Commit Graph

1381 Commits

Author SHA1 Message Date
Quantum
62cd5e9c57 [client] main: add graph for time spent rendering
This is the time spent in the on_render function, not the time between
frames. Having this information helps diagnose slowdowns in renderers.
2021-08-04 10:38:30 +10:00
Geoffrey McRae
9192e2039a [client] imgui: another missed file
Clearly I need to get some sleep :)
2021-08-04 10:37:05 +10:00
Geoffrey McRae
d2c36b8449 [client] overlay: add new configuration overlay [wip] 2021-08-04 10:27:47 +10:00
Geoffrey McRae
80c9f7223a [client] wayland: fix failure to build 2021-08-04 07:21:57 +10:00
Geoffrey McRae
c15d0dc672 [client] ds: waitFrame now returns a bool to force rendering if needed
X11 needs to calibrate to get the best possible latency, as such it
needs the scene to render so that the render time of the scene can be
accounted for in the delay calculation.
2021-08-04 06:49:35 +10:00
Geoffrey McRae
0f7fa32d12 [client] x11: move sleep and calibration code outside of the event loop
Sleeping in the x11 event loop is not ideal as it will introduce latency
when processing other events, instead do this in the waitFrame handler.
2021-08-04 06:34:27 +10:00
Geoffrey McRae
6933c278ce [client] x11: cosmetics 2021-08-04 06:14:27 +10:00
Geoffrey McRae
7fc717a839 [client] x11: don't setup XPresent if jitRender is not enabled 2021-08-04 06:12:21 +10:00
Geoffrey McRae
4e435e6199 [client] ds: tell the display server if jitRender is requested 2021-08-04 06:05:42 +10:00
Geoffrey McRae
366ec16a63 [client] config: use DEBUG_WARN, not fprintf for output 2021-08-04 05:55:34 +10:00
Geoffrey McRae
04c9694ffa [client] config: ensure mouseRedraw is on if jitRender is in use 2021-08-04 05:54:59 +10:00
Geoffrey McRae
f7682c289a [client] egl: always render the black bar areas
Failure to render these causes artifacts/ghosting when the overlays are
using this area, as such we need to always render this area of the
screen.
2021-08-03 22:29:04 +10:00
Geoffrey McRae
4b4a75475a [client] egl: fix out by one error with letterbox rendering
This replaces the scaled `destRect` with a version that uses doubles
correcting the rounding error that is causing a failure to properly
clear the black bar areas.
2021-08-03 22:27:46 +10:00
Quantum
55703b61b7 [client] egl: remove texture copy in DMABUF path
With more efficient rendering due to buffer age support, we no longer need
to copy the texture to avoid excessive dmabuf copies.
2021-08-03 21:37:31 +10:00
Quantum
8545d15c85 [client] egl: warn when EGL_EXT_buffer_age is not supported 2021-08-03 21:37:31 +10:00
Quantum
87aac8cf03 [client] egl: use buffer age extension to render only damaged parts
We avoid rendering any area that has not changed since the buffer was used
and also not covered by an overlay.
2021-08-03 21:37:31 +10:00
Quantum
f9977332a6 [client] egl: convert desktop to use desktop_rects 2021-08-03 21:37:31 +10:00
Quantum
2dca056526 [client] egl: refactor damage mesh generation into desktop_rects
This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00
Quantum
dd31a7ef93 [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
Quantum
a25c93b28e [client] wayland: document wlroots viewport handling workaround
Add a comment so we don't forget and remove the "useless" code.
2021-08-03 21:12:25 +10:00
Geoffrey McRae
03ed8b7304 [client] x11: added code to calibrate a delay for presentation
XPresent doesn't give us the time before presentation, but the time just
after. This code calculates and calibrates a delay to sleep for before
signaling the wait event for render when using jitRender
2021-08-03 07:51:03 +10:00
Geoffrey McRae
504bf02855 [client] x11: provide an empty rect region to XPresentPixmap
Providing None informs the comppositor that there is full screen damage,
instead we provide an empty rectangle to prevent this behaviour.
2021-08-03 07:49:59 +10:00
Geoffrey McRae
4d9ab81ef4 [client] egl: assert the update provdided is a dmabuf 2021-08-03 04:03:37 +10:00
Geoffrey McRae
f3413815a9 [client] egl: re-implement DMABUF (untested) 2021-08-03 03:59:03 +10:00
Geoffrey McRae
50f9baedba [client] x11: remove junk code from evaluation 2021-08-03 01:11:46 +10:00
Quantum
5d5e4ede1a [client] egl: use new EGL damage count semantics
After the damage queue PR, EGL damage count 0 means no change, and -1 means
invalidate the entire window. However, several other places have different
semantics, and we are not handling them correctly:

