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[client] main: allow 'catchup' when using jitRender
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986f92d0db
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@ -171,13 +171,19 @@ static int renderThread(void * unused)
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if (g_state.jitRender)
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{
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g_state.ds->waitFrame();
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if (!lgResetEvent(g_state.frameEvent) && !g_state.overlayInput &&
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!g_state.lgr->needs_render(g_state.lgrData))
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const uint64_t pending =
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atomic_load_explicit(&g_state.pendingCount, memory_order_acquire);
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if (!lgResetEvent(g_state.frameEvent) && !pending && !g_state.overlayInput
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&& !g_state.lgr->needs_render(g_state.lgrData))
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{
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if (g_state.ds->skipFrame)
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g_state.ds->skipFrame();
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continue;
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}
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if (pending > 0)
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atomic_fetch_sub(&g_state.pendingCount, 1);
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}
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else if (g_params.fpsMin != 0)
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{
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@ -696,7 +702,15 @@ int main_frameThread(void * unused)
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g_state.lastFrameTimeValid = true;
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atomic_fetch_add_explicit(&g_state.frameCount, 1, memory_order_relaxed);
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lgSignalEvent(g_state.frameEvent);
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if (g_state.jitRender)
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{
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if (atomic_load_explicit(&g_state.pendingCount, memory_order_acquire) < 10)
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atomic_fetch_add_explicit(&g_state.pendingCount, 1,
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memory_order_release);
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}
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else
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lgSignalEvent(g_state.frameEvent);
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lgmpClientMessageDone(queue);
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}
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@ -120,6 +120,7 @@ struct AppState
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RingBuffer renderTimings;
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RingBuffer frameTimings;
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atomic_uint_least64_t pendingCount;
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atomic_uint_least64_t renderCount, frameCount;
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_Atomic(float) fps, ups;
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