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[client] main: make use of new needs_render
call
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@ -171,7 +171,8 @@ static int renderThread(void * unused)
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if (g_state.jitRender)
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{
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g_state.ds->waitFrame();
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if (!lgResetEvent(g_state.frameEvent) && !g_state.overlayInput)
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if (!lgResetEvent(g_state.frameEvent) && !g_state.overlayInput &&
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!g_state.lgr->needs_render(g_state.lgrData))
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continue;
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}
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else if (g_params.fpsMin != 0)
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