1. KVMFR uses 0 to signal invalidating the entire frame, so if we receive 0
   rectangles in egl_on_frame, we should set damage count to -1.
2. The damage overlay treated 0 as full damage, which is now incorrect. This
   is fixed, and now it treats 0 as no update, and -1 as full damage.
2021-08-03 00:57:32 +10:00
Quantum
8d78a5aa95 [commit] wayland: invalidate window on scale changes
This makes it not require new frames for new scale to be properly applied.
2021-08-03 00:57:04 +10:00
Geoffrey McRae
14839dc54e [client] egl: there should only ever be a single sync object 2021-08-03 00:47:59 +10:00
Geoffrey McRae
891ee3e789 [client] x11: make use of the x11 present extension for jitRender
This implementation is a bit dodgy and needs some work but is currently
functional. Consider this feature highly experiemental under X11.
2021-08-02 23:59:26 +10:00
Geoffrey McRae
037788f562 [client] egl: do not set ops, this is done in texture.c 2021-08-02 23:42:46 +10:00
Geoffrey McRae
13d9c84dc9 [client] egl: replace monolithic EGLTexture with modular version
The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.

Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
Geoffrey McRae
e23144aecd [client] overlay: add new needs_render for realtime overlays 2021-08-01 21:13:59 +10:00
Quantum
23c77e8508 [client] egl: use a lock for desktop damage to eliminate all races
There used to be a possible race when a bunch of rectangle is appended, but
the total count is not updated before it's read. Using a lock eliminates
all such races.
2021-08-01 19:54:56 +10:00
Quantum
f08e2ece93 [client] wayland: implement stopWaitFrame 2021-08-01 19:54:28 +10:00
Quantum
f64310320a [client] ds: add stopWaitFrame to terminate waitFrame early
This is used on exit to unblock the render thread.
2021-08-01 19:54:28 +10:00
Geoffrey McRae
695b7b793c [client] main: allow 'catchup' when using jitRender 2021-08-01 19:32:01 +10:00
Quantum
986f92d0db [client] main: use skipFrame and signal frameEvent
We need to signal frameEvent to render the first frame. Otherwise, wayland
fails to configure the window, as configuration happens in EGL swap.
2021-08-01 18:54:55 +10:00
Quantum
2e4614cbc4 [client] wayland: make waitFrame work when not rendering
Implement skipFrame and do various things to wake waitFrame.
2021-08-01 18:54:55 +10:00
Quantum
16aa04d539 [client] ds: add skipFrame method to interface
If this exists, it should be called when waitFrame returns but we don't
wish to render.
2021-08-01 18:54:55 +10:00
Geoffrey McRae
9d95154b85 [client] main: make use of new needs_render call 2021-08-01 18:44:35 +10:00
Geoffrey McRae
f8e1ab8f31 [client] renderers: add new needs_render method to the interface
With jitRender the renderer needs to tell the main application if it
needs to be rendererd, such as during the initial splash screen fade
out.
2021-08-01 18:18:08 +10:00
Geoffrey McRae
2d74c93232 [client] main: alerts and overlay toggles should invalidate the window 2021-08-01 18:04:43 +10:00
Geoffrey McRae
17687fdea3 [client] main: only render if there is actually something to render 2021-08-01 17:39:52 +10:00
Quantum
77b3d45e0e [client] ds: change signalNextFrame to waitFrame 2021-08-01 17:29:15 +10:00
Quantum
37196f1f0e [client] config: disable JIT rendering by default
Without configuring Wayland compositors to send frame callbacks as late as
possible, JIT rendering can increase latency by more than one frame.

For example, by default, sway asks applications to render right after a
vblank, and does its own composition right after a vblank, resulting in
~2 frame's worth of latency. If max_render_time is set on the output,
it composes that many milliseconds before the vblank, losing ~1 frame's
worth of latency. If max_render_time is set on the window also, the frame
callback is sent that many milliseconds before composition, and we achieve
perfectly low latency.

