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[client] improve fps target accuracy
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@ -224,7 +224,7 @@ int renderThread(void * unused)
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{
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usleep(state.fpsSleep - total);
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int64_t delta = (1000000 / params.fpsLimit) - (microtime() - start);
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state.fpsSleep += delta / 16;
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state.fpsSleep += delta;
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if (state.fpsSleep < 0)
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state.fpsSleep = 0;
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}
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