Commit Graph

892 Commits

Author SHA1 Message Date
Geoffrey McRae
0e2b371e59 [client] egl: added splash screen rendering 2018-12-16 00:54:37 +11:00
Geoffrey McRae
e1fa6b4057 [client] egl: fix cursor regression 2018-12-13 02:11:37 +11:00
Geoffrey McRae
b6c8d3fae5 [client] egl: fix mono cursor double height regression 2018-12-13 01:39:52 +11:00
Geoffrey McRae
eb1c61f335 [client] warn about poor FPS display performance 2018-12-13 01:34:23 +11:00
Geoffrey McRae
5842ce23a3 [client] pre-calculate the frame time 2018-12-13 01:34:14 +11:00
Geoffrey McRae
692d48df87 [client] don't calculate FPS if we are not showing it 2018-12-13 01:28:00 +11:00
Geoffrey McRae
49bd091359 [client] use clock_nanosleep for more accurate frame timing 2018-12-13 01:22:57 +11:00
Geoffrey McRae
5fe2db7e56 [client] rename fps variables to be more correct 2018-12-12 23:59:22 +11:00
Geoffrey McRae
b927f991d6 Revert "[client] improve fps target accuracy"
This reverts commit 4d7e1054bd.
This causes FPS runaway after a time
2018-12-12 23:40:29 +11:00
Geoffrey McRae
4d7e1054bd [client] improve fps target accuracy 2018-12-12 23:33:35 +11:00
Geoffrey McRae
42fa0e1d1f [client] egl: corrected fps alpha blending 2018-12-12 22:38:08 +11:00
Geoffrey McRae
abfe3a9b4d [client] egl: moved desktop rendering into seperate unit 2018-12-12 21:41:51 +11:00
Geoffrey McRae
b9f8f1a0ad [client] egl: add and use default quad helper for models 2018-12-12 20:08:52 +11:00
Geoffrey McRae
608b67af77 [client] egl: moved fps code into seperate unit 2018-12-12 20:04:43 +11:00
Geoffrey McRae
2a65e39848 [client] egl: added missing files from last commit 2018-12-12 18:57:31 +11:00
Geoffrey McRae
c23bf6a0c4 [client] egl: migrate cursor code into seperate unit 2018-12-12 18:53:55 +11:00
Geoffrey McRae
50c460df5a [client] define GL_GLEXT_PROTOTYPES globally 2018-12-12 16:53:30 +11:00
Geoffrey McRae
61f0577ab2 [client] egl: costmetics 2018-12-12 16:41:29 +11:00
Geoffrey McRae
a9aab3c1ee [client] egl: moved egl sources into subdirectory 2018-12-12 16:39:04 +11:00
Geoffrey McRae
73da86ac0e [client] egl: add checking to egl_shader_get_uniform_location 2018-12-12 16:32:16 +11:00
Geoffrey McRae
43d08df6b3 [client] egl: rename "shader" to "this" for consistancy 2018-12-12 16:31:25 +11:00
Geoffrey McRae
4654f317ca [client] opengl: fixed incorrect colors and added 10-bit RGBA support 2018-12-12 10:55:18 +11:00
Geoffrey McRae
d2b83027b4 [client] egl: removed accidental commit of test code 2018-12-11 16:35:53 +11:00
Geoffrey McRae
7be930a69c [client] removed use of now removed frame type, fixed #105 2018-12-11 16:34:41 +11:00
Geoffrey McRae
a1b1ed0060 [host] initiate the texture copy earlier 2018-12-07 20:54:30 +11:00
Geoffrey McRae
2cb18a3f8f [host] removed incomplete h264 2018-12-07 20:54:30 +11:00
Geoffrey McRae
2a30bb718a [host] updated to take advantage of DXGI v1.5 2018-12-04 21:26:46 +11:00
Geoffrey McRae
75ffcacfe4 [client] added support for RGBA, BGRA and 10-bit RGBA 2018-12-04 21:24:01 +11:00
Geoffrey McRae
1beeac545d [client] added missing lg-fonts.c to the repo 2018-11-20 22:34:01 +11:00
Geoffrey McRae
ab98c87e7c [client] egl: added FPS rendering 2018-11-20 09:50:09 +11:00
Geoffrey McRae
5b453d604e [client] remove other render modes from font ABI 2018-11-20 05:50:22 +11:00
Geoffrey McRae
90fc2a8164 [client] move FPS calculations out of renderers 2018-11-20 05:26:51 +11:00
Geoffrey McRae
0ed9301ed9 [client] font: implemented font ABI and updated OpenGL to use it 2018-11-20 04:38:53 +11:00
Geoffrey McRae
d235d076c4 [host] simplify capture logic and fix re-init bug 2018-11-02 21:38:02 +11:00
Geoffrey McRae
9f67f42f94 [host] fix hang on capture error 2018-10-19 21:16:47 +11:00
Geoffrey McRae
31a25c94c6 [host] fix failure to re-init 2018-10-19 21:16:42 +11:00
Geoffrey McRae
6a9f687eae [host] increase cursor ring size to avoid a race 2018-10-19 20:20:01 +11:00
Geoffrey McRae
df7e9b1184 [host] remove unused critical sections 2018-10-19 20:15:42 +11:00
Geoffrey McRae
1350ba6c4b [host] accumulate cursor updates rather then queue 2018-10-19 20:14:43 +11:00
Geoffrey McRae
2692ccc7b3 [client] use mouse visibility info properly 2018-10-09 18:33:18 +11:00
Geoffrey McRae
f36fd5ac1a [host] correct cursor visibility information 2018-10-09 18:28:08 +11:00
Geoffrey McRae
0e8678b182 [host] correct mouse position with hotspot offset 2018-10-09 18:10:59 +11:00
Geoffrey McRae
ce4f1be2a6 [host] fix cursor visibility bug 2018-10-09 17:52:13 +11:00
Geoffrey McRae
db907b1b67 [host] improve mouse sync with the client 2018-10-09 17:48:59 +11:00
Geoffrey McRae
d8b4d0c1ce [client] consume all SDL events in the filter 2018-10-04 17:18:09 +10:00
Geoffrey McRae
fb37174e5f [dxgi] cleaned up retry logic 2018-10-04 17:05:32 +10:00
Geoffrey McRae
9613127162 [client] better usage of SDL event loops 2018-10-04 17:03:09 +10:00
Geoffrey McRae
4e7de236d3 [egl] implement window positioning 2018-10-04 02:31:37 +10:00
Geoffrey McRae
741dfd418d [egl] improve texture upload performance 2018-10-04 00:09:47 +10:00
Geoffrey McRae
1d6dfa048e [client] tighten timings 2018-10-04 00:09:47 +10:00