Therefore, out of the box, JIT rendering should not be enabled, as manual
compositor configuration is required for optimal results.

For reference, the following sway settings results in the best latency:

    output <insert output name> max_render_time 1
    for_window [app_id="looking-glass-client"] max_render_time 1

This reverts commit 3baed05728.
2021-08-01 17:29:00 +10:00
Quantum
b3b71d6f02 [client] egl: fix cursor handling when invalidating
If we invalidate the window, we used to not update this->cursorLast, and
this causes us to lose track of the cursor. Now we update this->cursorLast
unconditionally, and this fixes the issue.
2021-08-01 17:28:40 +10:00
Quantum
96bcfff28b [client] wayland: use zxdg_output_manager_v1 version 3 if possible
Version 3 does not send xdg_output.done events, instead guaranteeing that
all xdg_output.* events are sent before wl_output.done. This saves us from
doing the work twice.
2021-08-01 13:05:41 +10:00
Quantum
0ad469178a [client] wayland: make it possible to disable fractional scaling
The method used is not guaranteed to work on all Wayland compositors,
so offer a way out. We need to support it anyways in case xdg_output
or wp_viewporter protocols are not available.
2021-08-01 13:05:41 +10:00
Quantum
b3ca872cef [client] wayland: improve fractional scale handling
Currently, we scale the desktop up to the next largest integer, and rely on
the wayland compositor to scale it back down to the correct size.
This is obviously undesirable.

In this commit, we attempt to detect the actual fractional scaling by finding
the current active mode in wl_output, and dividing it by the logical screen
size reported by xdg_output, taking into consideration screen rotation.

We then use wp_viewporter to set the exact buffer and viewport sizes if
fractional scaling is needed.
2021-08-01 13:05:41 +10:00
Quantum
3baed05728 [client] config: enable JIT rendering by default 2021-08-01 12:38:17 +10:00
Quantum
aed370c7ce [client] main: implement just-in-time render mode
When requested, JIT render mode will be used if the display server supports it.
Otherwise, a warning is generated instead.

This essentially uses the signalNextFrame logic for imgui, but for everything.
We automatically enable this mode when overlay is on.

Currently, this exposes some damage tracking bugs in the EGL renderer.
2021-08-01 12:24:19 +10:00
Quantum
b9a7ce17fe [client] egl: use queue of damages
This prevents damage from being overwritten when frames are received
faster than could be rendered.

This implementation cycles between two queues, removing all need for
memory allocation.
2021-08-01 12:11:54 +10:00
Geoffrey McRae
66df99f5fd [client] imgui: don't free the IniFilename until imgui destruction 2021-08-01 00:55:36 +10:00
Quantum
7c3c68b84b [client] imgui: put imgui.ini in $XDG_CONFIG_DIR/looking-glass 2021-07-31 21:19:26 +10:00
Quantum
6109067275 [client] config: load config file based on new lgConfigDir() 2021-07-31 21:11:09 +10:00
Geoffrey McRae
fcbd255e99 [client] app: allow overlay exit with KEY_ESC 2021-07-31 20:51:38 +10:00
Geoffrey McRae
f49948506b [client] move imgui input state reset to it's own core function 2021-07-31 20:51:08 +10:00
Geoffrey McRae
a11a20411b [client] overlay: disable the imgui demo window 2021-07-31 20:32:06 +10:00
Geoffrey McRae
5e2f1b3fac [client] overlay/help: do not always show when in overlay mode 2021-07-31 20:30:52 +10:00
Geoffrey McRae
75a14b8b45 [client] overlay/graphs: allow the window position and size to be saved
This change allows the window position and size to be changed, and
saved/loaded by imgui. Additionally the plots will now scale to the
window size.
2021-07-31 20:21:34 +10:00
Geoffrey McRae
b0c1714777 [client] overlay/fps: allow the window posisiton to be saved 2021-07-31 20:21:17 +10:00
Geoffrey McRae
361ead59d3 [client] overlay/help: use the interactive argument 2021-07-31 19:14:58 +10:00
Geoffrey McRae
41c5688fca [client] overlay: let the overlay know if it's in interactive mode
This also removes the need for the flags member as the overlay can just
opt to not render if it's not in interactive mode.
2021-07-31 19:11:40 +10:00
Quantum
c8dc037e94 [client] imgui: use signalNextFrame if possible
This allows imgui to be rendered at screen refresh rate for supported display
server backends.
2021-07-31 19:05:21 +10:00
Quantum
a213ee960a [client] wayland: implement signalNextFrame with frame callbacks 2021-07-31 19:05:21 +10:00
Quantum
3043296e52 [client] ds: add optional method signalNextFrame(LGEvent)
This method takes an LGEvent and signals it when the next frame should be
rendered in time for the next vblank.

