shader * shader, const int count);
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GLint egl_shader_get_uniform_location(EGL_Shader * shader, const char * name);
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GLint egl_shader_get_uniform_location(EGL_Shader * shader, const char * name);
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@ -22,7 +22,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <stdbool.h>
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#include "shader.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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typedef struct EGL_Texture EGL_Texture;
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@ -26,7 +26,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <SDL2/SDL_ttf.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glx.h>
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