We will be using this to render imgui at screen refresh rate, but this could
potentially be used later to implement a better form of vsync for supported
display servers.

This must be invoked before swapping buffers.
2021-07-31 19:05:21 +10:00
Geoffrey McRae
5e2dd589a1 [client] x11: implement cursor support for the imgui overlay
This commit adds libxcursor to the dependencies for X11.
2021-07-31 18:23:05 +10:00
Geoffrey McRae
9959578cbe [client] app: prevent buttons/keys from being held when focus is lost 2021-07-31 16:40:14 +10:00
Geoffrey McRae
971e91238a [client] main: bump the minimum fps to 60fps when showing the overlay 2021-07-31 16:19:55 +10:00
Geoffrey McRae
3143dc1e84 [client] x11: call app_handleWheelMotion for imgui scroll interaction 2021-07-31 16:12:52 +10:00
Geoffrey McRae
8898496eba [client] imgui: respect WantCaptureKeyboard
If the overlay is active and imgui has set WantCaptureKeyboard we should
ignore the escape key sequences.
2021-07-31 15:55:58 +10:00
Geoffrey McRae
7eb00bd24c [client] app: update imgui key release when guest input is disabled 2021-07-31 15:41:21 +10:00
Geoffrey McRae
a098bab114 [client] overlay: allow the fps and graph windows to be moved 2021-07-31 15:35:53 +10:00
Geoffrey McRae
7f6fd02d06 [client] x11: Add event handling for ungrabed mouse press/release
The imgui overlay requires input even if the display is not captured and
operating in raw mode. XInput2 correctly only sends
XI_Press/ReleaseButton events if the device has not been captured, as
such it's safe to handle both raw and non raw buttons events at the same
time.
2021-07-31 15:23:31 +10:00
Quantum
75e57baf6c [client] config: optionally load config from XDG_CONFIG_HOME
We look for the client config in $XDG_CONFIG_HOME/looking-glass/client.ini.
This is done because it's more conventional, and also allows us to add
additional configuration files, e.g. for the host.

We fallback to $HOME/.config as is standard, and then as a last resort use
getpwuid(getuid())->pw_dir. This is also recommended by the getpwuid manpage:

> An application that wants to determine its user's home directory should
> inspect the value of HOME (rather than the value getpwuid(getuid())->pw_dir)
> since this allows the user to modify their notion of "the home directory"
> during a login session.
2021-07-31 15:06:59 +10:00
Quantum
68d8d95266 [client] config: do not attempt to load non-files as config
Currently, we load /etc/looking-glass-client.ini and/or
~/.config/looking-glass-client.ini as long as they exist, even if they are
not files. We should only load them if they are files.
2021-07-31 15:06:37 +10:00
Quantum
7d78cba38c [client] client: release escape key on focus loss
This prevents the escape key from being treated as held down indefinitely when
losing focus while holding the escape key.
2021-07-31 15:02:57 +10:00
Quantum
b8b70e772e [client] config: print error when app:configFile is not a valid file
This makes it clear to the user that app:configFile is at fault.
2021-07-31 14:59:00 +10:00
Quantum
64c906b801 [client] main: prevent the user from launching looking glass as setuid
We don't want to encourage craziness of people making the client suid to
bypass permission issues on the shm file.

Note: I see no evidence of this happening in the wild, but let's be
proactive.
2021-07-31 14:58:48 +10:00
Quantum
72ccd44681 [client] wayland: pass mouse wheel motion events to imgui 2021-07-31 14:58:35 +10:00
Quantum
7ca5e14938 [client] imgui: implement mouse wheel motion support
The display server should call app_handleWheelMotion as necessary.
2021-07-31 14:58:35 +10:00
Quantum
6b6b3b724a [client] wayland: reject horizontal scroll events
Currently, we handle horizontal scroll events as if they are vertical scrolls.
This is not correct and we should instead reject them.
2021-07-31 14:57:56 +10:00
Quantum
86b50cc8ab [client] imgui: initialize keymap
This allows ImGui to understand some of the basic key presses.

Also moved the include guard from kb.c to kb.h where it actually makes sense.
2021-07-31 14:57:41 +10:00
Quantum
10a27e7a27 [client] config: automatically update embedded copyright string
The refresh-copyright script now automatically updates the copyright string
embedded in config.c. In order to achieve this, refresh-copyright gained the
ability to reflow text as the situation needs.
2021-07-31 14:57:24 +10:00
Quantum
edabd1bae7 [client] imgui: remove no longer used overlay_utils.cpp 2021-07-31 14:56:49 +10:00
Quantum
f1b1da60ea [client] imgui: improve method for high DPI
We now give ImGui the true logical size of the window and tell it to scale
the framebuffer. To fix the blurry fonts, we continue to load fonts at the
scale necessary for the DPI and use FontGlobalScale to shrink the fonts back
to the logical size. The font rectangle is then expanded by the framebuffer
scaling, resulting in good text rendering.

This method has the advantage of not messing up the sizes of resizable
overlays when moving across monitors.
2021-07-31 14:56:49 +10:00
Quantum
0402dd521a [client] imgui: ask display server to display cursors 2021-07-31 14:56:04 +10:00
Quantum
11a5864969 [client] wayland: implement support for other cursors 2021-07-31 14:56:04 +10:00
Quantum
da28db2ca4 [client] ds: change showPointer to setPointer for more cursors
Currently everything only supports LG_POINTER_NONE and LG_POINTER_SQUARE.
2021-07-31 14:56:04 +10:00
Quantum
c991de7ccd [client] imgui: improved overlay input handling
1. Overlay always releases confines.
2. Overlay turns off mouse sync with guest.
2021-07-31 14:54:53 +10:00
Quantum
ea2651e39b [client] imgui: darken background when rendering overlays
This replaces the alert that says whether the overlay is enabled or not.

Also, we now always display the help menu in overlay mode.
2021-07-29 19:10:15 +10:00
Quantum
a980cd9406 [client] egl: log when EGL_EXT_image_dma_buf_import is unavailable 2021-07-29 17:03:44 +10:00
Quantum
1c58b3a087 [client] imgui: implement keyboard input forwarding and capture 2021-07-29 17:02:59 +10:00
Quantum
065d90c3f7 [client] imgui: add mode to forward mouse input to imgui 2021-07-29 17:02:59 +10:00
Quantum
6c64965703 [client] egl: make functions that do not need linking static 2021-07-29 16:54:56 +10:00
Quantum
134829cbf2 [client] imgui: make graph y-axis configurable
The default of [0, 50] makes sense for FPS/UPS graphs, but does not for
things like the import graph. The latter should not take more than 5 ms
for sure.

This commit allows the min/max y-axis value to be specified when registering
the graph.
2021-07-29 15:54:15 +10:00
Quantum
009ae02e32 [client] egl: add graph tracking time taken to import frame
This tracks the time taken to load the frame buffer into an OpenGL texture.
2021-07-29 10:08:52 +10:00
Quantum
6ed1f4662d [client] imgui: report failed font atlas building
Also removed the inefficient code to build the default atlas.
2021-07-26 17:08:02 +10:00
Quantum
120fe63c0f [client] egl: keep x/y coordinates of cursor rectangle non-negative
This shifts the rectangles upwards instead of cutting off the rectangles,
but it keeps the code simple.
2021-07-26 07:56:46 +10:00
Quantum
181b165a4b [client] egl: generate correct cursor damage with cursor rotation 2021-07-25 17:35:29 +10:00
Quantum
d9cdc8d26c [client] egl: rotate damage rectangles according to client side rotation 2021-07-25 16:56:48 +10:00
Quantum
d0722349e6 [client] egl: make damage overlay support rendering rotated rectangles 2021-07-25 16:56:48 +10:00
Geoffrey McRae
2ef80a5d34 [client] overlay: cosmetic changes to the overlay display 2021-07-25 16:49:25 +10:00
Quantum
e7761abf3c [client] wayland: invalidate window on configure
This avoids sending potentially meaningless damage values after a surface
configuration event.
2021-07-25 15:36:44 +10:00
Geoffrey McRae
3905834807 [client] x11: call app_invalidateWindow on expose 2021-07-25 15:30:56 +10:00
Geoffrey McRae
60a58d4d8d [client] all: make it possible to signal full window invalidation
Now that we are drawing with damage rects, when the window is hidden and
then exposed the window may not get fully redrawn. This provides
`app_invalidateWindow` for the display server backend to call when the
screen needs a full redraw.
2021-07-25 15:29:29 +10:00
Geoffrey McRae
8c2a77e84e [client] don't skip the first frame if we do not yet have a frame
A frame serial of `0` is valid and will happen if either the host app
has just started, or the serial has overflowed.
2021-07-25 15:10:40 +10:00
Geoffrey McRae
9dffde74b2 [client] main: skip duplicate frames
When a new client connects to our session the host will repeat the last
valid frame for the new client. This change will detect this and skip
the duplicated frame.
2021-07-25 13:46:48 +10:00
arcnmx
3b37898eb2 [all] use cmake FindPkgConfig IMPORTED_TARGETs 2021-07-24 12:35:48 +10:00
arcnmx
aa2ea05af9 [client] removed unused GMP dependency 2021-07-24 12:35:48 +10:00
arcnmx
38cb348201 [all] make OPTIMIZE_FOR_NATIVE a tristate option 2021-07-24 12:35:17 +10:00
arcnmx
be664c49c8 [all] cmake: use -march=x86-64-v2 when it becomes available
Moves the logic in 0525515 to a common cmake include, and applies it to
the other binaries.
2021-07-24 12:35:17 +10:00
Quantum
f09738678e [client] fonts: remove font rendering machinery 2021-07-23 20:18:12 +10:00
Quantum
0c35d9b057 [client] opengl: remove font management 2021-07-23 20:18:12 +10:00
Quantum
cb9774bbd2 [client] egl: remove font management 2021-07-23 20:18:12 +10:00
Quantum
dd0edc1394 [client] renderers: remove alert handling 2021-07-23 20:18:12 +10:00
Quantum
be44249c05 [client] imgui: converted alerts to use imgui 2021-07-23 20:18:12 +10:00
Quantum
efb5019176 [client] overlay/help: switch to using ImGui's table facility 2021-07-23 18:04:05 +10:00
Quantum
5153d35bb5 [client] renderer: remove on_help from renderer interface 2021-07-23 18:04:05 +10:00
Quantum
036f16b9ef [client] imgui: convert help overlay to use imgui 2021-07-23 18:04:05 +10:00
Quantum
436986d182 [client] imgui: make UI font and size configurable 2021-07-23 16:07:42 +10:00
Quantum
5d053128ac [client] imgui: use improved high DPI rendering
This actually makes imgui render at a higher resolution, avoiding scaling
and resulting blurriness.
2021-07-23 16:07:42 +10:00
Quantum
b5c5ecc074 [client] imgui: support high DPI by scaling framebuffer
This allows overlays to render at correct positions on high DPI displays.
2021-07-23 16:07:42 +10:00
Quantum
56308fcbd1 [client] overlay: use utility function to get ImGui rectangle 2021-07-23 15:54:18 +10:00
Quantum
628bdab21b [client] overlay: remove space checking
Every overlay is now guaranteed to be able to write MAX_OVERLAY_RECTS rects,
and running out of space is now an error.
2021-07-23 15:54:18 +10:00
Quantum
df0397b10b [client] imgui: track last rectangles for overlays
This is necessary in case overlays change size. When this happens, we must
damage the larger of the overlays' rectangles this frame and last frame.
This erases the overlay from where it is no longer appears.

In order to do this, we must keep track of the rectangles for every overlay
with no exception. We cannot short-circuit the generation of rectangles if
we run out of buffer space, and we must allocate space for MAX_OVERLAY_RECTS
rectangles for every frame. Otherwise, we will not know where to erase the
overlay if it disappears.
2021-07-23 15:54:18 +10:00
Quantum
334bfeecea [client] egl: correctly handle mixing imgui and non-imgui overlays
This allows the full frame to be damaged when both types are visible.
2021-07-23 15:53:59 +10:00
Quantum
b26067b0a0 [client] wayland: use new libdecor pkgconfig package name 2021-07-23 15:52:05 +10:00
Quantum
947eac52f6 [client] renderers: treat -1 as full damage and 0 as no overlay
This makes everything consistent.
2021-07-22 18:57:34 +10:00
Geoffrey McRae
eb5c588af9 [client] overlay: call igEnd before return 2021-07-22 18:38:32 +10:00
Geoffrey McRae
3b6ad957e3 [client] overlay: increment totalRects 2021-07-22 18:38:00 +10:00
Geoffrey McRae
4acbf2e9a0 [client] overlay: rework the interface to avoid possible race conditions 2021-07-22 18:33:50 +10:00
Geoffrey McRae
50f7a1a99c [client] overlay: properly free the graphs before ll free 2021-07-22 18:32:28 +10:00
Quantum
515f08d2da [client] egl: transform overlay damage coordinates
EGL uses bottom-up y-coordinate while we use top-down.
2021-07-22 18:32:18 +10:00
Quantum
58ab77d237 [client] egl: avoid overflowing damage buffer
We allocate 10 rectangles for overlay damage as agreed on Discord.
2021-07-22 18:32:18 +10:00
Geoffrey McRae
fdbdf6f167 [client] app: implement new overlay rendering framework
This change set implements a framework for overlays to be registered
that make use of ImGui. See `overlay/fps` for a simple implementation
example.
2021-07-22 17:27:30 +10:00
Geoffrey McRae
30c4a4786b [client] overlay: cosmetic, fix typo 2021-07-22 14:50:10 +10:00
Geoffrey McRae
a34d3bbab4 [client] overlay: windowRects is not an array of pointers 2021-07-22 14:48:08 +10:00
Geoffrey McRae
2310920e79 [client] overlay: added new interface for overlay windows using ImGui 2021-07-22 14:42:54 +10:00
Quantum
85f34602f4 [client] wayland: do not leak wp_presentation_feedback objects 2021-07-22 13:12:47 +10:00
Quantum
27e3be3778 [client] egl: free desktop damage after rendering 2021-07-22 13:12:07 +10:00
Quantum
bb60107a3b [client] wayland: dispatch events through libdecor when using it
Currently, we dispatch the events on the wayland display server ourselves.
This is fine when using the cairo backend of libdecor, as it does the same
thign we do, but other backends may require other things to be dispatched.

This commit lets libdecor dispatch events instead through libdecor_get_fd
and libdecor_dispatch, which should hopefully makes things less sketchy.
2021-07-22 12:03:55 +10:00
Geoffrey McRae
08293c8721 [egl] damage: only update the damage vbo if there was a new frame 2021-07-21 17:29:46 +10:00
Geoffrey McRae
6389a06903 [client] main: let the renderer know if it's rendering a whole new frame
While the renderer can internally track this it would be better to
simply provide this information to the renderer directly so it can make
better decisions on how best to update the screen.
2021-07-21 17:26:48 +10:00
Geoffrey McRae
8cf444ef31 [client] main: sync to the ups if the ups exceeds minFrameTime 2021-07-21 16:56:49 +10:00
Geoffrey McRae
1c8af28f26 Revert "[client] main: increase the ups/fps update rate to once per 100ms"
This reverts commit b877bab48f.
There is no need for this anymore after the prior commit which removed
this faulty implementation
2021-07-21 16:50:49 +10:00
Geoffrey McRae
9b472d62a9 [client] main: remove/fix faulty upsTime code
The implementation was flawed, instead we just update the presentation
time if there was not an early wakeup.
2021-07-21 16:47:37 +10:00
Quantum
1a88996c47 [client] opengl: don't include <GL/glx.h>
The OpenGL renderer backend should not depend on any particular
implementation of OpenGL, as it's used by both X11 and Wayland.
2021-07-21 12:33:01 +10:00
Geoffrey McRae
3c0ebd54ec [client] main: improve frame rate sync lock with the guest
If the guest is not sending frames at a constant rate, the minimum FPS
timeout may expire drawing an additional frame. This change calculates
the average ups frame time over the past 100ms and adds this to the
timeout value allowing this value to be dynamic.
2021-07-20 15:41:56 +10:00
Geoffrey McRae
b877bab48f [client] main: increase the ups/fps update rate to once per 100ms
This is so that we can use the ups information in the following commit.
2021-07-20 15:40:57 +10:00